« first day (593 days earlier)      last day (3698 days later) » 

09:07
2.73 is delayed a day due to a keymap conflict
 
7 hours later…
16:13
@gandalf3 You mean to things with the same keyboard shortcut?
 
3 hours later…
18:50
Oh dear! I have been having so much fun with the pre-release!
@GiantCowFilms Yes, but it should be fixed and release today
@gandalf3 blender should just make a custom keyboard with many more buttons, like lightworks did.
@David I always thought we should have a keyboard where the labels on the keys changed depending on context
@gandalf3 nice idea.
That would be pretty cool!
@gandalf3 That works
@gandalf3 That is way cool!
neither of you had seen that before?
@David I hadn't
19:11
It's been updated since I last saw it
@gandalf3 Did you not manage to finish your entry?
hm, I just figured that everybody here read BN
@David Nah..
@David That's where I got it :P
@someonewithpc Not in time, no. I might still post it though
It's not done yet
@gandalf3 Do post it; It should be cool
19:13
I'll try and finish it then
Percent Answered went ever so slightly up!
Yay!
yes do, I have had too many projects just left un-finished
@David That's the worst...
tell me about it :(
@David Why don't you try to finish (some of) them?
19:15
I have the same issue . . .
@someonewithpc I dont know, some I get to a point and cant get past it (at that time). Others I just loose interest or I get a new idea.
Yeah.. same here
If you open the Circle select tool change it's radius and close it - without using it - it doesn't save the radius
Is that supposed to be so?
Hmm
idk
@gandalf3 Bug report? It's really minor...
19:24
Maybe it's so if you press C by accident while scrolling you don't end up with a weird size later?
not sure
Maybe you could ask on IRC
@gandalf3 Maybe.. Let's just leave it as is
For some reason playback in my .blend is realllllllly slow
Makes it hard to work with..
@gandalf3 Many verts?
I'm in local view with a single Suzanne
With 1 level of subsurf
No other modifiers
Yet I'm getting like 4 fps
I declare shenanigans
Restart?
19:30
I tried that already
Maybe I'll try 2.73
@gandalf3 Doubt it will help...
nope
o.O
Now it's suddenly 24 FPS
@gandalf3 That's good; Don't question it
Just do your thing
All I did was close a pinned panel....
I declare bug, but I can't reproduce it now.
:(
@gandalf3 Bug?
19:33
Bug.
BUG! Ahhhhhhhh.... *runs away - literally*
o/
o.O back to 4 fps now
Well good, perhaps now I can report it
Ah, seems the problem is having two 3D views open
@NoviceInDisguise Did you check out Sonic Pi?
19:44
@iKlsR Yes! Looks pretty cool! Using code to make music seems like such a geeky thing to do XD
@NoviceInDisguise I assumed like 8/10 of everyone on SE you were a programmer of sorts.. heh
I like programming a lot, and I enjoy making music a lot, put them both together . . . lots of fun!
blender 2.73 is officially out.
5
yay
D:
All of my rigid bodies just changed their collision shapes to box o.O
20:01
@gandalf3 .... Stability!
@gandalf3 Dafuq
ikr
I had this kind of problem before once and reported it
I'll see if I can reproduce it
@gandalf3 Any idea why?
I suspect perhaps when I opened the 2.72 file in 2.73?
That shouldn't happen though
That might be the kind of bug which makes 2.73a a thing :P
@gandalf3 Did they break the compatibility?
@someonewithpc I'm pretty sure they didn't want to
I'll have to test to be sure though
20:03
@gandalf3 there is always an a release
We haven't had as many recently..
@gandalf3 That's what I'm thinking
@David Not always... 2.69 did not (I don't think)
2.72, 2.70, 2.68, 2.67, 2.66 etc.
Did you read this?
EVERYTHING NODES!
3
20:05
Read it before it was on BN ;)
and for the few releases without an a release it way proceeded by a b release.
@someonewithpc same as gandalf3
@David ?
parsing failed
Did you mean "and for the few releases without an a release it was proceeded by a b release."
@gandalf3 I was trying to say that there are enough b releases to cover the releases without an a release.
@gandalf3 yes
@gandalf3 you know how close the y key and the s key are together. (shakes head)
20:11
Well, for me they are pretty far apart.. (qwerty)
same
:P
Is there an easy way to render an animation at 60 fps?
I mean, actually inserting more in-between frames, not just increasing the playback speed
20:28
@gandalf3 Yes
How?
Does the framerate dropdown do that?
@iKlsR 9/10
@gandalf3 How come you not know something about Blender? They've taken the real gandalf away!
@gandalf3 I think so
20:30
I usually always just render at 24 fps
Never bothered with anything higher for render time reasons
@gandalf3 It's your best bet; movies do that as well
@gandalf3 Then why now?
Well, I have a good reason for it
You'll see, if it works
@gandalf3 Fine..
Post that as an answer
@someonewithpc Doesn't seem to be working..
5 mins ago, by gandalf3
Does the framerate dropdown do that?
That?
20:34
I think that it might have just increased the playback speed
yes
@gandalf3 Do you know what happened to open subdiv? I vaguely remember something about 2.73...
It is delayed, they are waiting on pixar
@gandalf3 For?
@GiantCowFilms New update
@someonewithpc Ah, okay
20:36
There was some performance issue I think
@GiantCowFilms There's a section about that
Okay thanks!
I'm looking forward to Everything Nodes!
20:39
33 mins ago, by someonewithpc
EVERYTHING NODES!
So am I
That and the auto camera solver!
@NoviceInDisguise That does sound awesome
Motion tracking
A couple of important updates are being scheduled for (video) motion tracking. This especially to get a decent automatic camera solving work – just one button press to get quick solves!

