« first day (687 days earlier)      last day (3311 days later) » 

12:13 AM
@X-27, you should have edited this one:
 
12:32 AM
Probably would have been best practice
 
you mean un-delete it and then edit it?
 
yeah. Too late now, but in future, it would keep the answers section less cluttered
 
yah
I'll remember that.
oh well, it is a good answer though
add that to the pile of "If I ever make a game, I'll use that"
 
12:47 AM
Yes quite! I will for sure :D
 
I'm making another answer on fire in the BGE
you will also want to use this :-)
 
:D
Found the solution to this:
0
A: How can we explain texture effect on the point light

NoviceInDisguiseThis is caused by the color of the Diffuse surface. A whiter surface reflects more light, while a grayer surface reflects less. The only difference between the below planes is the color, the distance fromt eh light source and the other material options are identical. As you can see the differe...

 
how about this new answer?
0
A: Is there another way besides particles to make fire in the game engine?

X-27You can have an empty emitting no collision planes (the texture is not animated, the object, however, has animated scale). The planes here are animated so they start small, get larger, and then shrink back down again before disappearing. they also randomly rotate to make the fire look more real...

 
Awesome!
 
1:03 AM
yah :-)
 
1:26 AM
ok, vote up this answer, I need al lthe UVs I can get.
it is dummy proof and even that noob couldn't mess it up,
0
A: Animation not responding in time?

X-27Although no one can seem to find the problem you are having, There is a fail-proof method you can use here that skips the regard for frames and replaces them with logic ticks. If you use this logic setup, The frame that CubeActon is on will always correspond to the integer property Frame. Clicki...

@VinceScalia I didn't even realize that was on your question, hopefully that method of making fire will be better for you. :-)
@Gwenn I have you in my sights. I'll pass you next for total votes cast. :-)
777 total votes now :-)
Wow ! red squiggles from GCF
-1
A: Compositor: obtain facing from normals pass to affect glare?

GiantCowFilmsThis works like a dream. ridiculously simple too. the normal node can be found under vector in the add node menu(shift-a).

someone vote it up, it needs ot be of the un-answered list.
Yah!! got rid of page 32 of un-answered questions!!!
and I've already burned through 31 of my daily votes :*( They don't give you enough!!!
 
1:44 AM
Nope :/
 
you have cast a total of 1491 upvotes, but only 39 of down.
I have done 744 up and 51 down
You're too nice...
when there is a bad question or answer, DV it!
 
lol
Are those stats for GCF or me?
 
you
 
I DV a bit though, I thought . . . odd
I think it is 13 DVs :|
414 CVs o.O
 
 
1:47 AM
True
 
does anyone read that little tooltip?
 
Yes
I did
 
downvoting is for more than just the wrong answer.
it is also for bad questions...
 
Wrong answers I don't UV if they are still good
It has to be really bad for me to DV though
 
Very few First posts from new users are ever researched before being posted.
 
1:49 AM
Very true
 
Yah, I'm more hesitant to DV answers, because it costs you...
 
but sometimes answers deserve it...
 
yes
I've lost 25 rep only from DVs though
 
787 total votes, 15 downvotes. Oh yeah.
 
1:51 AM
My score is even more extreme
IDK if that is good or bad
 
which isn't much compared to how it will eventually help the site.
 
Yep
My downvotes are at a ratio of 1:113
Powerful statistic
:/
 
@NoviceInDisguise I'm not sure where you're getting that number. On Blender.SE, your ratio is 1:42.6 downvotes to total.
 
really?
My page says I have 13 DVs
 
35?
 
1:57 AM
?
It also says 1472 UVs
 
1491 UV
 
Must not update for a while . . . ?
IDK
Very odd
Where are you getting the numbers?
 
that is where
 
 
Very odd
My numbers are completely different
 
1:59 AM
You have the same numbers I do, according to your screenshot.
 
That is X-27
 
According to X-27's screenshot
My bad
 
Exactly ;)
 
no, my numbers are totally different from that screen shot
@NoviceInDisguise notice the address bar was at Your profile
 
At least two of us are aware of that.
 
