I have edited many questions and answers to change spelling. Do we have a standard about how words are to be spelled, that are differently in different parts of the world?
Example: Color and Colour (and many more I can't think of now.)
I ask because if we allow multiple spellings of a word, th...
I have noticed several questions lately about texture baking that have used the [baking] tag instead of [texture-baking]. The tag wikis make sufficient difference between the two:
Baking tag wiki:
Baking is the act of pre-computing something in order to speed up some other process later dow...
@someonewithpc (shakes head) o well, what can I do. I did not even see the second one. (I have never gotten so much attention from a typo) we aren't on English Language & Usage
@David Is it common practice to make a single bone control something like say, a landing gear unfolding (with lots of bits flipping around into place), or is that sort of thing animated once and then used as a NLA strip?
I'm looking for a texture like this one:
Or the grid on the ground here:
Are those already implemented in blender internal? Or else in Cycles ?
I searched for "grid textures", "color grid textures" (on google) to get the images and apply them as image textures but I didn't find them.
Is i...
Make sure that the transparent checkbox is unchecked in properties editor > render settings > film section, too.
If it is checked, then an added sky can disappear! Well, its still there technically, but not visually.
When using cycles, it is possible to use any of the generated textures in the displace modifier. However if I chose the Noise texture or Ocean texture, there seams to be no way to edit that texture type. How do I edit the Noise texture or Ocean texture type when used as the texture in the displac...
room topic changed to The Renderfarm: General discussion for blender.stackexchange.com. Feel free to ask around if you need help with something. See our stats at goo.gl/NS6CyS. [cycles] [game-engine] [modeling] [rendering] [scripting]