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00:00 - 23:0023:00 - 00:00

00:19
@gandalf3 Congratulations, you have earned the badge "blender render bender"!
Yep
Saw it right after reading your chat message :P
I'm not even done writing my answer!
I keep spelling "subsurf" "subserf"..
Subdivision Surface :P
00:27
Well, I'm editing my answers/comments like hell, because I can't speak/write english very well.
wow that rhymes
lol
I always edit my answers a lot
I used to edit my chats a lot more, but I've been trying to get out of the habit of "post first, write later" when using chat since I started using IRC..
Oh irc.. that makes sense.. but there is usually not as much traffic.. only a few hundred people.. but here you are pretty much at top of google search..
There, edited. Perhaps a bit excessive, but now maybe I'll get a "cycles render blender" badge too! ;) :P
@user2859 In the chat!?
I think the chat gets indexed, but .. oh
I don't normally join #blender, usually just in #blendercoders
00:35
I know
:D
o.O lol
@user2859 Hm.. As long as I don't get the "blender blunder render" badge or something like that..
No way
We should link to www.opengl.org for all viewport topics.. explains a lot of blenders nomenclature
You mean like in the tag?
Maybe
01:40
@gandalf3 I'm off for now. Good night o/
 
1 hour later…
02:48
wow
we wont ever have percentage answered in green, we really need to work on answer ratio
03:01
We are so close to having % answered green though..
Why do you think we won't make it?
 
13 hours later…
16:15
... Rigid bodies with cycles mblur still broken :/ been that way since 2.71
16:38
what should we do with the new tag?
@gandalf3 maybe? but is it justifiable to leave it
I suppose we might want tags for all the common formats eventually
that is what I was thinking, it is used alot here.
16:55
@gandalf3 what was it again 95?
It goes green at 90%
hmm
We are at 89.9 or something like that
It says 90 an A51, must be rounding it
It is, see this for a number with more decimal places: codemanteau.com/stacker/?siteId=249
16:56
@David @gandalf3 oh no, no unique filenames
we had this on meta like the first week
@iKlsR ok I will delete it then
@iKlsR link?
esp the .extension ones
@iKlsR never mind you already did :)
8
Q: What should be the standard format for file-extension tags?

GwennWe should definitely standardize how we want to handle file-extension tags, because there's already been some confusion. Should we have: .svg or svg? .stl or stl? .blend-files or blend-files? etc... This is closely related to the blend-files/.blend-files synonym request, but I think we shoul...

4
Q: How should we deal with tags about other software?

iKlsRThere are a few tags floating around such as unity, makehuman and yafaray. How should we deal with tags like these that are valid but about other packages?

