When I bake my cloth sim so the cloth will fall on the chair,instead of covering it like it is supposed to,the back of the chair rips a hole in the cloth. How do I stop this?
This is a bit convoluted (and I'm still wrapping my head around Blender in general) so bear with me:
I'm trying to create downy feathers on a robin. I created a basic hair system, cranked up the clumping for a feathery look, made a few weight maps to control distribution and length, and so far ...
My layers are gone and I'm in global view. How do I get them back? I've tried the numbers, shift + numbers, I'm in global view and nothing works. Please help!
I turn on snapping, vertex, closest in edit mode. I grab the vertex I want to snap move cursor over the vertex I want to snap to and the little circle appears and things snap.
However, if I try to do this again it won't work. Every subsequent time I try to snap vertices the circle doesn't appe...
Recently this question was migrated from the main site.
The OP created the gif tag when originally posting the question, which was then removed by the migration process.
The tag still exists, and is even in the prompt:
Since there is no way to edit the original post on the main site, are we ...
I have been trying to load various sound files into the VSE and so far everything I've tried has failed.
First I tried loading a song that is in .flac format, I got an error message saying that the sound clip could not be loaded.
Then I tried a song that is in .mp3 format and the same error me...
I designed a house interior, i used wooden texture and some other texture for walls and windows. How can i generate a final texture image so that i can use that image in open gles ? I added a example image with question. I have to generate image like this for my scene.
I have a model (v2.69) that renders smoke in the viewport. However while the model appears in the jpg output the smoke does not. Every thing is in the same blender layer. I have recently re-built the machine to Ubuntu 14.04 and the problem persists. 6mths ago it was fine, the hardware has not ...
I'm trying to create a curve with python to depict a bond between two atoms (spheres) like so:
bpy.ops.curve.primitive_bezier_curve_add()
obj = bpy.context.object
obj.data.dimensions = '3D'
obj.data.fill_mode = 'FULL'
obj.data.bevel_depth = self.bevel_depth
obj.data.bevel_resolution = self.bevel...
I have a mesh that may have multiple instances on screen at the same time in a game. However, each instance may have a different "skin" to give some variations. Like coins that all looks the same but may have different denominations on the faces. Even the edge ridges will have the same texture....
The pivot point of every vertex in the mesh of my object is out of position for some reason how do I put it back to where the geometry of my vertex actually is. I tried origin to cursor but it will say you could not do apply this in edit mode.
As illustrated in the picture above the pivot poi...
For a HUD I'm making I would like the ammo to be displayed based on an image instead of text. How do I link what image is being displayed on a plane (a texture) based on a property?
My problem is that I have made a in Blender render a plane with grass texture and I have made some rocks in a separate blender file with Cycles render. The problem is that when I do BR then it renders only the plane and the rocks are plain grey and when I do CR then the plane is grey but the rock...
As I know gk_android.blend is accessed in Main.java and for game logic we are calling following methods
onMessage(int type,int val)
onMessage(String from,String to,String subject,String body)
But my problem is I want to access the Objects present in gk_android.blend and manipulate the properties...