2:02 AM
lol
 
user139893
hello
 
hiya
 
user139893
if anyone is bothered can i ask something about blender
 
you could ask a real question instead of asking here...
Not everyone reads the chat...
 
user139893
oh ok
 
2:10 AM
I vote on all new questions, so make it good and you'll have a UV coming your way :-)
four more close votes needed.
0
Q: Problem with collision bounds

AndreaI have a chain, and I need it to collide with a soft wall. Every part of this chain is a Rigid Body (physics), and its collision bound is type "triangle mesh". The problem with this type of collision bound is that the chain breaks through the wall. If I change the type to "sphere" or another coll...

or go to the review tab...
 
2:26 AM
@David, doing you work for you
"Please avoid text in images" - DavidGiantCowFilms 6 secs ago
 
2:56 AM
@GiantCowFilms thanks :)
@VinceScalia @X-27: I guess I was not any closer. (not like rereading the question again will help)
Please re-read the question carefully. I bolded the main problem at the top. The problem is the extreme delay. — BlenderDev 2 hours ago
@X-27 you took over the "new answers to old questions" page. (but that is not a bad thing)
@X-27 I quite like that style of this answer, the way you wrote it like a step by step, showing the errors along the way. Nice one.
 
 
9 hours later…
11:46 AM
@X-27 Of course, I knew that. My numbers on my version of that page are different. How about you @X-27, what do you think you have?
 
 
1 hour later…
1:03 PM
@David He is on a roll!
 
1:18 PM
 
 
1 hour later…
2:43 PM
On your profile page @X-27
 
3:06 PM
yes, that is my view of my page
 
okay, I think I have no idea how to solve this problem: I have a single surface, with let's say 16 vertices. (To easily talk about the vertices lets identify them with A, B, C and D through the X axis, and 1, 2, 3, 4 on the Y axis) what I'm trying to do, is to rig this surface for the game engine: where you can grab each of the 16 points of the surface and because the surface itself is subdivided it will give you great control over the surface itself
which means: if I grab A:1 it will effect B:1, B:2 and A:2 as well
the problem is with dependency cycles *
does anyone has any idea how to rig this surface, so that any point will effect all of its neighbors without having a dependency cycle?
* as if I grab B:1 it has to effect not only C:1, C:2, B:2 and A:2 but also A:1 as well
 
Ah! I see. I was going to this part of the page:
 
3:39 PM
I haven't written an answer in a long time, but here is a nice long one
0
A: How to render lightning in Blender cycles

GiantCowFilmsTo create your lighting start with a mesh, you will need to add thickness to it, so apply a skin modifier, enter edit mode, and use CtrlA to scale the "thickness" of you mesh until your satisfied with you lighting. There are now to approaches, the not so great looking and very very slow materia...

@David consider that my revenge for you parenting post
 
nice answer +1
and I only had two more votes to give today, so your lucky to get that one
 
well, the above question of mine is here, if anyone has a solution, that would be awesome:
0
Q: rigging a surface for game engine

Peter VaroLet's say I have a surface, which is divided as follows: A B C D 0 +---+---+---+ | | | | 1 +---+---+---+ | | | | 2 +---+---+---+ | | | | 3 +---+---+---+ This surface also have a subdivision-surface modifier added to it, with level 3. What I want to achieve is, w...

 
you could use a soft body object.. maybe?
 
won't that be effected by gravity or something?
 
yes...
DV this answer please
0
A: In BGE, can you make an objects animation only play when that object is in motion?

Adrians NetlisWell, make a Mouse sensor, and controller and action actuator and connect them together. Set the mouse sensor to what you need(for example, left button with true level triggering) and action actuator to your action! So simple!;)

totally wrong.
I only have one vote left for today
 
3:47 PM
@X-27 Use it on my answer
 
( If you spend all your daily votes, It does not let you do two of the review types.
 