we opted to use for the vague ones
16:59
I see, so why do we have a tag?
dont want .jpg, .svg, .py on the site etc
@David a what?
@gandalf3 excatly
I don't see anything in those questions about file format tags..
As with a few things, there are a few exceptions
17:01
@iKlsR more like, as with everything there are exceptions.
@gandalf3 there was another, can't find it
@David can't keep track of everything
but seeing this now, is a terrible tag name
Anyway, what would be wrong with having a few tags for common formats like and ?
true
there was another discussion for this
errrrmm
check that tag and see how many misc formats it has
I see max, exr, mdx and several others
@iKlsR would it not be better to have a separate tag, for the questions that warren them, then one large category.
17:03
It almost seems too general
@David this was one of the same reasons we opted not to tag blender versions, it would easily become cluttered
@gandalf3 my thoughts too
well voice it on meta
Will do
@David Unless you want to
But for most things, I say, if we allow one we will have to allow all so its best not to do it all
17:04
@gandalf3 good, my meta posts dont get much attention.
Same reason we don't have unique tool tag names or modifier tags
I don't want to see a or a tag on the site
Maybe if we only create tags that are in high demand?
@gandalf3 we already did that for other software
So why not with file formats?
I said we should have but they went and added unity and makehuman etc.
17:06
@iKlsR but we do have a tag .
2 mins ago, by iKlsR
But for most things, I say, if we allow one we will have to allow all so its best not to do it all
I could see how it could get cluttered if we tried to cover every possible format, but not sure why we have to
@David Again, I can't keep track of everything, im just one person
Good eye though, I will delete it
@iKlsR I would not
Wouldn't it be fairly easy to limit to like 4 or so tags?
17:08
@David By right should be
Has the word array in the title most of the time
Alright voice your thoughts on meta
arn't tags more useful when the category is more specific.
2 mins ago, by iKlsR
2 mins ago, by iKlsR
But for most things, I say, if we allow one we will have to allow all so its best not to do it all
@gandalf3 are you writing the post?
Just a second..
I've had this convo so many times its not even funny.. heh
17:09
:P
@iKlsR is that a bad thing? more tags might make finding questions easer.
BTW, I wasn't sure what to do about this:
Lokirender is a renderfarming tool for ONLY blender!!! So it can not be off topic!! — rudolf97 52 mins ago
2
@David we had a subsurf tag pop up
and mirror etc
@gandalf3 I CVed it
Same
17:10
@David I know but do so under one tag
@gandalf3 it's opinion based anyway. only the maintainer could answer.
But I was having a hard time coming up with a clear, solid explanation why it's OT
@iKlsR I don't think you are quite getting my point.
@user2859 That's opinion based?
hm..
@David I know exactly what you mean with regards to searching.
17:12
@iKlsR I was not talking about searching
I don't think that question is a very good example, but is there any reason not to allow questions about 3rd party software designed to work with blender?
2 mins ago, by David
@iKlsR is that a bad thing? more tags might make finding questions easer.
@David Searching = finding questions?
@gandalf3 well, i could say the project is dead. but there are at least 3 forks.. so many possible answers
Search uses keywords, so it doesn't always present tag options
17:13
56 secs ago, by gandalf3
I don't think that question is a very good example, but is there any reason not to allow questions about 3rd party software designed to work with blender?
@user2859 ^^
@gandalf3 not at all, with SE not so useful search, looking through the tags is some times easier.
That's true..
But most of our tags have hundreds of questions..
@gandalf3 thus, a good reason for splitting up the broad tags.
@David then check the modifiers tag for the mirror modifier
@David If you want to search a tag use [tagname] search term
@iKlsR I know
17:15
I just don't think we need to micro manage tags
@iKlsR agreed, to a point and in some cases.
When I started I was cleaning up micro tags left and right.
@David If we had absolute control of tags then fine but if someone sees a tag we added by exception then they will add another similar, hence tags will need to be micro-managed
If I see a modifiers tag, I wouldn't tag my question with wave
@iKlsR That is not a bad thing, if it is valid. Then you leave it, if not then delete it.
hmm.. that's true
17:18
@iKlsR true
So I'm trying to avoid multiple things here, not just one, the bad outweighs the good with regards to finetuning and having more unique tags
On the other hand, it would then be ridiculously easy to find questions :P
@David Do you not see the word micro-manage? ;) When this site becomes much larger in the future, who will maintain the hundreds of tags then?
@iKlsR everyone, that is the whole point of a community site. If people like you think the tag is not necessary then it will be deleted.
@David I can count on my hands the people who read meta on this site or edit tags.
of our 200 "avid" users
Just put it on meta for the masses
Well this took off
4
Q: Should we downvote questions which are overly simple?

gandalf3Sometimes questions which seem overly simple are downvoted, such as How do I select an object in the 3D viewport? and How to retrieve the objects of a group. While answers to these questions can most likely be found very easily if the OP knew where to look, or knew what keywords to put in a sear...

17:22
no kidding
@iKlsR wow, have not seen a meta post with that much activity in a LONG time.
I almost feel like adding my own answer.
I agree with this as well. I've also seen people telling new users to google their problem. This should be the site that comes up when someone googles something so please don't do that, there is no question too simple for this site. As long as it falls in our scope, it's fine. — iKlsR ♦ 10 hours ago
@iKlsR why not? it is a meta, everyone should have a vioce.
The main point has been pronounced several times already.
being the "Featured on Meta " question probably helped its activity.
17:30
@David you mean on main?
nobody visits meta
nvm, misread that :P
@David lol, I didn't even notice that :P
and yes @gandalf3 I'm using the default site theme :)
@David D:
:P
post a picture of yours
17:34
lel
my view is super lightweight, disabled js
@gandalf3 i think you just ripped that off a meta post, that is not live.
It is too!
compare the questions
he has a us
Plus the "featured on meta" thing is up to date
@iKlsR ??
O, I did not notice the active tab
@gandalf3 yah, yah rub it in.
17:37
:P
You don't like it?
@gandalf3 I never said that at all
userscript
Then why aren't you using it? ;)
I think there are some very good parts of it.
17:38
ignore the blur
added for dramatic effect :P
speedy
@iKlsR or is it that you have something to hide?
also one of the only sites i have images enabled for
@David the world may never know
don't think i've ever given out a bounty
You might be surprised at what those unbluring algorithms can do..
later all
17:40
o/
o/
@gandalf3 i blurred top 3 times, u cant see that m8
hmm
where is the bounty button?
2
Q: UV Islands. how to distinguish them?

