First off, you are way over complicating this. There is no need to use a script to correct the origin's rotation at all.
Starting with the tree with the array and curve modifier before it is applied (GCF green in images), instead of separating each tree along the curve, create a second tree (X-2...
@David I've been speaking to him for the better part of 8 months and he still keeps slapping crap without any research. There are situations that call for someone to become more alert, I have contacted him several times via our messaging system and still no change.
As young as someone is or however poor their control of english is, that's just bad. It won't be anything harsh, just maybe stamp a message on his profile so he can read it and burn it into his brain.
@iKlsR understood. and hopefully he will too. (but I kind of doubt it, he does not seam to care about this site, just the answer to his latest problem)
I salvaged that post of his, But please don't suspend him @iKlsR He is one of the two main BGE noobs here that both ask very poor quality questions. (I get most of my rep from answering his questions) Besides. Eventually after he has enough low-voted or no-voted questions SE will stop accepting questions from him.
and since he never answers, his "positive contributions will out waying his negative contributions" will Never happen.
I don't mind questions so much that are like, "Why does this happen" but stuff like But- this gets a little ridiculous... "Do this for me because I can't, and when your done all I want is the Blend"
Using a single 6K texture at only 227kb in size, spikes the memory usage to a crazy 144mb of memory in Blender.
It was brought up in this bug report, but closed.
Why can image editors (Photoshop/Gimp/Krita) handle such large images but not Blender?
Whats going on, and more importantly, what ca...
have someone used the image sequence texture with offset and cyclic options , it seems to have a problem also found a bug report which has been closed but nothing else, any work around ?
if you offset a cyclic (1 to 10) sequence with an offset ( 5) , then at frames (5 to 10 ) it will be looking for sequence number (11 to 15 ) instead of cycling back to (1 to 5)
in a nut shell the offset seems to be applied after the cyclic which is wrong
current_sequence_frame= (current_frame+ offset ) / ( nbr frames in the sequence)
@Chebhou are you going to answer this question blender.stackexchange.com/q/27700/2217? You have the right answer. (but he does not need to change the mirror modifier)
NO, I don't mind Andrew Price here, He doesn't use the BGE :-) He actually makes some awesome tutorials. And he could generate the needed attention for the contests to work again.
@gandalf3 Want to play me in GCF's inter planet game