Did you UV my answer? D:
 
that was from a few days ago, and yes
 
6 mins ago, by X-27
nice answer +1
 
3:49 PM
XD missed that
how did I miss that?
 
no idea-
 
clearly went made waiting for 50k samples to render
 
lol
 
@X-27 can you go to events, there are some posts that need to be closed
 
going.
(went)
 
3:53 PM
@X-27 IK, I'm used to that by now:P
 
I always keep my last vote un-used until the day is almost over.
 
Good idea
 
very :-)
 
@iKlsR even takes it to the next level by voting at UTC midnight
@iKlsR you still do that right?
I rarely use all my votes sheepish face however, I seldom read answered questions (as in only a few a day) and rarely up-vote questions
I hold questions to a very high standard
I've always wanted to close one of the help me plz questions as a duplicate of another...
just 'cause XD
 
4:12 PM
lol XD
 
@GiantCowFilms I do not get the connection between that answer and my parenting answer. How is that revenge?
 
Even better, @David did try to close it as dup XD
@David You're going to have to read it :D
I agree it isn't that long, but still...
 
@GiantCowFilms what did I do?
 
@David You said possible duplicate on the answer...
after I made the remark:
9 mins ago, by GiantCowFilms
I've always wanted to close one of the help me plz questions as a duplicate of another...
:D
 
@GiantCowFilms when it is in the review, I usually do not read the comments.
 
4:17 PM
@David no, here in chat
I was just amused at the happenstance
My super long answer could stand to win me the necromancer badge
 
@GiantCowFilms still do not get the connection.
 
Not fair! I know this deserves an upvote, but that means reading it... ugh! — GiantCowFilms Feb 22 at 0:41
Now you have to read the lightning answer @David 'cause it totally deserves an upvote ;D
 
@GiantCowFilms I did read it, the whole thing.
 
@David and you didn't uv?
not that it matters, I shouldn't be begging for UVs, I just wanted the necromancer badge
 
Don't beg for UVs! I need to catch up!
 
4:26 PM
@NoviceInDisguise XD ha ha ha
though you do have more badges, drat, need the necromancer for this, and maybe Nice Answer! and then I'll be back in the race (nvm the gold one, those come when they come)
 
I got the necromancer badge! so awesome, a nice reflective metallic silver badge!!!
 
I want it D:
@X-27 Congrats!
 
6
A: Bullets fall with gravity issue

X-27You can do this by having your gun fire a setup like this. Before, you gun just fired the cone, and there was nothing to make it rotate. however, if the cone is parented to a cube with the physics set to Rigid Body, and the gun fires the cube, the cone will move with it. however, there is stil...

this answer
it is very good I must say...
and it has an awesome gif...
 
I know, I already UV'd
 
4:31 PM
Yes! I love it :D
 
 
Ka-BOOM!
 
I watched that gif 10 times...
 
lol, Same
 
since I got the fire trail on the missile to work, I've been playing around with fire in the BGE
you can download the blend and play with the launch velocety
 
4:32 PM
I saw that answer too
 
@gandalf3 I still want to move the black hole blend to BE, would now be a good time?
 
and angle
makes it fire at different angles and it is kinda cool.
 
@GiantCowFilms Can I edit it later if I want to update it?
 
@gandalf3 If you upload it while logged into BE or add a password you will be able to edit it soon, I'm working on that feature
 
 
4:36 PM
okay
 
did I mention that I really like this new technique of making fire that I found?
 
@GiantCowFilms I did.
 
@David ah thankyou :D
 
@X-27 nice
 
@X-27 You should write that into an answer
 
4:37 PM
I'll add the gif to one of the answers, because as crazy as it is, people UV for pretty renders and gifs...
 
@GiantCowFilms so where is the connection?
 
@gandalf3 Would you like to add the isn't possible as an answer?
1
Q: Is it possible to blur a Fresnel input in the Cycles material node editor?

NoviceInDisguiseI saw this question on how to blur an image texture, but how can I blur a defined input like a Fresnel input?

