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22:00
Thanks! I'm pretty happy to be involved...it gives me something to do
I hate FB\
like this like that
plus I have to login
something that uses graphic arts
FB...I just stay logged in
@Vader #Don'tGiveInToPeerPressure #BeYourself!
#HashtagAbuse/OverUse
#DownWithHashtags!
\#defaultcubismishard
ooo, yeah, have you made any more?
(It's okay, I escaped the '#') :P
@ThomBlairIII I did, as a matter of fact
22:03
?
I made a wineglass
what?
oh
show me
I totally failed to reproduce Obama using arrays of the default cube, as you might have expected I would
okay
Wineglass?! That sounds really cool!
22:04
rendering...
...anticipation mounts...
In the mean time, here's another one I did
OOO! GIANT CEPHALAPOD IS HERE!!!!
22:07
how is that a wine glass
?
1 min ago, by gandalf3
In the mean time, here's another one I did
You have successfully mutated the default cube into a work of art!!!
ohak
nice colors
how'd you do those nice colors?
that's super cool gandalf! it looks like the frosted part on frosted miniwheats!
22:08
@Vader I used some SSS.. Is that it?
I never used sss
b/c its only CPU
It's possible to fake on GPU with some fancy raylength tricks..
meh
not good enough
Interesting..
22:10
pukes
#defaultcereal
with stuff..
..
totally awesome postcube!
can you release the blend yet or does the competition have to end first?
The wineglass render is done, but it looks awful
I'd love to see it
22:12
not good enough for you???
It's not perfect, the stem is hollow
that looks awesome!*
I have an idea to fix it though
I have to admit, I never would have suspected a cube was behind that all
There is also a hole in the bottom (I have an idea to fix that too)
@ThomBlairIII it is :)
22:13
not even Sherlock would have suspected it, I don't think
why not just model it?
Because, um.. because...
@Vader VADER VADER VADER!!! TSK, TSK, TSK!
#DEFAULTCUBECHALLENGE
!!!!
Because it's a cube
because it's there...
22:14
Now I can show this to someone and say "this is a cube" and watch their reaction ;)
exactly!
totally!
just don't say it near a medical or legal professional...they'll check you for substance abuse
#justSayNo
:P
I'll just disable the modifiers quickly after the initial confusion wears off..
can you animate the arms on the first post-cube?
The curly blue thingy?
@gandalf3 that'd be a cool GIF
yeah, that!
writhing cephalapodic arms covered in frosting!
blueberry frosting
22:19
It's all array modifiers, so yes, and no. There is a remesh modifier afterwards, so the result would be different every frame (I think), plus it would be really really slow...
bummer...we need more crays
Cray supercomputers in our homes, that is
yay, I have the second highest amount of upboats in the competition so far :D
if python is allowed can't you use it to generate new geo?
where are the entries?
22:24
congrats on the upbvoats!
@Vader In the comments
@gandalf3 please share that shader
I will give you back your blenderpoint
Sure thing
it looks insanely real and good
and I'd like the frosting modifier stack, when you're done, please!
:)
did you mean to paste that link?
yes
It's supposed to go to a specific comment
it didn't for me
:(
sometimes it takes a while..
#IBeURLChallenged
22:29
Anyway, someone asked for the modifier stack literally seconds before you did :P
And I replied
AH HAH! It DID finally load
@Vader Sorry it's taking so long, my nodes are rather messy (and i'm attempting a last minute clean up)..
thats good
22:32
I've put the .blend on my entry comment too, in case you want a closer look
is that for the gold?
Gold?
No, that's for the cream puff/blue curly thing (Mike Pan said multiple entries are allowed, so I entered both)
The gold has a few more nodes
oh, can I see the gold one plz?
sure
oh good, because your blue curly thing file just about melted down my computer before I noticed it and had to force quit blender! :(
22:34
The blend for that one is also in the comment too
That was close!
@ThomBlairIII Yess.. that remesh is pretty heavy
I almost lost my computer to your big frosted squid arms
KRAKEN indeed!
22:35
XD
my gpu has a known flaw in it and if it gets above 180F for too long, it'll die.
when I saw it just about 60 seconds after opening your file, it was already up to 160F
135F to 160F in 60 seconds! NOT the kind of speed record I want to go down in history with
oh that is complex
did you do a lot of R&D
#deleteDefaultCube
#FAST
22:37
fpr the shader I mean
The gold shader?
yeah
ok I'm out...adios guys!
oops I added a skin modifier
naw, I just messed around for a while..
22:39
I hate the skin modifer
it should come with a warning
@Vader I hate it when stuff like that happens
@Vader ikr
At least the remesh modifier is tame until you crank it up
yeah
but the skin modier is just a blender killer
Even adding it to suzanne will take a bit
It it too slow
I didn't even save yet
that's not good..
22:42
well I live life on the edge
jk
still waiting
idk what it is doing
150mb RAM == normal
How dense was your mesh?
10% cpu, 90% gone to wase
not very
finally
It takes about a minute for me on an unsubsurfed suzanne..
