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12:20 AM
dang. the latest question is tough
i have no idea
although you could probably do it with python
 
Don't worry, I have the answer, just eating, gimme a min
 
cool
 
hmm
 
2
Q: Render just part of a final image from Cycles?

Kyle WilleyI'm using an older Nvidia chip that hates running viewport renders, and I need to check if changes to the materials on a few objects not far from the center of my scene are (I'm rendering a floorplan with an orthographic camera from above, so I'm looking down on objects and want to check if the d...

3
Q: How to change Python version that Blender uses?

GwennWhen Blender is installed, it creates its own copy of Python 3.x. However, I prefer to code in Python 2.x, which makes it difficult to work with newer versions of Blender. I would like to tell Blender to instead use an external installation of Python 2.x, which I already have installed on my comp...

1
Q: Is there a way to export an object to Unity 3D while keeping any applied textures?

KrazerI exported a .fbx file to Unity 3D, but it retained none of the applied textures. Is there a way to create a textured model in Blender and export it into Unity while retaining the textures, without having to export my UV layout and retexture it again within Unity?

0
Q: Node containing text?

Kyle WilleyIs it possible to add a node to the middle of, say, a material, that just contains plaintext information for people viewing the node tree? I know that it's possible to add a tooltip to frames, which are nice for organizing, but screen real estate for what I'm working on requires that the text be...

4
Q: Is there a way to batch render multiples scenes?

KrazerI have animations in 4 differences scenes in my Blender file that I would like to batch render. Is there a way to batch render all the scenes, instead of only the scene I am working in?

 
just thought of something that could be added to meta.blender
 
12:29 AM
you named it sintel!
 
@CharlesL ! :)
 
can you have it post the newest/whatever question every X minutes/seconds instead of 5 at a time? :P
 
i guess that's the best choice
 
it pushes up the chat quite a bit otherwise :b
 
@Leathe it sometimes accumulates them and posts, if its a slow day it will post one at a time
*she
:)
 
12:31 AM
alright
 
lol
 
anyway, thought of a thing that could be added to the FAQ. mainly a specific point. Questions like "what's the hotkey for X, Y and/or Z should be preferably asked in the chat"
@iKlsR I added that as a comment in your answer on:
9
Q: What questions should be definitely off-topic?

World EngineerObviously questions not about Blender would be off-topic but what should be the general yardstick for off-topicness?

 
@Leathe noted, will address it in a few
 
1:04 AM
@Leathe good one, added to the list
 
4
Q: How do you detect collisions with fast objects like bullets?

LukeI am currently trying to make a tank to work in the game engine. I have the body roughly done and am trying to get the gun to work. Just making the barrel create a shell at a high velocity doesn't work because the shell travels to fast for the engine to detect a collision. If I have the velocity ...

 
1:19 AM
Lies @Sintel.
 
XD ^
 
I saw her with a guy who was in tears of steel...
She might be cheating on you.
 
:O
nah, he too old
I really like this
@RolandiXor create one for meta too. Proog maybe?
 
@iKlsR never say never!
 
XD
 
1:33 AM
RolandiXor has made a change to the feeds posted into this room
 
2:05 AM
0
Q: General 3D Graphics

JNFAfter seeing How can we ensure Blender.SE doesn't share 3DGraphics.SE's fate? Are questions regarding general, or theoretic, 3D concepts on-topic? e.g. Best lighting for a specific set How to make sure the render keeps the depth perception How does the computer handle models mathematically ...

0
Q: Do questions about materials count as tutorial questions?

GwennWe've already had a few questions come up where people have asked 'How do I make xyz material/texture?' Do these questions count as tutorial-requests, and thus should be considered off-topic? These questions, by their nature, seem to invite too much discussion (especially when either the word '...

3
Q: Regarding questions and answers as tutorials

iKlsRSince I proposed the list of possible topics that should be off-topic, it seems it has been well received and people are working with it. However, there have been several discussions in chat, numerous comments and several other posts about #1. 1. Requests for tutorials Can anyone show...

2
Q: How do we get syntax highlighted python in this stack exchange?

zeffiimaybe im missing something.. but this should show some colours at the very least. (insert some generic python here) for i in range(40): print("something") I understand that the syntax highlighting isn't a big deal for some people, but having to run a plugin in my browser to highlight code ...

1
Q: Migrating Blender related questions from other SE sites?

jesterKingWill there be some time soon an effort to migrate blender related questions from other SE sites? I.e. Stackoverflow is full of 'em, and I'd imagine it'd be good to consolidate those into one place.

 
nice
 
2:30 AM
What the...??
Sintel?
 