@David Its a joke, @David :P
the connection is that they are both long enough to be painful to read
although yours has more text
 
Seriously??
2
A: Is there another way besides particles to make fire in the game engine?

X-27You can have an empty emitting no collision planes (the texture is not animated, the object, however, has animated scale). The planes here are animated so they start small, get larger, and then shrink back down again before disappearing. they also randomly rotate to make the fire look more real...

Only two UV?
 
@GiantCowFilms well then I will have to put it in the (large) pile of not very funny / did not get, GiantCowFilms' jokes.
 
@David I'm so hurt
:'(
:**(
D':
snif snif
 
4:40 PM
WAAA!A!A!A!A!A!!AAAAAAAAaaaa :*( :*( WAAAAAAAA
 
Although few people get all my jokes...
usally when I tell any individual joke 1/3 of the audence laughs 1/3 looks confused, and 1/3 frowns
and its a different segment for each joke
 
is there anything in the legal mumbo-jumbo for Blend exchange that prohibits multiple blends for one question?
 
No...
I have multiple blend all the time
 
Great!
I hate legal mumbo-jumbo
 
I do to, but without it you can be toast
 
4:44 PM
yes...
 
@GiantCowFilms Will do
 
Guys look who just made an edit on stacker's post and who just commented on mine!
6 mins ago, by X-27
2
A: Is there another way besides particles to make fire in the game engine?

X-27You can have an empty emitting no collision planes (the texture is not animated, the object, however, has animated scale). The planes here are animated so they start small, get larger, and then shrink back down again before disappearing. they also randomly rotate to make the fire look more real...

did anyone suggest replacing the mods?
he gave me an up vote though :-)
 
I love the way every single adobe program is layed out differently, uses different theme elements , and works differently. The only thing consistent is the constantly unresponsive UI, and the adobe update manager pay for male-ware
4
@X-27 That question remends me of something todo with easter...
I think it might have been the place of the last finished clue
 
oh yah, it was :-) I will eventually get around to that...
I'm still trying to make the cool game for the final few clues
there really is nothing in that answer,
although had I though of it I would have hidden something there
:-)
 
@X-27 Pro-Tip If a project for something like an Easter Egg hunt takes to long, people will forget and it will never by done, hint hint
This lightning acutally looks pretty good small:
without all the noise
something makes me want to render it at 10 mil samples or somthing, just 'cause it would be cool
 
5:10 PM
@GiantCowFilms :D
 
I now have Two necromancer badges!!!
 
6:06 PM
@X-27 why was that edit necessary?
your chars are not even ASCII ones.. :/
 
 
1 hour later…
7:27 PM
@PeterVaro It wasn't necessary, but it looks better.
 
7:51 PM
@GiantCowFilms want me to get you a tissue?
 
8:07 PM
@X-27 What edit?
 
8:24 PM
Well cleanup day was a failure. I had a free day but something came up. We need to decide on another day.
2
So let me know what times you are best available to do some hard work! :)
I'm free next week.
 
@iKlsR changing my ASCII art to Uicode art in my question :P
anyway -- how can I move a bone in BGE? all I found was: BL_ArmtureChanel.joint_rotation => which does the rotation but not the position..
(or maybe I'm unfamiliar with the use of euler-rotations)
 
8:44 PM
@iKlsR Just because you didn't do much to cleanup doesn't mean everyone didn't do anything...
 
@X-27 I edited over a dozen questions and closed over 6.
 
then why do you think it was a failure?
there wasn't any set goal of what should have been done, so there is no reason to be disappointed that a non-existent goal wasn't met.
maybe?
 
The goal was to get back above 90%
At least that's what I thought..
 
 
1 hour later…
9:56 PM
well, I (with help) got it from 87% to 88%, does that count?
☢☠♖♗♘♙♚♛♜♝♞♟♠♡♢♣☣
cool symbols hu?
 
10:16 PM
@X-27 Nice, I got one
@iKlsR Hey, I got a couple closed, and answered one (I kina was having fun writing my long answer)
 

« first day (687 days earlier)      last day (3311 days later) »