ProjectileMotionApp.java
frame.setSize(900, 600);
frame.setVisible(true);
timer = new java.util.Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
// has moving objects
if(gui.getScene().inFlux()) {
gui.getScene().updateBalls();
gui.getScene().repaint();
}
}
}, 0, DELAY);
}
}