@DantheMan classy, BlenderMan was kinda lame.. lulz
 
3:03 AM
3
Q: Add modifier to multiple objects?

StephenIs it possible to add a modifier to more than one mesh? For example, if I had a lot of unique objects, all of which are complex, and I wanted to apply a decimate modifier to them, would I have to do each one individually? I have tried selecting all the objects and then adding a modifier, but a...

 
3:21 AM
@iKlsR xD yeah
So did you get it working now?
 
yep, Sintel posts from blender main
and Proog posts from Meta
 
Sweet
How did you get it to do that?
 
:D
 
@DantheMan not me, my meager access can do nothing, it was @RolandiXor and @Krazer who set it up, they are moderators on AskUbuntu and Anime respectively
 
3:24 AM
Ah ok
Cool.
But did you setup the feed?
Do you know how to setup a feed that works with certain tags?
 
@DantheMan nope, I sat this one out ;)
I don't know
 
Lol
nice
Hey...
 
We don't want too many of these things running tho, lets just keep these two here
 
make me admin over bin.
why did you take it off.
I was going to change it to be a scripting/Python room
write access I mean
 
@DantheMan nobody needs to go into bin, its for deleted questions, any spam we might get and (removed) posts
 
3:26 AM
I know...
I need to clean out the chat room that I made
 
ah, ok
 
Thanks
 
done, what will you call the room?
 
Python scripting?
 
Scripting?
 
3:28 AM
Ok
 
 
2 hours later…
5:55 AM
0
Q: Tags in need of synonymization

GwennThere are some tags that are very much in need of synonymizing, but there isn't anybody on the site with enough rep to request tag synonyms yet. Until then, can we make an informal list of suggestions for tag synonyms here? That way, hopefully the mods will see and make the edits as necessary. C...

 
 
5 hours later…
10:29 AM
is there a timeframe for blenders stack exchange side succeeding? (or not?)
 
 
2 hours later…
 
2 hours later…
2:01 PM
@RolandiXor i haz mod tools, I can see @Sintel and @Proog in feeds :)
 
@iKlsR sweet :D
 
btw, your site backgrounds make me very dizzy in the dark, the colours are too vibrant
 
@iKlsR you mean on my about.me page?
 
yep
 
I've been thinking to change that background for some time, I just haven't chosen which of my works to use yet
Thanks for the heads up though!
 
2:05 PM
np, my people are church folks too so gives respect
 
^_^
 
1 message moved to /blender/bin
 
lol
 
heheh
 
Having powers is fun :D
 
2:14 PM
I concur
Answering questions is fun.. :P
@RolandiXor as a mod, do you have to be on the site everyday? real mod I mean
 
nah
But you need to be relatively active in doing your duties
at least for significant periods of time during the week
I check on Ask Ubuntu daily if I can
 
@RolandiXor ok, fair enough. I might consider going for it then.
 
You should :)
You have shown dedication from day 1.
 
The thing with me is I sometimes like to unplug for a few days and catch up on some coding
ah thanks. :)
I wont be here tomorrow for example.
@RolandiXor do you know if a mobile login to the site counts as a visit?
 
@iKlsR it should
 
2:24 PM
ah great
 
I'm doing a massive edit to one of my answers :)
 
ah nice, share when done.
or not. I will see it in the feed.
 
:P
Sintel loves to talk about me, that's for sure.
 
:X
wait whaa--
<.<
 
4
Q: Is it possible to set a global Blender preference so that all keyframed motion is linear by default?

Kyle WilleyI've been working on some animations recently, and I've noticed that I'm having poor luck with certain things, namely the fact that I don't really use Blender's graph editor very well. One of the major issues that I have is pretty widespread among 3D graphics programs; when I create an animated ...

 
2:30 PM
@Sintel youu...
 
:D
Should pop up shortly... I hope
taps fingers
@Sintel...
Okay, no more cookies for you.
 
...
 
2
Q: How can I reuse existing materials, objects, etc from an existing library or file?

RolandiXorI have created several designs for a particular project and they are related, but I don't want to have to keep recreating any similar elements, such as shared materials or textures. How can I use the existing data in a new Blender file?