Working on it: Keir Mierle and Sergey Sharybin
Likely to happen in 2015: 90%
Pretty cool!
There are a lot of these...
0
Q: addon parameters are not editable

larryI have a problem that when I select certain addons that require parameter changes, I'm not able to edit them, they appear greyed out. I assume this is a system settings problem (since it happens across versions) and experience something similar when, for example, adding a circle. I resolved thi...

6
Q: Bottom of tool shelf grayed out

Defor MationsI have lost functionality in the tool shelf. When I click on a selector or something in the bottom part of the tool self that you can hide and unhide, nothing happens. I can see the options but when I click it doesn't work. See screenshot where it says "Add Cylinder".

6
Q: What is causing disabled options when adding a mesh/curve object to the scene?

komi3DSometimes when adding an object to the scene I see that all options (on toolbar or in window after pressing F6) are disabled. Can anyone tell me when can this happen? What is causing it and how to revert it - make it enabled again. It worked for me when I restarted Blender and reloaded the scene....

2
Q: Randomize Transform is not available

skombijohnI wanted to use the "Randomize Transform" tool as described here Or in the first half of that video. Following the video, after seperation of each individual cube into single objects, when I want to use the tool, everything is greyed out, like in the attached screenshot. What am I doing wron...

But it seems not all have the same cause
@gandalf3 Yeah..
That's the problem
20:57
Maybe I'll use the gooseberry branch
@gandalf3 For?
As my everyday blender
@gandalf3 Why?
Why not?
@someonewithpc @gandalf3 do you really think I should post a "No" answer?
3
Q: Remove vertex while using knife tool?

GlobmontWhen using the knife tool, if I accidentally click in the wrong spot, is there a way to remove the last placed vertex instead of cancelling the whole operation and starting over?

21:00
Sure
@David I do
There are many posts needing that
well this could be my shortest answer ever :)
2
Q: Are negative answers acceptable?

gandalf3There are many, many unanswered questions asking if features exist or if certain behaviors are possible. For cases where features don't (yet) exist, but have plans to add them or such promising information, I'll add a comment. If there is a working patch or some way to get the desired behavior/r...

