Motivated by the lady behind him, Lord Northface takes the blow on his shield, sending vibrations up his arm. It'd hurt a lot worse if the dragon hadn't stumbled on a rock while executing the spin.
> Lord Northface raises his shield, bolstered by the knowledge there is a needy princess behind him, and wheels his horse to take the blow on his shield, as the dragon slides in his spin.
High Concept: Blind Impulsive Seer/Oracle Trouble: I really want to be able to clean up my messes. Aspect: Uncontrollable Visions Aspect: I Always Take My Time
High Concept: Proud Young Dragon Trouble: I Want To Grow Up Now Aspect: Student of Dragon Etiquette Aspect: I Fought a Knight! Aspect: Looking This Good is Hungry Work
hi Trogdor, I am not a trogdor, so I don't know whether there being more people than trogdors in this room now makes you more or less lonely, but hello!
@BESW I think so yes
I am up to reading the story in which a Lady asks Kirby a question
I also have a certain degree of affection for the "In which..." method of titling so I am delighted you have been using it
@BESW "FAE doesn't seem to have the "declare a story detail" use of FP that Core does, so I'm loathe to bring it in until a need is established through experience" -- from here
Create an Advantage lets you "Create a new situation aspect", and an aspect appears to be enough to make it the case that a man is out of ammo simply by that aspect existing. Does that count?
> "And I think you're a fool," retorts Zemenar, he moves smoothly and confidently into his lie, "You know why only a fool steals a wizard's staff, don't you? They're filled with all manner of deadly traps. Give it to me and I won't set them off." Sanguine shrinks back, looking at the object in her hands. — The FAE game
> True Answer: Because I am an oracle, once per game session I can accurately answer a question someone asks me spontaneously, whether I knew the answer or not. — Kirby's character sheet
> "You Do Not Take A Wizards Staff Because It Deflates Their Ego And Impedes Their Magical Powers" intones the Oracle, responding to the unintentional question of Zemenar. His voice changes to the normal crabby tone, "They most certainly cannot "trap" them with magic!" — The FAE game
Words cannot express how much I love what just happened here
@BESW I can see it. I can imagine Kirby lost in the middle of a desert with a stranger, waiting for the guy to get around to remarking "how the bloody hell are we supposed to get out of this mess?" so Kirby can find out what direction will get them somewhere safe.
I considered this concept on the way home, not 100% on it: mischevious forest denizen who plays with both sides (to whatever their ends). The sort of character who will help out Zemenar against Wil, and then Wil against Zemenar, and both know the denizen will just use something they learn in the process to help another out, and it might come back to bite them in the arse, but their help right now is very valuable.
Not 100% on that because I think that sort of character is very charming, but I don't know if it makes for a good PC.
Yes, among many other complications: such a character is very useful at creating mischief and plot complications in the future whilst helping things along now. They're a narrative device that probably doesn't do so well as a continuous character.
The escapism, on one level. I have a friend who has an affinity for being human in games and will very likely take that if it is an option (and one that is not terrible). I have an affinity for not being human. I like the opportunity to escape from, well, Humanity, and how it works. I'm attracted to playing a nonhuman because, well, they can play by a different set of rules.
I considered briefly a robot, because that is out of place enough I find it funny. A wooden machine man, or what have you (a wooden warforged sorta thing, really). But I think I'm most attracted to playing something that actually belongs in the forest due to the inherent chaos of such an environment.
I've generally encouraged players to design characters who are new to the Forest, for a variety of reasons, but nothing's set in stone, so we can see how it works.
Let's see... Fantastic or enchanted animals, gnomes, dwarves, elves (the short stubby bloodthirsty kind), witches, magicians...
You could be a guardian who's had his treasure taken.
@JonathanHobbs Depends on the story, so... in the Forest, it depends on the witch or magician.
@JonathanHobbs What kind of fantastic and/or enchanted animals are there in fairy stories? You could be a prince turned into a toad, or a squirrel with a loud mouth, or a lion tasked with guarding a pond that turns everything that touches it to gold.
I was thinking that if you were some kind of magical guardian (animal was on my mind, but you could be a gargoyle or statue or the like, I suppose), and someone came and took the thing you were supposed to be guarding...
A guardian would be native to the Forest, but not so familiar with it because he spent his time in one spot.
He'd have a solid direct Desperate Quest objective, which could tie into any of the villains quite easily.
(or an Ent who went to take a nap and woke up an eon later to find the forest had changed completely and a family of squirrels had decided to make a home out of its left ear?)