« first day (51 days earlier)      last day (2399 days later) » 

05:30
@BESW They don't have the same nose which makes me think they're at the very least not siblings, which is disappointing, because I think it would actually be really neat if a US General had a man like that for a brother.
They're in almost opposite worlds. Imagine how they'd get along if they ever met up. Imagine if they didn't get along.
@JonathanHobbs I meant General Robert Conway of the Revolutionary War, for whom Conway, South Carolina, is named.
@BESW ... so did he.
DUN DUN DUN
@Problematic Given the roughly 200-year time difference, it would be "DUN DUN DUN" worthy if they were brothers.
Quite.
Apparently there are more General Conways than I knew.
@BESW Yes (and none of these are General Robert Conway)
...I always did wonder why they changed Conway's first name for the film.
(Well, clearly not always. But I did see the fim and read the book earlier in my life than I suspect is strictly average.)
06:56
@Problematic Your Gdoc dump doesn't have a lot of the ideas we put together.
Do you want us to recreate that discussion in the forum?
 
2 hours later…
09:02
Discuss @Problematic's High Noon Western PvP mod on Discourse.
2
09:45
@JonathanHobbs It just occurred to me (don't know why it didn't before) that FP-tracking web apps need to be able to accommodate this dynamic somehow.
10:03
@BESW yes
in fact
the Conway Hobbs linked was also who I thought you meant
my guess is that his parents might have had not-so-far-fetched aspirations for him, and named him after a general they liked, he could even be somehow related
10:49
@BESW Right, yeah. I was planning on having compel and invoke logic, such that you could say: "I am invoking this, and this, and this," and indicate each one with your tag or a fate point. Similarly there'd be a compel panel: "I'm compelling you. This is my fate point. Do you accept?"
I guess just sitting an FP next to the card until the end of the scene could work.
If it's universal that invokes go to a pile you receive at the end of a scene and compels go to your pile immediately, I can program that in and you'll have an end-of-scene pile.
Yeah, that.
My thought was just a rather simple little exchange panel for fate points, but maybe I could have a dice roller where either side can add aspects via tags/fp. Though I don't want to put too much emphasis on that lest its visibility encourage competitiveness
So far as I can tell, compels are transferred immediately while invokes are given at the end of the scene...
But maybe we shouldn't get that detailed.
Now that I think about it, just being able to drop an FP next to the card would be more flexible and accommodating.
One of the crucial things about a Fate app is that it needs to be able to accommodate fuzzy play.
@BESW Yeah, maybe so. Still needs a way to say "I'm invoking this and this and this" though (with either FP or tags). Probably by having, say, a place you can click on any aspect in tag, saying "I'm invoking this" - either on your tag if you have one there, or on a fate point icon.
I thought there was going to be chat functionality embedded in the app?
10:58
Yes. Maybe I should take a more hands-off approach, and just let people manage their tags on aspects and throw fate points around, and let them worry about when to do that, rather than embedding in any actual features to manage compels or invokes for them.
are we planning an app for this chat room?
@trogdor App would be independent.
@JonathanHobbs Agreed; the more we can make things easier without making them fiddly or crunchy, the better.
10:59
huh,... neat
Take this & bring it onto the scale of power2ool (multiple cards) and then make it collaborative
That is a system Problematic has been working on, and that link I just made is something I worked on the other day independently
power tool expands a little far though
@trogdor Well, not necessarily with all its features, but the ability to place multiple cards down.
yeah
cause remaking powertool really isn't what we need
and it would be more work that would be necessary for what we actually want, I think
@trogdor It's being used as an example of the general visual style/interface being envisioned.
11:07
yeah
I get that
I have some fiddly design suggestions for later on in the dev, like changing the tone of the FP when it's hovering over the FP increment counter.
I'm envisioning an environment that looks like the power2ool "table," with multiple people signed into a single table. Everyone can create "cards" that everyone else can see (and probably manipulate, at least in the MVP). Because of the fate fractal, the cards can be places, characters, extras, etc, without limit.
There's an embedded chat function--maybe multiple chats--and a dice roller, preferably attached to cards so that, for example, the GM can roll two NPCs against each other at the same time.
In much more advanced versions, features like card ownership and hiding elements of the fractal might be implemented.
@JonathanHobbs Does that seem similar to your vision?
That all sounds pretty much 100% coherent with my vision yes
Obviously the cards wouldn't need coding to the extent that power2ool offers (attack symbols, encounter/daily/etc differentiation), though a "stunt used" indicator would be something to consider.
And there wouldn't be any "can't do that because of the rules" blockage, because Fate explicitly says "screw the rules when you feel like it." All the functionality would be there at the front.
@BESW Those are absolutely things I need to explore. The small fiddly touches - like that, which I hadn't even thought of - make a lot of difference to the experience.
I'll be happy to make suggestions, but I realize we're pretty far away from that at the moment.
11:20
We are, and we need to put the big parts together before we start fine-tuning them.
(Options for that particular bit: change the tone of the FP, change the tone of the counter, or add an additional graphic like an arrow or a Batman "BANG" aura.)
Maybe you could put together a Discourse topic for the web app.
Sure. o:
Then the ideas could be captured and recorded for reference and collaboration, instead of just being thrown out at whoever happens to be in chat at the time.
(Currently I'm thinking: the fate point could shrink a little and fade slightly, and when you drop it, instead of disappearing, it zooms to the top of the pile)
(or maybe it should expand? not sure :D)
Oh yeah okay.
Hee. Spirals around and around, shrinking into the middle of the counter like it's being sucked down by a whirlpool.
(Also, when you want to experiment with other fractals, I suggest The Luggage.)
11:26
@BESW Ha! Yes, perfect
Honestly, a little shrink/fade would be perfect. Anything less might be too subtle, anything more would be distracting.
(I wasn't thinking about size changes; didn't know how much work it would be.)
@BESW You would be surprised how much apparently complex stuff can quickly become very simple if done the right way, and how much apparently simple stuff is absolutely dreadful to work out how to do.
I wouldn't be surprised at all; I took a semester of web and flash design and felt utterly befuddled.
"But... I know I can... why did it... HULK SMASH PUNY TWEENING!"
As a case for the latter: horizontal alignment takes one line of CSS, vertical alignment is not and there are several options for vertically aligning stuff depending on what you're vertically aligning exactly.
@BESW Yes that sounds about right
CSS is when my classmates discovered that I growl at my programs.
11:31
XD
I mean, they knew I talk to them. But the growling was apparently unexpected.
So what you've already accomplished with the Fate fractal card is really quite awesome and magical to me.
I growl too sometimes when something is being inexplicably difficult
(The most recent occasion? I was trying to vertically center something.)
CSS seems pretty clunky overall.
My professor was all "IT R SEW ELIGENT" and I just couldn't see it.
It's elegant for a lot of things, and it's very elegant compared to what we had in the 90's, but it breaks down in a few places, and those are increasingly the places we're going with web apps.
11:59
8
Q: Are there any examples of modeling "Competence Porn" in FATE?

