Fun fact: it was the first game to use photographs to texture character faces, and the protagonists face was made from the Boss of the company that made the game
wow, I got almost as much rep from one answer today in cross validated than I got from all my answers and questions in stack overflow combined...sure makes my stack overflow participation seems sad...lol
I don't think this is simply a problem of conflicting intuitions, but actually conflicting mathematical limits. If we take the the probability that a particular ball is left in the urn after a number of draws, and we follow this probability for all balls, we will find that the probability converg...
@SirCumference No. Quantum field theory, especially gauge theories, and string theory. QFT is technically particle physics, I guess, but "particle physics" usually denotes the more experimentally oriented QFT people.
If anyone can name an "astronomer" who does not do physics, please do. But so far, the definition for astrophysics as "the application of physics to astronomy" seems redundant.
@SirCumference It's not about abstract categories (who even made that weird definition?) but about the fact that the community of people calling themselves astrophysicists and the community of people calling themselves astronomers may overlap, but are not the same.
The only thing that I would hate worse than grading this giant pile of horrible exams would be explaining tomorrow to my colleagues and students why they aren't graded.
@0celo7 I mean, there probably more than 30 active people on the chat. You can't expect me to look at everyone's profiles and remember them perfectly, right?
@SirCumference To be fair, I still don't really know the proper term for exactly what I do. I mean, physicist, sure, but any more than that starts to get shrugs
@ACuriousMind On the topic of garbage rigor, I wrote my advisor about an issue in a paper and a BS reference, and he sent me "I think the spirit of Rick's reference is "any analytical fact can either be found in Bartnik's thesis, or derived quickly from it, or is already found somewhere""
Yeah I get that but I dont get how I'm supposed to prove anything with that
I already wrote out something going along the lines of vanishing basis vectors, and equivalence classes, but I've been advised that extending the basis would be a quicker and less convoluted way
@EmilioPisanty To me, it looks like if you continued both graphs without 'avoiding the crossing' (there must be a technical term for that) they'd cross at around 0.035-ish on the x-axis, as opposed to the turning points. Alternatively, looking at either side of either line (i.e. say the bit from 0-0.02-ish) and extrapolating it, it doesn't look like it would meet the other half of the other line. Don't know if that makes any difference to the definition or not though :/
@EmilioPisanty Makes sense - as in, if the graph was plotted from -arbitrarily large no. to arbitrarily large no. it would look like a regular avoided crossing :P It's definitely the right Hamiltonian for an avoided crossing though :)
Fuck that, im still not even sure if I understand homomorphisms. Does that mean, applied to a vector space, that all the possible operations in the original space are preserved? Like say you have a homomorphism of a euclidean space, you'd have a defined inner product and vector addition in the new space?