Alexander NedovizinIf somebody knows: when we pick two points on UV image and search for shortest way in 3D, than return selection of shortest path to UV, we have problem, that selected vertices not only from initial island, but also all vertices that share same points in 3D mesh. So, question to deselect other isl...

huh?
should be there after 2 days
It already has a bounty
oh
17:42
:P
i forgot, only 1
heh
You use SE without javascript? I didn't think that was possible..
17:54
0
Q: How specific should our tags be?

gandalf3Many of our tags are aimed at covering broad, general categories, rather than using more, specific tags of limited scope. For example, we have modifiers instead of array-modifier, mirror-modifier subsurf-modifier, etc. file-format instead of obj, fbx, collada, etc. Is this good or bad? Wo...

18:34
@gandalf3 I think we have close to 20 questions today.. o.O
@gandalf3 this answer
2
A: How to model a wireframe globe?

MarcClintDionFirst I did a quick Google image search using the key words "map of Earth" then copied one that was in square format. Second, I added a UV Sphere then unwrapped it with the following settings. I then drag and dropped the image from the hard drive folder into the UV image Editor and scaled th...

The buildup.. then disappointment
1
Q: Using Python to write to the Windows clipboard (BINARY data, not plaintext)

BeigeAlert(skip this first paragraph to get straight to the question) I have been attempting to augment my workflow in a little-known game engine for a game called "Natural Selection 2", and my plan is to be able to Ctrl+C from the level editor, run a script in Blender to import the data, then be able to r...

0
Q: Using ctypes to write to clipboard fails... unless I have some random print statements?

BeigeAlertThis one has me really puzzled. I'm trying to use the ctypes library to write binary data to the windows clipboard from within Blender. And it works! Erm... sort of. For some reason, the code fails in one way or another UNLESS I have some random "print" statements scattered between certain st...

What's with the drop in answered question, on the 16th of June, where it dropped from 92% to 89%?
18:41
what to do about this? afaik double posting isn't allowed on the network?
@user2859 ack, crossposting.
seems more for SO IMO
@iKlsR agreed
look at the graph for percent answered; there's a gigantic drop. Anyone care to explain?
No idea
But it happened on that day to what seems like every site
I suspect a bug in the graph thing
Can someone answer this
2
Q: Why isn't blender exporting colors to .mtl?

ognistysztormI had create a dice model and added two materials to it: black and orange. When I export my file to .obj and open it in different software I see only grey dice. What I am doing wrong? This is my .mtl file content: newmtl Material.001 Ns 96.078431 Ka 0.000000 0.000000 0.000000 Kd 0.640000 0.640...

18:45
Or some problem with the data
Or should I close
I closed
answer in comments and localized
No, what is happening today?
So many questions.
and I don't want to answer any.. heh
19:02
@gandalf3 That's very odd.
19:14
Where are these people coming from??
over 5000 users.. !
EVERYONE PARTY!
@iKlsR Internet?
puts on the party hat
16 questions per day.
nice, we could hit 4 green if these get answered today
Just noticed that, 4 of 5 that's cool, although 90% answer rate turned orange
19:37
@stacker It's because we actually only have 89.8% answered :P
Hm, from time to time I look through the 'unanswered' questions some have answers but no upvotes, most I don't understand the questions perhaps they require special knowledge.
Got any specific ones?
Paste them here, maybe someone else might know..
Did you mean something like that with your comment here blender.stackexchange.com/questions/16594/… ?
@gandalf3 Currently searching through unanswered.
19:46
@stacker isn't that a feature request?
@someonewithpc just asking whether Blender has a function doesn't request an implementation I wasn't that bold to write 'no blender doesn't have it, yet'. But someone should and get an upvote, finished, question answered.
@iKlsR I tried to make a joke hope it didn't sound offending. (just saying because to dissapeared after that)
@gandalf3 Hm, it looks that it changed since my vacation.
0
Q: 2d stabilization: buggy or am I not using it right?

Reed G. LawI've been doing a lot of tracking/stabilizing lately and I've come across what seems to be a bug. Whenever I work on a setting up track points, after a certain amount of time, 2d stabilization ceases to work. It's an intermittent problem, that is, if I start a new file and only track a point or t...

bug report?
20:03
@stacker Yes
@someonewithpc He wrote in the comments that he reported it as a bug
I know; But close as bug report?
Would it better be better to upvote answers to improve stats?
It looks like it was sort of a bug.. developer.blender.org/T40382
It's not a good answer though
20:07
CVed
IMO we shouldn't upvote answers just to improve stats.. closing will still make it not count as "unanswered" anyway
Well, I call shenanigans; it doesn't appear on the queue
The queue takes a while to update
10 minutes or so
(like proog..)
@stacker nah not at all, I couldn't think of a reply plus I was going into a game
;)
Man, at the rate we are going through old questions. wow.
It's good though
and by we I mean you guys. ;)
20:19
Close or answer?
2
Q: Hear Sound File in File Browser?

