@BESW They don't have the same nose which makes me think they're at the very least not siblings, which is disappointing, because I think it would actually be really neat if a US General had a man like that for a brother.
They're in almost opposite worlds. Imagine how they'd get along if they ever met up. Imagine if they didn't get along.
the Conway Hobbs linked was also who I thought you meant
my guess is that his parents might have had not-so-far-fetched aspirations for him, and named him after a general they liked, he could even be somehow related
@BESW Right, yeah. I was planning on having compel and invoke logic, such that you could say: "I am invoking this, and this, and this," and indicate each one with your tag or a fate point. Similarly there'd be a compel panel: "I'm compelling you. This is my fate point. Do you accept?"
If it's universal that invokes go to a pile you receive at the end of a scene and compels go to your pile immediately, I can program that in and you'll have an end-of-scene pile.
Yeah, that.
My thought was just a rather simple little exchange panel for fate points, but maybe I could have a dice roller where either side can add aspects via tags/fp. Though I don't want to put too much emphasis on that lest its visibility encourage competitiveness
@BESW Yeah, maybe so. Still needs a way to say "I'm invoking this and this and this" though (with either FP or tags). Probably by having, say, a place you can click on any aspect in tag, saying "I'm invoking this" - either on your tag if you have one there, or on a fate point icon.
Yes. Maybe I should take a more hands-off approach, and just let people manage their tags on aspects and throw fate points around, and let them worry about when to do that, rather than embedding in any actual features to manage compels or invokes for them.
I have some fiddly design suggestions for later on in the dev, like changing the tone of the FP when it's hovering over the FP increment counter.
I'm envisioning an environment that looks like the power2ool "table," with multiple people signed into a single table. Everyone can create "cards" that everyone else can see (and probably manipulate, at least in the MVP). Because of the fate fractal, the cards can be places, characters, extras, etc, without limit.
There's an embedded chat function--maybe multiple chats--and a dice roller, preferably attached to cards so that, for example, the GM can roll two NPCs against each other at the same time.
In much more advanced versions, features like card ownership and hiding elements of the fractal might be implemented.
@JonathanHobbs Does that seem similar to your vision?
Obviously the cards wouldn't need coding to the extent that power2ool offers (attack symbols, encounter/daily/etc differentiation), though a "stunt used" indicator would be something to consider.
And there wouldn't be any "can't do that because of the rules" blockage, because Fate explicitly says "screw the rules when you feel like it." All the functionality would be there at the front.
@BESW Those are absolutely things I need to explore. The small fiddly touches - like that, which I hadn't even thought of - make a lot of difference to the experience.
(Options for that particular bit: change the tone of the FP, change the tone of the counter, or add an additional graphic like an arrow or a Batman "BANG" aura.)
Maybe you could put together a Discourse topic for the web app.
Then the ideas could be captured and recorded for reference and collaboration, instead of just being thrown out at whoever happens to be in chat at the time.
(Currently I'm thinking: the fate point could shrink a little and fade slightly, and when you drop it, instead of disappearing, it zooms to the top of the pile)
@BESW You would be surprised how much apparently complex stuff can quickly become very simple if done the right way, and how much apparently simple stuff is absolutely dreadful to work out how to do.
As a case for the latter: horizontal alignment takes one line of CSS, vertical alignment is not and there are several options for vertically aligning stuff depending on what you're vertically aligning exactly.
It's elegant for a lot of things, and it's very elegant compared to what we had in the 90's, but it breaks down in a few places, and those are increasingly the places we're going with web apps.
I was reading Leverage, and listening to a podcast on it, and came up with the idea of modeling this in FATE, or perhaps even in the non-critical parts (non-magical and non-combat) of my Dresden Files game to help with the fluidity of the story.
"Competence Porn" is a term coined to describe the...