^^
@gandalf3 I have no problem with an answer that says that it is not possible, but what more do I say besides "No"
@David Well, if you can think of workarounds or anything related to mention, that would be good
Maybe the connect vertex tool? (J)
I often use it where I used to use knife
21:02
ok, writing now.
21:26
@someonewithpc @gandalf3 blender.stackexchange.com/a/22874/2217
also take alook at the other answer, not sure if it should be flagged for spam or "offensive, abusive, or hate speech"
@David I flaged as offensive
Nice answer! I don't know what that other person who answered was smoking though . . .
@David I like yours better than the other one :P
ok, flagged as offensive as well, that explains the 6 DV in 3 mins. we have a good community.
21:29
@David We do indeed
@stacker can you point me to some docs, or do you run blender with more then 8 cores?
@BlendingJake meanwhile you can use 64 cores. The 8 cores were an older hardcoded limit. — stacker 4 hours ago
@David Flagged, DVed, delete voted.
@gandalf3 would you mind if I added vertex connect to my answer?
@David Not at all
Nice answer btw
ok will do now. Thanks.
21:34
The negative answers are sometimes the hardest, because it's difficult to come up with content..
2
@David We could split it; and get two answers
@someonewithpc there are already 2 answers :)
Not for long :P
@David That doesn't count...
@David I didn't know there were any modal operators with undo built in.. Can you give an example?
21:35
just one more person with over 4k rep, and his post is gone.
One answer, one rant . . . hopefully minus a rant soon?
@iKlsR Can you see to this post?
@David That's not really an operator
"Undo support – Unintended changes? No problem, just undo."
@someonewithpc true, but it does run in as modal operator.
21:38
hmm
Well for that matter none of the built in modal operators have undo support
Blender's undo system could use some improvement..
yes it could
IIRC there was some gsoc project working in that area, dunno what happened to it
@gandalf3 There are more important things, though
@someonewithpc Idk. IMO undo is awfully important
@gandalf3 Meh; kinda
21:41
@gandalf3 only if you make mistakes
How many times do you think you use it per minute?
@David haha..
@gandalf3 0.2 - ish
While rendering :P
I see.
33 secs ago, by someonewithpc
While rendering :P
@gandalf3 that is a hard one, would not even know where to guess. (but I did set the max up to 60)
21:43
I've unintentionally trained myself not to use it while making materials, due to the delay of reloading the entire file just to move a node back to where it came from.
@gandalf3 same here.
Using the VSE sometimes I've had the undo operator run for maybe 10 seconds (felt like longer :P)
It's really annoying because I use it so instinctively that I don't even realize it until I'm waiting for the thing to finish..
I guess it was kind of the same for me, painful learning the undo between object mode and edit mode, plus old blenders crash on any key press tendency, made me more reliant on ctrl s then undo.
@David Render Settings / Performance / Threads , switch from manual to fixed then you can use the slider up to 64 cores.
@stacker hmm, I looked ever ware for something. I thought sure that it was still limited to 8. then again that is probably because I have a quad core.
@iKlsR was that a record number of flags on one post?
21:55
Probably
Definitely downvotes tho
@iKlsR most of the DV were from the flags
@David Does flagging downvote as well?
@David Downvotes != flags
when it is flagged as spam or offensive it gets one down vote per spam or offensive flag.
@David I manually downvoted after flagging
21:57
Are hardware questions now on-topic?
@stacker I think most still get closed
No
(I was surprised that the cpu question did not get closed)
@David Which question is that?
@David I didn't dare to say that
Oh oh catched
21:59
@stacker ?
@iKlsR blender.stackexchange.com/q/21810/2217 (will this be the end of it?)
@David iKlsR will probably close the question now ;-)
that is what I thought, but he asked
Borderline at most, it's fine.
Also less incentive to close after it has been successfully answered.
that is good to hear
I might answer a question or two today.
With so many people around now I can be lazy.. ;)
22:03
Then I need to ask a few more question to see where the exact borderline is...
With all the action I've missed no idea how I'm still second highest in rep.
@iKlsR The problem might be to find one :P
@stacker lol :)
I'm thinking of another answer the unanswered 2 day event.
probably this saturday and sunday
22:07
@David I didn't disagree I just said flags != downvotes all the time
the best link I could find to show the spam and offensive flags do DV the post.
@iKlsR ok, now I understand. Yes for the other 3 flag types it is very different.
11 mins ago, by someonewithpc
@David I manually downvoted after flagging
@someonewithpc so you did, and the system would of DV it when you flagged as offensive.
@David Fine
@iKlsR I'm no longer that eager as I was in the beginning, but would try to answer a few to improve the stats.
22:11
@stacker why, what happened?
blender.stackexchange.com/a/22865/2217 I just find it funny that it starts with "The Short Answer"
@David Troy is a detailist (is that a word).
Just glad more irc users are getting active.
more experienced blender users are always a good thing
Indeed
@gandalf3 this may help you with your frame rate question.
21
Q: How do I animate time?

BastianI have created a storyboard where I frequently switch between slow-motion and normal motion. The scene involves a particle system, several animated objects and an animated camera. How do I animate time for all objects globally? If possible I would love to do so using a curve so I can transition ...