DragonHeartI'm making a video with Blender's video editing feature, and I was wondering if blender lets you listen to a sound file while its in the file browser, before you insert it into the sequencer.

@gandalf3 Did you say something?
@gandalf3 I didn't mean to upvote wrong answers just to be ..eh tolerant with borderline answers.
I think close; Cause then it doesn't decrease the answer ratio
@iKlsR ? ... I typed something?
@gandalf3 Answer as in your comment
20:21
@gandalf3 I closed it a second after.
;)
oh
lol :D
@iKlsR Thanks, you're the coach
Well, and here we were discussing it for nothing...
How do closed questions count in the stats?
Hey Gandalf.
20:22
@stacker as closed
@iKlsR I was going to use that custom "feature request" reason, but oh well..
@kprovost7314 Hi
@stacker They don't
@gandalf3 How can I make a strainer like texure in blender like this? i.ebayimg.com/00/s/MTEwMFgxMTAw/z/5iIAAOSwq7JUFvhl$_35.JPG
I don't think they count as either answered or unanswered
@gandalf3 I will ask and let you guys know in a bit
Or ask on meta, Robert will answer.
@kprovost7314 ^^ that?
That's what I see..
@iKlsR Cool, thanks
20:24
gandalf made a polaroid foto
@gandalf3 It's a broken link. It wont show.
@stacker :P
@kprovost7314 ah
444 unanswered questions :D
@gandalf3 That's questions with no upvotes on answers
yes
I think they count as unanswered
I have been going through them, and upvoting the acceptable ones
20:28
CVed
3
Q: Make a mould/Remove inner geometry for touching objects (including ones self)

Nigel JohnsonI'm using Blender 2.7 and new to the whole thing (Blender is immensely brain intensive) and I have managed to produce I model I like. My next step is to put a shell around it, then slice it in half to make a mould but the boolean stuff I did didn't want to work as expected so I tried some slicing...

this is the link
ok...
could have just pointed to google...
20:29
Is this a rendering or off-topic?
@stacker what?
@stacker How can I create a texture like this.
Seems I missed something, sorry guys
@kprovost7314 using magic.
20:32
@kprovost7314 A transparent grid for the sieve part?
@stacker I just want to make tiny holes for water in a project in unity to go through.
Though I'd recommend you model it instead..
g2g
later o/
20:35
@stacker o/?
Waving goodbye where / is the arm o indicates the position of the head
 
1 hour later…
21:47
Am I on the wrong track with this blender.stackexchange.com/questions/16686/… ?
@stacker That should work, I think
What exactly? I tried the suggestion by cegaton and a transparent volume scattering box shows some light on the ground but no volumetric cones.
@stacker for some reason that effect is hard to get in cycles..
Works for me
With what approach?
21:56
@someonewithpc could you please show an image
wait a moment
@gandalf3 Do you have an idea why? It was announced but when I try to use it oops.
Might not be what you want...
no..
*sad face*
21:59
I think @stacker wants that light cone effect like from BI spot lamps
@gandalf3 yep
Like that, sortof?
@someonewithpc sorry
@gandalf3 oh cool,would it also work with a brighter environment?
lemme test
hmm.. not as well
:/
I have an idea though
you're the master of light
22:07
hm.. I tried making a volumetric cone the same size as the spot lamp, but it's still pretty obvious that there is a sudden increase in density there..
increase of density, means that the cone didn't worked for you?
Yes and no
It was better, but I still wasn't very satisfied..
I think (if I understand correctly) since the effect you are going after is sort of npr, you might be best off faking it completely
Ok thanks, I will stay with the fake illuminating cones that should be enough for my little project.
22:11
o/
You could try adding some gradients and stuff
Might make it look a little more convincing
@gandalf3 Just wanted to learn how this could be achieved
@gandalf3 For a fall off of light intensity?
Here
Even looks okay from the front:
Wow that's awesome, please paste that image into my last two questions
I just started with cycles (by accident)
22:45
@gandalf3 You must have tweaked something else I don't get this awesome lights.
The mapping for the gradient has to be aligned
OP doesn't seem to want to upload their .blend
My scene pasteall.org/blend/32042 the small-red-car has the material
But I have no idea how to trouble shoot without one
(not you) :P
3
Q: Cycles- eyes are rendered multicolored, bright pink and blue

Abby Partridge*Note- I'm a noob at Blender. I apologize in advance for my noobishness, and please explain things thoroughly for me. This is a model I have imported from MakeHuman (the official release, not nightly), and rendered in Cycles. I have followed a tutorial online to procure a solution to the "all-...

@stacker You have to add an actual cone to represent the light
00:00 - 23:0023:00 - 00:00

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