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1:56 AM
@X-27 I can post in Events, can't you?

 Events

This room is for ongoing site events. There is no ongoing event.
 
2:12 AM
Hi everyone o/
 
Hello :D
 
 
7 hours later…
9:42 AM
@X-27 Because we're only an handful of people here, there's not much sense separating even further - we'd be just more scattered
 
 
5 hours later…
3:11 PM
@someonewithpc Agreed
Any idea why this happens?
0
A: Why isn't my smoke simulation interacting with other objects properly?

NoviceInDisguiseYou have a normal collision above the Smoke collision, and it seems to be messing things up. I removed both and re-added just the smoke collision, and the simulation appeared to work flawlessly, no smoke came outside of the walls. Before: After: I can replicate this issue by adding a stand...

Adding a collision and then a smoke collision messes up the smoke collision
 
3:55 PM
Yoohoo! .
 
Yoohootoo! :D
 
at thios point we down-grade to "U's" : Yuhutu
 
YewHewTew
Whazzup?
 
not much,
you?>
man my fingers are too big today, I keep hitting weird punctuation as I type.
 
lol
Not much going on today
 
4:01 PM
umm... we have a problem
@GiantCowFilms ^^
 
Oh . . .
shoot
That is quite a number of them :P
 
Oh boy
What about you? Or GCF?
 
the only thing I can think to say at this point is..
XD
 
XD
Oh well
200+ of those suckers . . .
 
4:04 PM
17 for me, but four are quoting you.
and 14 lol's
 
Not bad :O
 
I normally laugh in private. :D
 
Ah
Me too
 
i only tell you guys when it get to the point where i fall out of my chair.
@NoviceInDisguise that's a scary thought.
 
ah, I never quite do that
@ARadish yes
I am scary
:D
 
4:06 PM
well at least you don't get in arguments here like everyone else.
 
Yah. . .
 
you all will get a lough out of this. whoblend.tumblr.com/post/114300920839
 
@NoviceInDisguise 207 and counting.
 
Ah yes . . . darn
:P
 
4:09 PM
you need a new acronym.
 
Any suggestions?
 
how bout you switch to IHFOOMCY
 
I Haven't Fallen Out Of My Chair Yet.
 
Oh man . . . that is funny X . . . wait
 
4:12 PM
if you actually fall then you can "XD" or "LOL" or most aptly, "ROTFL"
@NoviceInDisguise IHFOOMCY
is the word you're looking for.
 
Ah, yes IHFOOMCY
That is odd, any other suggestions? Like, shorter?
 
@NoviceInDisguise L
short enough?
 
That is shorter . . .
L
Laugh?
 
@NoviceInDisguise Bing and the jackpot goes to the laughing guy in the back.
 
4:16 PM
of course, if you use it as liberally as XD you'll end up with the same problem.
so that means @GiantCowFilms , @X-27 and myself all need to be less funny. :(
 
I guess I could try not to post it as much . . . maybe just
...
if I have to
 
yeah but that goes against the grain of your personality it seems.
instead, open up a gigantic word document, and every time you feel the urge to laugh, just vent there. :P
 
XD lol
Oh . . .
 
and it's not a bad thing to been known as the happy guy either.
 
maybe not
 
4:25 PM
question, how would i composite this?
or would i need a texture?
BTW that's my desk grain.
 
4:37 PM
What do you want to make?
 
That texture there. bit i can't use the nodes in cycles aside from just adding diffuse.
 
You mean make it procedurally?
 
um... probably. i don't really know what that means but it sounds professional, so yes!
 
Meaning, no image textures
 
Oh. yes! that's what i want.
 
4:49 PM
ok, that will be hard
 
oh.
 
It can be done though
 
 
2 hours later…
7:12 PM
@GiantCowFilms I'm working on rigging my cow for my short film . . . what a pain in the @&$# it is :P I have the eyes done so far, by far the easiest part. I am trying to figure out how to keep the feet rigged flat onto variable terrain. Any ideas?
 
7:23 PM
@NoviceInDisguise Inverse Kinematics
 
OK, how would I get the target to follow the contours of the ground?
 
@NoviceInDisguise Arr....
I don't know..
 
OK, that is specifically what I'm having trouble with
I'm making some of the scenes still, so I'm not wasting time, anyhow
 
7:40 PM
@NoviceInDisguise there is shrink wrap and floor constraints but both works only on unconnected bones
 
@Chebhou .... And I spent ten minutes testing...
 
@someonewithpc testing what ?
 
@NoviceInDisguise That does work, just make one empty have the shrinkwrap, and then another with a floor constraint set to the first empty; then the second one will never go through the floor, and you can use it as the IK target
@Chebhou Testing how to do that
 
7:46 PM
@someonewithpc what about the bones chain on uneven surface
 
You can also have the second copy the location of the first empty, except for the z
@Chebhou Inverse Kinematics
 
@someonewithpc i mean they will go through the floor
 
@Chebhou No they won't, that's where the IK comes in
You would use the second empty as target for the IK
 
@someonewithpc i'll try it and be back
 
@Chebhou It should work, I think
I don't have much experience with animation in general, but specially IK
 
7:56 PM
@someonewithpc me too no real experience
 
Me neither, I'm learning it as I go :P
 
 
1 hour later…
9:01 PM
@GiantCowFilms What number is the registration up to for blend-exchange? I need to be user 27 :-)
 
9:38 PM
@GiantCowFilms my first answer to use your BE. (I will be expecting UVs for including a blend hosted on BE :)
 
 
2 hours later…
11:58 PM
shouldn't we slow down on closing and DV first posts blender.stackexchange.com/questions/27620/modeling-planet-help
 

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