I know about that one
As a matter of fact one of my questions was merged into it :P
22:16
@gandalf3 (that is why I did not post it as a comment to your question)
lol
I hadn't seen the time remapper addon answer though, thanks
That looks awesome
@gandalf3 that was one of the first answers I UVed.
I thought is was just crazy awsome that the guy made an addon to solve the question.
bbl
6
A: Is there a hot-key to jump between markers in the timeline?

gandalf3AFAIK, there is currently no shortcut in 2.68 to do this. (there was in 2.4x) However, you can create your own operator to do this using blenders python API: I am not very experienced in python, but I came up with two scripts for jumping to the next and previous markers: (pardon my bad python) ...

Admittedly I didn't know how to make a proper addon then :P
I started making one, but then it was put in trunk before I finished..
@David In the beginning we were a few people who posted answers. I started as a beginner and tried my best because I wanted this site too. Now we have much more users.
o/
o/
22:21
o/
@stacker well, then all that is left to say is thank you. Thank you to you and all other past and present users that made this site grow and flourish.
5
and now there are others, and more will join every day, to take your place as the "few to post answers, and really want this site."
Since we are going back to roots..
I never really wanted to be a mod but seeing that most of the people on the new site were fresh and I had experience I signed up to steer it in the right direction. I succeeded for the most part but my influence gradually died a bit. ;)
One of my best contributions was saying no to version tags. ha.
@iKlsR Are you not enthusiasm-ed anymore, then?
@someonewithpc With more users, means less responsibility to answer hence less enthusiastic.
I've kinda felt a little bit of that
22:31
Kind of hard to believe it's been almost 2 years.
ikr
well, for me it's been more like 1 and a half
@iKlsR I'm glad this site had such a good moderator during those critical times
@gandalf3 I'm glad this site had someone to write good long answers during critical times. :)
Thanks for stepping up and committing so much of your time
@iKlsR lol
heh ;)
22:50
wow, you guys make it sound like we are nearing the end of a trip and we have to part company. I will have been here a year in 2 weeks, and I have seen the site grow a lot. New users join and get hyper active, and others die away. @iKlsR you have been the only consistently active mode we could depend on. @gandalf3 You are the head of b.se, your stats are un-matched my any one else, and we all look up to you.
5
Quick half-hour scene. Cycles freestyle is so awesome!
@NoviceInDisguise Wow, nice
@NoviceInDisguise very nice!
I need a story to animate . . . I find different styles I can do, like pixelated Remesh scenes, semi-realistic, cartoon etc. but I don't have any ideas to make a good story with it. I really want to make an animation :-(
@David lol :P
22:54
I hope the "lol" was for the first part, because I meant every word I said
I hope we graduate soon™
@David it was
The ":P" was for the last part
Paint is also awesome
22:55
@NoviceInDisguise yours is better though...
@X-27 Haha! XD The time spent on them is probably proportionate.
yah
1 min ago, by David
I hope the "lol" was for the first part, because I meant every word I said
except for the grammer and spelling mistakes, that is.
lol
(again)
:)
22:56
@David Why are you not wearing your time lord hat??
that is why this site is so great, it has grown past just a forum to get answers, to a community where we can hang out and talk.
3
36 secs ago, by X-27
@David Why are you not wearing your time lord hat??
@X-27 I'll get to you
@David s/forum/Q&A site/g :P
@x-27 if you did not notice, the hat event ended :)
@gandalf3 what is the s and g for?
22:58
I'm used to sed syntax
s is for search
g is for global
(so multiple instances get replaced)
@gandalf3 lol, programers. like when ton wrote article on blender features and started his list at 0.
lol XD when was that?
@David lol
@gandalf3 a while back on BN, I could try to find it.
23:20
@NoviceInDisguise oh wow, that's cool
my new wallpaper, hope you dont mind
the style gets me nostalgic somehow
@iKlsR how do you like win 8?
@David it's meh, mostly for games but I keep it clean, the dev environment is portable as well since I can use MinGW and cross compile
I much prefer win 7 over 8
23:27
my main system is arch
@David I'm still wearing my waffle
and @gandalf3 is still wearing his crossbow.
photoshopers, I'm true to the real hat
lol
LOL
LOL
(that's funny)
LOL
@gandalf3 found it! It was about project mango, not blender. blendernation.com/2012/04/11/online-casting-for-mango
23:55
Added another image to my answer.

« first day (593 days earlier)      last day (3698 days later) »