« first day (2437 days earlier)      last day (2508 days later) » 

9:00 PM
@0celo7 sexism
 
Well, that seems annoying
 
Take a break from gaming @0celo7 and have a virtual cigar pal.
 
How do we classify them, then?
 
@0celo7 A combination of fanservice and limited amount of character models, I guess (you'll notice you see the same few peasant faces all over again during the course of the game).
 
@Justwinbaby I haven't been gaming
 
9:01 PM
@LegionMammal978 spin and isospin
 
I was at work then spent an hour debugging
 
And flavors
And charge
A classic example is the ρ and π0 mesons
Same spin and composition
 
For the sorceresses, there's an in-universe explanation in that their looks are deliberately enhanced by magic.
@LegionMammal978 Well, by their quark content and their quantum numbers.
 
@ACuriousMind plastic sorcery
 
@ACuriousMind ah, the Crones of the bog are pretty damn hot
Unnaturally so
 
9:04 PM
To enhance a peasant face get a job?
 
Especially the thicc one
 
@0celo7 They aren't sorceresses, they're much older ancient evils.
 
Do I encounter that whole thing again?
 
Yes.
 
I went back to Crow's Perch and the Sergeant mouthed off
I want to take him out
 
9:06 PM
You'll encounter the Crones again after you've followed the main story for a (long) while.
 
@ACuriousMind am I supposed to spare the people in the arena?
 
@0celo7 "Supposed to"? No, but neither are you supposed to kill them. It's a choice you're given.
 
What's the better choice?
 
"Better"? I think neither. You're making a narrative choice about whether or not your Geralt is the sort of person to show mercy, not a mechanical choice.
 
Also, what do things like "$I^G(J^{PC})=1^-(0^{-+})$" mean? (sorry, relative layperson in these areas, trying to figure these things out)
 
9:31 PM
@ACuriousMind did you ever learn how to play gwent?
I'm in the casino and I've no clue what to do
 
@0celo7 Yes, I played almost all possible games in my first playthrough
 
Christ
I'm not about to play a card game. What do I do?
 
If you're not interested in it, just do random stuff. Winning a game is never required for progress.
You can just forfeit, I guess
 
Cool.
 
9:48 PM
@ACuriousMind I've tried, from time to time to play game characters who are neither close to the person I would hope to be nor a uncomprimising villain.
But it makes me more uncomfortable than playing a total @$$#*!%.
Wonder what that says about me?
 
@ACuriousMind So is Oxenfurt free, or...?
I'm still getting a grip on the situation
 
@dmckee I think that's a common feeling. I'd wager it arises because with the complete villain, you can easily tell that you play that way because you enjoy fictionally doing the opposite of what you are. But it's not quite as clear what the enjoyment of playing out the "gray" choices is - and if you identify with the character you play, it feels like a case of cognitive dissonance: You act differently from what you say you believe, which makes humans uncomfortable
@0celo7 It's under Redanian/Radovid's control.
 
@ACuriousMind what's the Radanian capital?
 
@0celo7 Tretogor, which you cannot visit in the game.
 
Ok. And Novigrad is free?
 
10:02 PM
Yep - although being "within" Redania it has close ties with it. It's not clear to me who actually governs Novigrad, though, although the Eternal Fire seems to have a lot of power.
 
@ACuriousMind the Junior interrogation is so half assed
They must have made it in a hurry
Really underwhelming cutscene
 
10:26 PM
@ACuriousMind they must have psychologists in gaming dev :P
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses.
 
@ACuriousMind what's the path?
 
@0celo7 Witchers call their way of living - mostly travelling looking for work solving monster trouble - The Path.
 
10:42 PM
@ACuriousMind If i have a beam splitter that is localized in momentum space enough that I can measure it to determine which way a photon bounced off it, can I still use that beam splitter to set up an experiment where the two outgoing photon paths need to display an interference pattern?
(assuming I still don't measure the beam splitter)
by "which way" I just mean whether or not a photon bounced off, in the case of the beam splitter
 
@GPhys I'm almost certain that that's practically impossible, but I don't have a theoretical objection to it.
 
11:10 PM
@ACuriousMind I was hoping that, after some short time, the two paths would stop being able to interfere
 
@GPhys Well, if some sort of interaction that forces the splitter into a momentum eigenstate (aka "a measurement") happens, they will, but you said you don't measure it.
 
@ACuriousMind is touching a measurement?
 
@ACuriousMind Yes, and I did mean that. I'm trying to understand decoherence, and I (thought) this situation would be enough to cause it in which case the paths would still be entangled with the beam splitter, but not really interfering (at least this was my thought process)
 
@GPhys Well, I'm not really sure in what way your beam splitter is supposed to differ from a normal beam splitter, where clearly no such decoherence happen.
I thought the difference was supposed to be that you can actually measure that minute momentum of the splitter, but apparently not.
 
@ACuriousMind not just that you can measure it, but that the splitter was localized enough that the measurement possibilities do not significantly overlap in the case of the photon scattering or not
i.e. that the splitter is much more localized in momentum space than real splitters apparently are
 
11:22 PM
Why does it have to be about the beam splitter and you can't just put polarization filters into the beam paths to obtain which-way information like a normal person? ;P
I think involving the state of the beam splitter into the experiment is bad, because it's such a complex object that I don't really know what sort of "delocalization" I should expect about it in momentum space
I mean, pretending its states are just "position" and "momentum" state like that of a single particle seems a very bad approximation to me
 
@ACuriousMind but I can assume then that real splitters definitely aren't "storing" any significant information about where the photon went? Is my motivation correct in supposing that if they were storing such information in a measurable way that I wouldn't be able to use them for interference experiments?
(even if I didn't measure them)
 
@GPhys I don't think so, it may well be that that information is briefly - or not-so-briefly - stored and then erased by the unpredictable interaction with the enviroment. That erasure doesn't even have to happen "before" you measure the interference pattern, cf. delayed choice.
Of course, the interpretation of that information being "stored" beyond the point where you measured the interference can be causally reverted: Instead of claiming "erasure" of the information, one might equally well say that the measurement of the interference determined that no measurement of the splitter could ever obtain which-way information. Delayed choice is annoying, and when talking about QM and entanglement you gotta be careful about applying classical ideas about causality
 

« first day (2437 days earlier)      last day (2508 days later) »