> Whoever succeeds and has the highest result (make a note of number) is the “winner.” The winner gets to do two things.
First, they record one or more victories, depending on the margin of success (see p134).
Second, they get to introduce a fact. This takes the form of a situation aspect, and must follow three guidelines.
If no one succeeds on the roll, nobody establishes a fact or places an aspect—nothing useful comes out of that segment of the investigation, and it’s back to Square One.
If there’s a tie for the highest total, each tying player gets to establish a fact, but only one victo…