@Vader hooray
never again will I use this modifier
wireframe willl do
Now if It was me, I would probably miss the remove button and tweak some setting into the millions (and recalculate the modifier too..)
The rigging is kind of cool, but I know what you mean..
22:45
yep same thing with the array mdoifier
can we use hooks?
that will let use move verts
idk
I don't see why not
It's a modifier
nothing in the thread
And it uses vertex groups
cool competiton
Yeah
Yes
I got rid of the hole in the bottom of my wine glasses :)
22:52
nice
Though my idea for fixing the hollow stem won't work..
oh well
I am sure there are some hacks
hmm
I can't think of any alternative atm..
Unless using curve geo to shrinkwrap to is allowed
But I don't think it is
it is not
maybe use a hook modifer?
and an empty to move a vert?
The verts I need to move are all generated
But wait
Perhaps I can use a lattice or something
nvm, that requires a vertex group
23:01
is it really that important?
wait, my original idea will work after all
I had some messed up rotations
it is 30 day competition?
wow
It is?
I thought it was just a weekend thing
oh nvm
he did it for 30 days himself
how can I add this glossy on top of this diffuse?
23:17
You can use an add shader node
facepalm
But you might end up reflecting more light than you receive (I think)
looks like it
In which case you want to use a mix node
nope
too mich
23:19
@Vader wat
The amount of reflected light shouldn't affect the size of the scene...
@gandalf3 ughh time for cpu
welcome to slow m o t i o n
I wish the array modiefer was instances
@Vader You can sort of do that by arraying a tri around using duplifaces
But it's tricky with a default cube..
yeah but not if you only have a cube to work with
I'm pretty sure you could do it with multiple files though (which is allowed)
what
link files?
23:24
yes
Link the tri in from another blend
that's cheatin IMO
It's allowed, according to the rules.. but I know the feeling ;)
I haven't had to resort to that yet
you know how we have homogenous volumes?
What, volumetric rendering?
yeah
23:27
Oh
Yes
when will they add heterogeneous volumes?
I thought they were here too?
what is that even a thing?
^^ Yes, and it's in blender :)
lol okay
I was just making a bad joke
god blender delops fast
23:29
lulz
no joke intened there
maya is a turtle to evolve
do you do tuts?
No (Not unless you count any of my longer-than-should-be-allowed answers here) :P
Maybe I should though
you should on shaders for sure
I mean they are so darn good
do you ever use clamp in sampling?
23:34
Yes
Only indirect clamp though
what is a standard value u use?
It's pretty useful actually
It varies a lot per scene, but I normally start with 5 and compare it to an un-clamped render
Then if no highlights are clamped, I'll bump it down and compare it again
Repeat until ready
;)
thx
I hate it when I leave render border on
they should fix that to vport only
Yeah
btw the nodes switching still sucks
23:39
It's useful for render too though
they need to rollback
@Vader But your right, I do that every time :(
@Vader Yep.
@gandalf3 yes but often times I leave it on accident
hmm, do I really need 22k samples?
o.O
:O
22,000!!!!!????
That is a lot
I used the branched one
23:41
ah
I don't use it much, but I think I should
you should for sure
you can focus rays on important rays
oh
Before you edited your comment I got all excited..
there was a tut on cgcookie about that
Adaptive sampling in Cycles!
(not (yet))
It's going to be in the next MLT patch though!
thats my entry
23:43
ooh Very cool
Last place, here I come
Nice lighting
How did you get the boolean cut thing?
1 cube
@Vader I'll vote for you :)
23:43
@Vader ikr
holy duck this guy is good
is this how god created the universe?
where do I submit?
Just post a comment
BTW, multiple entries are allowed in case you want to spam these things out ;)
@gandalf3 I am only gonna do 1, I am too busy
okay
I'm having too much fun
my final plane
23:51
Wow
That's detailed
somewhat
I ignored a lot of detail too
It looks kinda heavy though
But those textures are amazing
thx
they took forever
MARI
it is awesome
ooo, had to come in & take a snapshot for the chatroom family album! all together, except for iklsr...we'll get him in later on
if you ever buy a commercial app buy mari
lol
@ThomBlairIII Don't forget scales ;)
photoshop him in
:P
@Vader Use blender :)
:P
23:54
oh yeah, iklsr is prob fixing him now
hey vader, your plane is awesome!
thx
I am not sure what to create enxt
you should make a tutorial on shader @gandalf3
did they raelly have ones with 2 guns?
all the ones I see suck
@ThomBlairIII yeah of course, the more the merrier
lol
@Vader Idk what I would do.. I've never made a tutorial before
Got any suggestions?
23:57
ok, gotta go again...ttfn!
ehhm
idk either
I never made a tut as well
it should be general
but specific enough so you can easly apply it to many things
oh freak me..
my problem was: I ticked the OpenCL in the Performance section at the Compositing Node Editor
oh
MAC problem I bet
and even I switched to Cycles as @Vader suggested it, I still had those "alien messages"
still a bug I bet
or a feautre
23:59
probably, or especially my Mac's graphics card problem
That makes sense, I suppose
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