 
@RolandiXor XD, I think it's every 5 mins
very nice
 
^_^
 
2:32 PM
I like linking to the wiki for more on any terms or tools I use or mention in the answer just in case someone wants to read up
 
@iKlsR good idea, I wasn't thinking about the wiki when I edited e_e
 
Alot of these questions will need to be locked
they are very generic
 
Yeah we will have an uphill battle especially when the site becomes popular
it happened to us on Ask Ubuntu as well
 
@RolandiXor you added one too many pictures :P
4
Q: Regarding questions and answers as tutorials

iKlsRSince I proposed the list of possible topics that should be off-topic, it seems it has been well received and people are working with it. However, there have been several discussions in chat, numerous comments and several other posts about #1. 1. Requests for tutorials Can anyone show...

 
@iKlsR haha
I made a minor edit to your meta topic
 
2:41 PM
ah
I hope i reach synonym privilege soon before these tags start getting out of hand
 
When you become a mod you will be able to do that easily :)
 
;)
You must feel a bit crippled on a SE site other than AU
 
yeah sometimes I see major infractions and I have to try hard not to pull my hair out :D
 
2:56 PM
@RolandiXor we are stemming out the . tags like
They will be synonimized
 
Good
 
lulz @ the crappy ms paint image at the bottom of this post
 
rofl
 
reading now
@RolandiXor done
 
Gracias senor :D
 
@RolandiXor I won't add this to the question as it might be interpreted in a bad way, but you can use a tool to clone the site.
 
now you mention that, I had run into one a few months back but forgot about it
Thanks!
brb
 
np, looking at the second image, nice coincidence I stopped over Manual :D
 
3:31 PM
@RolandiXor you made my stats red T_T :P
 
Back
@iKlsR >:D
^you :DDDDD
 
wai?
 
You: Questions concerning scripting Blender using Python or another language.
 
Yes, Official Blender "supports" Python only, but you can script Blender in another language. If you read what I wrote in the full Tag wiki you will see a detailed explanation of what is and isn't okay.
 
I know you made mention of the unofficial Lua project but official blender uses python, at some point a few questions might popup about that but for the norm and general users it is Python
 
I made mention of it and said it's not okay to ask about here.
 
3:59 PM
@RolandiXor most users don't read the bodies, just the excerpts
 
fair enough
 
And more than likely any lua question about python will be extremely localized or non-constructive, that project died
 
I'm improving my entry.
 
ah, you could just omit the lua bit, in general I try to make my excerpts sum up the body as much as possible, since as I said, some people only hover over the tags
 
Okay check it again
 
4:07 PM
aye
 
0
Q: Are there any non-standard meta objects available?

RolandiXorI recently started playing with Meta objects again after all these years of using Blender and largely ignoring them. However, I find the available types to be extremely limited. Are there any others available as addons, similar to how there are addons that add various mesh primitives?

I have a feeling I will get a resounding no :/...
Why? Because Maths is hard.
 
yeah I don't think so
 
1
Q: Are there any non-standard meta objects available?

RolandiXorI recently started playing with Meta objects again after all these years of using Blender and largely ignoring them. However, I find the available types to be extremely limited. Are there any others available as addons, similar to how there are addons that add various mesh primitives?

 
4:22 PM
@Sintel ♥
 
dude... <.< back off
 
Hey, I'm just being a big brother :P
Didn't you know? Sintel was adopted... by us!
 
adopted?
 
yep
 
._.
ah neato, going through a folder.. found some old renders :3
 
4:30 PM
whoa nice!
 
nah, thats crap..
I lost all these files sometime ago.. :/
 
I had some dinosaur models I did that I lost to hard drive crash :S
 
11gb or so of blends gone..
 
Have never been able to replicate the awesomeness, so I know the feeling
 
=(
 
4:31 PM
You're pretty good at this!
 
@RolandiXor not as good as I want to be.. I hardly model, just stick to scripting
 
I hardly script, I stick to aircraft and spaceships ;)
(I have only scripted like... twice)
 
heh
 
(and that based on tutorials to try something in the game engine)
 
4:32 PM
Nice!
 
we should create a room for artwork
 
For all my time in Blender, I've only produced a few real gems :S
 
gratz
 
Otherwise, I've not done nearly enough to show for myself
 
we should create a room for artwork
 
4:33 PM
GOOD IDEA!
Lol you beat me to it
I went to create a room and it said it already existed :D
 
hold on my edits messed up
 
wait,
I misread the message I got

 Blender Showcase

Showcase your artwork.
^Everyone else
 
@RolandiXor everything above was done on a 1GHz laptop, I told you that this is the best training as you have to be extremely efficient, it caps out at around 300k verts
the robot is about 45k and the tractor 212k
 
