I am trying to create the effect where something is bigger on the inside than on the outside, just like the Doctor Who's Tardis.
I have two scenes, one inside which is just some objects and one outside which has a box with one of the front faces that has a material index of 1.
As you can see...
@gandalf3 Of course unlike some people glares at self he was polite about it.... I suspect he may have been a bit sad about it though seems logical...
@NoviceInDisguise The audio and key strokes didn't line up.... he also slams some of the keys at one point which I can assure you doesn't sound that good (from experience during my piano lessons & practice) of course the sound on a cliff by the ocean who knows where would not be good enough for a music video but still.... it should line up a bit.... The music was good though :D
@iKlsR Mods can change poeple's names? Great! can you make me X-27 again? capitol X (U+0058) then a hyphen or minus (U+002D) then a numeric two (U+0032) and then a numeric seven (U+0037)
Will it look negatively on my account if my name was changed by a mod?
If it will, then I can wait four days and do it myself.
This really looks like those terrible in game fires where they stick a little flame element on 600 planes and then animated them randomly outwards.... result: the entire is world is CG ... now how do we get out of the matrix XD....
I imported the gif into after effects, did the text and such,rendered as png (no gif support), then into photoshop simply to export again as gif. The export and import in photoshop took about 8 min on its own
@GiantCowFilms You can delete that, I'm changing that demo, but It is going to be in my question for how to make an arch. :-) kinda overkill for an arch, but it looks cool...
I think you will still have to do a bit of scripting to get the following to work but it does most of what you want. A while back, someone posted a question about how to convert an existing script that turns Weight Paint to Vertex Color Paint, he posted the script link and there are a couple rea...
You can do this by modeling one brick, or block, and then add an array modifier and an empty to wrap it around a point, creating an arch.
settings on array modifier for brick
A wonderful demo can be found here
Ok, added a pretty render, I expect at least one more UV according to GCF's formula.