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11:24
Can we attract more attention? We are down to 6.7 questions per day. Is it the holidays?
 
1 hour later…
12:46
@Gunslinger Its most likely the holidays
 
1 hour later…
14:12
@qwertie agreed
14:37
0
Q: Export api : 'Mesh' object has no attribute 'faces'

user2030I'm trying to do an export plugin for Blender 2.69 to metasequoia file (.mqo). Vertex is exported but i have some rouble with faces. I used this has a reference but it's for blender 2.5 so i think it's outdated. http://wiki.blender.org/index.php/Dev:2.5/Py/Scripts/Cookbook/Code_snippets/Multi-...

 
3 hours later…
17:41
0
Q: Blender CUDA Rendering

Peter ParkerI am using Blender 2.66a a nVidia GT 520 and Ubuntu 13.10. I wanted to enable GPU rendering. But in the System Panel there is no 'CUDA' Option. I know that this Card supports CUDA, because I have tested it on Windows 7 (dual- boot) too and it worked. I installed the proprietary GPU driver using ...

 
2 hours later…
@CharlesL ?
also makes wikipedia more entertaining to read:
Bwahahaha xD
@CharlesL you win the internet for today
this is great
xD
yay! It even makes xcode docs more fun! gizoogle.net/…
20:02
Lol, when colleagues ask for a link...
HAHA
going to do that xD
Hey where are your hats?
1
Q: Best workflow to mix several takes in VSE

NetichI'm mixing a music clip of my band in VSE. I've got three takes (1 hour each) of the same show, and I would like to mix them. Because of the length of the project, I would need a fast way to change the mix of the three videos, preferably with autokey turned on, and editing while playing. Any w...

Has someone already tried to animate a formation flight?
@stacker like airplane formation?
@stacker on our heads?
20:11
@CharlesL Yes exactly
Yesterday I played with some tie-fighters and a particle systems but they were overlapping and all looked terrible.
how many planes did you want to do?
I used a curve guide, today I tried follow curve constrained but this means that I couldn't use a particle system and would need to asign many of them manually.
emitting a few hundreds, focusing on a formation that splits up, attacks and rejoin the formation.
have you used boids?
it's more formation based.
Oh cool I will read about that, thanks.
yep :)
20:19
0
Q: using XML in the Blender Game Engine

Jarrodi've been experimenting with the BGE and i'm a beginner programmer. I was wondering if their was a way to apply a texture to an object that could be read from an XML file, for the purpose of making a billboard with a changable display? if anyone could give me some help as where to start i'd appre...

 
2 hours later…
22:07
0
Q: Is it possible to float an object on a fluid simulation?

gandalf3This question is related to Physics cross simulation Interactions?. Is it possible to make an object float/interact with a fluid simulation? It doesn't have to be full two way interaction, but I want to know if it is at least possible to affect anything (particles, rigid bodies, etc.) with fl...

0
Q: material will not show up in render

Angelafor some reason, my person will not show up when rendered. I have checked the material and it is fine. Not sure what i did. Hoping that someone can figure it out for me. here's a link to the .blend file: person

22:38
1
Q: Walk Mode in 2.69?

EzraI'm using Blender 2.69, and having tried the Fly Mode and finding it wasn't to my liking, I started looking to see if there was a preferable alternative. I found this: https://developer.blender.org/D30 http://wiki.blender.org/index.php/Doc:2.6/Manual/3D_interaction/Navigating/3D_View/Navigation_...

1
Q: How to make a mosaic plane

rocknrollnerdI'd like to create a plane mesh which is divided to arbitrary-form polygon regions, like gimp/Photoshop mosaic filter makes, or like Voronoi diagram (although the latter is not really arbitrary). So I want each piece of that mosaic plane to be a single face, and it also would be great to assign a...

23:02
2
Q: How do I subdivide a mesh into triangles?

jacobsdLet's say I have a simple plane, and I want to add 4 faces to it but I'd like the subdivision to make triangles. So instead of this: I want this:


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