Wow
You used multiple objects to create them?
Or started with one and built up from there?
 
for the robot, I blocked it out first then created the pieces bit my bit, (all bevel) no subsurf
The tractor is creasing and 1 level subdiv -- all assembled from different parts and put together
 
4:44 PM
Nice!
 
this gun is 15k
 
I still have a lot of tips to learn
 
 
(because I hid myself from the community)
@iKlsR whoa
 
Even though I have a quad core cpu at home with tons of ram I prefer to limit myself
Hang on, i have an interactive version
 
4:45 PM
I learned that drivers make a huge difference too
 
@RolandiXor Shotgun -> p3d.in/ylEuv
 
Ah ha
 
@RolandiXor possibly, my first laptop had a bug where lines were drawn as dashes, irritating
lowpoly gun for a fps I did sometime back (crap) --> p3d.in/NYQT9
 
1 sec, my system is starting to have a fit for no reason
 
Scar H (a different one from the render above) --> p3d.in/hkAQl (still a WIP)
 
4:47 PM
(gotta check iotop)
 
aha
 
I think it was Compiz being a jerk
Back to xfwm4 :P
 
as usual
 
I need to check out this p3d.in :D
I've been to the site before but didn't pay it much attention
 
you should
 
4:51 PM
Those are some pretty awesome guns!
Did you use them for a game or anything?
 
yep, actually a multiplayer fps we play at school
 
nice
 
I actually sold it so no copy of it to upload now
 
cool
I have considered selling models before, but I'd like to make sure to improve my skills first
I'm certainly not at your level lol :D
 
@RolandiXor the thing with artists is we're never quite satisfied, (I'm still pretty awful at this) we've been seeing our artwork for so long, we don't know how others will react to it at times
wicked
 
4:55 PM
When other people see my work they are like "WHOA!!!1!!!!!!THIRTYFIVE!!!3!"
 
heheh
 
Me, I'm like... sigh, I should be better :/
 
Same here
wouldn't count the meta rig as on object in its entirety.. hmm
 
back
my browser went nuts, followed by the computer
 
lulz
 
5:08 PM
I'm going to take a gaming break here
 
aye
I need to go outside for a bit too
 
cool
well catch ya later then ^_^
 
o/
 
5:57 PM
0
Q: How do you delete a chat room?

GwennI accidentally made a chat room. Is there anything I can do to delete it? I created it by migrating a discussion I was having with another user in comments to chat, creating a chat room called "Discussion between Gwenn and Kyle Willey." I never really wanted to create a separate chat room, and s...

 
6:55 PM
:( Charles passed me up.
 
7:12 PM
0
Q: Does CAD.SE border with this one?

JNFSpeaking of other sites and other 3D designers, How close to here is this proposal?

 
7:56 PM
see my answer
1
A: Does CAD.SE border with this one?

iKlsRVery far apart IMO. Keep in mind that the only reason this site is/was ideal is that Blender is a complete package! While other similar software can only model, render etc. We have a Game Engine, a Video Editor, Compositor, Text Editor, Tracker and the list goes on. There was a previous proposal...

 
8:48 PM
0
Q: Setup of PyDev and Eclipse for Blender Add-Ons

stackerI followed the instructions in this ebook Programming Add-Ons for Blender 2.5 to setup a development environment. Currently I try to debug an installed add-on called Bloop although it seems to work, eclipse still shows many error messages like: class Mapping(object): def __init__(self, jo...

 
9:24 PM
1
Q: How can I make parts of a menu context sensitive in Python?

Jonathan WilliamsonI am attempting to make a custom menu in Python that is context sensitive. Such that it's contents vary depending on which mode your currently in (e.g. Edit mode or Object mode). However, when using an if and elif statement it doesn't work, and simply doesn't show those parts of the menu. Wha...

 
 
1 hour later…
10:40 PM
1
Q: How Can I Make The Mirror Modifier Work Right?

Jonathan WilliamsonWhen I add a mirror modifier it sometimes doesn't mirror correctly, giving me an overlapping mesh. How can I fix this?

1
Q: How To Lock the View to Prevent Rotation of the View Camera?

CharlesLI was wondering if it was possible to lock the view (similar to quad view), so that the view doesn't change if I accidentally bump the middle mouse button.

 
11:08 PM
nice work @iKlsR, those guns are pretty awesome!
 

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