wraith808I was reading Leverage, and listening to a podcast on it, and came up with the idea of modeling this in FATE, or perhaps even in the non-critical parts (non-magical and non-combat) of my Dresden Files game to help with the fluidity of the story. "Competence Porn" is a term coined to describe the...

 
8 hours later…
19:33
@BESW Yes, thanks for doing that. I spaced it.
19:45
Hi all
Fie! Foiled again.
19:54
What is your character again?
Wil, the Humiliated Hedge Wizard
ah yes
He only has the minimum character detail too
I haven't had a chance for a session after my first.
that is highly unfortunate
I've had two sessions, but haven't made it through a scene yet
of course I suppose talking down a dragon would take some time
Is that what you're trying to do? Won't you be a marked man after that?
20:06
@Problematic yes, why would that make me a marked man?
Oh, sorry. I read that as taking down a dragon.
That 'l' in there significantly changes the meaning of your sentence :)
Yes
I very much doubt he could kill the dragon at any rate
 
2 hours later…
21:48
It makes so much sense now.
22:06
Also, @Problematic, I have FINALLY figured out what Wil's staff will be.
(not Superman.)
22:30
@BESW Oh?
22:42
@BESW yes, I rather liked that one
@Problematic Do you want spoilers? [grin]
Ha, I suppose not.
I honestly don't know; this Fate paradigm makes it totally a call.
I'd be open to workshopping the concept instead of just assuming I came up with The Coolest Thing.
Cat
Cat
23:22
Did I miss any awesome sessions today? :)
23:44
Not that I noticed.
23:56
@BESW so Fate Core gives you stuff like that from an aspect choice? or did he just picked that stuff to add in?
@trogdor Stuff like what?
armor ratings or increases to athletics
Noooooo.
He just made Supe's Athletics nice and big, so a stunt to let him defend with Physique wasn't mechanically necessary, as the scores were very similar.

« first day (51 days earlier)      last day (2399 days later) »