@David Since you asked _"How would you like it if..." I wouldn't take it personally, It wouldn't bother me. Would that have been the case 20, or even 5 years ago, probably not. I started writing a longer answer onion skinned with multiple layers of patronizing CoC style and realized I was writing pretty much how to search more effectively with google and thought F-it breached the CoC and posted just the link.
(*comment not answer above) In hindsight ironically I didn't quote the relevant search phrase. Perhaps showing the search term that I used to find duplicate link I posted eg think of anagrams of dimension... a floor plan blue print would have been better.. (but that lead to result above) .. Will go for option 3 don't comment at all in future.
I'm looking at the material in a redit post. How do I change the scale of the whole thing? That is, the way it look from some distance away is how I want it to look close up.
@JDługosz You could put another mapping node after the texture coordinate node, then tweak the scale there.
Though I typically like to use a mixRGB node instead of a mapping node, with the mix mode set to multiply and the other color input fed by a combine XYZ node. It's a little semantically wonky, but it gives you sockets for controlling scale with other nodes if you want.
Though it doesn't prompt you to recover, so it's easy to miss
@JDługosz If you're interested in messing with procedural texturing I can't recommend watching this talk highly enough: youtube.com/watch?v=kAUmLcXhUj0