var rules = new[] {
new GameRule(Selection.Scissors, "cuts", Selection.Paper),
new GameRule(Selection.Paper, "covers", Selection.Rock),
new GameRule(Selection.Rock, "crushes", Selection.Lizard),
new GameRule(Selection.Lizard, "poisons", Selection.Spock),
new GameRule(Selection.Spock, "smashes", Selection.Scissors),
new GameRule(Selection.Scissors, "decapitates", Selection.Lizard),