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9:45 PM
hello
how can we identify the difference between Cos(x) and 1+Sin(x)?
I mean, both graphs start from maximum on y axis, so what's the difference?
is it the frequency that differs?
 
the derivative, for a start
 
how?
 
Also the value at every other value of $x$ :p
 
They have a phase difference.
 
@Phase yeah
I went out so wasn’t playing the whole time
Just got to Alexandria
 
9:47 PM
Nice
Is Caesar in the game?
What period is it actually set in
 
~50 BC, so no
 
Well, @parvin just use some small but nonzero value
less than pi/2
and you'll see pretty marked differences
@0celo7 dang
wait
 
Yeah I dunno why they didn’t do it during Caesar time
 
What are you on about @parvin
 
Maybe the next one
 
9:50 PM
they dont start from a maximum on the y axis
Cos(x) does but 1 + sin(x) doesnt
 
I came here not to praise Caesar but to bury him!
 
Ave Caesar
@0celo7 did you play ac2?
Because I just had a pretty cool idea
AC2 had the armour of brutus right? Imagine if you played as him during the relevant time
and assassinated Caesar
that shit would be cool
 
Yeah it would be
But we already had a Rome game
 
wait
50BC?
 
Headshotting people with the bow is so satisfying
 
9:54 PM
Julius caesar isn't dead yet
A timeskip of about 5 years and you'll be near caesar's assassination
Maybe they had that planned afterall?
 
Oh maybe he will be in it
Idk no spoilers pls
 
it aint spoilers dude
Its random guessin
Hang on
this is probably a really dumb question but
Take a polynomial centred on x
 
Centered?
 
yeah like
it's 0 at x = 0
i defined that terribly
Ignore that entire point actually
I just mean take a polynomial where all it's roots are at x = 0
so if you take any polynomial with an odd power in the leading term, it's just a cubic looking equation
and the gradient is constrained to be the same sign either side of x = 0 as the derivative's leading power will be even
So how do you add an infinite number of odd powered polynomials
and get a periodic function with varying gradient signs
 
@Phase so it’s just x^n?
 
10:01 PM
I guess Im confused why something like y = x - x^3/3! + x^5/5!... will always have all its roots at 0 for finite numbers of terms
but will be periodic and have nonzero roots for infinite terms
nah a sum of polynomials of odd powers of x
since function addition works by pointwise addition and all that
 
I honestly have no idea what you’re talking about.
 
Im confused why sin(x) is equal to an infinite number of the terms of the sum i gave above
but for any finite number of terms all it's roots are zero
wait
what the fuck
am I talking about
AAAAAAAAAAAAAAAA DELETE ME FROM SE
this is humiliating.
for some reason in my head I didn't register that the signs weren't all the same.
 
Does the Hamiltonian formalism actually give anything the Lagrangian formalism doesn't in the classical setting? Is it just a more convenient framework to consider?
@Phase Sounds like you might need to go to sleep my dude
 
I agree but I wont go to sleep yet
@0celo7 im tempted to get ACO now
You've tainted me
 
I just overclocked
Haven’t had to do that in a while
Alexandria destroys CPUs
 
10:12 PM
Yeah i just read
apparently its the DRM
it basically makes it so you're almost emulating large parts of the game
Which is why it's so resource hungry
Think I'll give ACO a pass for now. Maybe if they fix their DRM
 
Good god I’m doing 4Ghz on 6 cores and it’s using 90%
 
idek how to overclock safely
I'm a bit scared to try it, don't wanna fry my components especially because it's a laptop, and that makes replacing components a bit.. trickier
 
Hidden blade! Finally.
 
wow spoilers
Cheeky fuckers
"Our teams have optimised Assassin's Creed: Origins to run as smoothly as possible on various systems, but if you experience performance issues (for example low framerate, screen freezing for a very short time, action slowed down) the following info may help you understand the root cause of the issue and correct the situation."
 
what is it
What is the info
My game runs fine but I’ve got a beast rig and shouldn’t have to use 100%
 
10:37 PM
$L$ is lagrangian, $\frac{\partial}{\partial t}\frac{\partial L}{\partial \dot{q_i}}=\frac{\partial L}{\partial q_i}$. How?
 
im just annoyed they pretend its on the players fault
@user104729 if that equation is true it reflects that the path is an extrema of a functional
the functional in this case being the action of a path
iirc
 
@user104729 $\frac{d}{dt}$, not $\frac{\partial}{\partial t}$
 
Apologies, the total derivative appears
 
and to calculate this you have to take the Frechet derivative of the action
or the variation, as physicists say
 
Thank you, I'll look into that
 
10:45 PM
God
Anything rigorous is so terrifying to look at without 100% of the prereqs
I just googled Frechet derivative
 
If you don't know it (meaning anything), it is terrifying. If you know it, it is beyond trivial.
 
@Slereah you mean Gateaux
 
One of these yeah
whatever
the variational derivative
there's ANOTHER name for it but I forget
 
>french
>"Gateaux"
what a delicious derivative
 
11:07 PM
@0celo7 PVAL just came up with a construction that resolves the issue like a magic trick
 
11:32 PM
@BalarkaSen how do?
So?
 
@0celo7 We wanted to approximate -ydx + xdy on a perturbed nbhd of the circle by exact forms, yeah?
 
sounds right
 
We're doing this in the C^0 norm. So choose for a given $N > 0$ a $C^0$ isotopy $h_1$ of the unit circle such that $h_1(S^1)$ has length $> N$ wrt metric in $\Bbb R^2$
 
Ok
 
Define the volume from $\omega$ on $h_1(S^1)$ induced from $\Bbb R^2$
Notice that as $N \to \infty$, $\omega$ goes to $0$ in the $C^0$ norm
(Eg big circles have small volume forms - circle of radius r gets vol. form multiplied by 1/r^2)
@0celo7 I didn't mean $C^0$ isotopy, I meant $C^0$-small. It's small but increases length of the circle as much as it wants
(There exists such isotopies)
 
11:46 PM
I know what you meant.
Just make it wiggle.
 
OK great
 
Go on
 
Yep
So consider $(-ydx + xdy)/(x^2 + y^2) - \omega$
This integrates to zero along $h_1(S^1)$, because both of those forms integrate to $2\pi$
So it's an exact form in an nbhd $V_{h_t}$ of $h_1(S^1)$
Let's say it's $d\psi$. Fix a definite nbhd $U$ of $S^1$ and bump it up to $d\rho\psi$ for some bump function $\rho$ on $V_{h_t}$
 
Why is the integral of omega 2pi? Wouldn’t it be something involving N?
It should be the length of the perturbed circle, no?
 
Hmm, you're prolly right
well that's no good
I wanted $\omega$ to integrate to $2\pi$ but go to 0 in the C^0 norm
 
11:52 PM
I know. Maybe you can arrange it so that the other form has the same integral along the perturbed circle.
 
$N$ varies though
I wanted to take $N \to \infty$
I guess it's not entirely clear to me what form PV chose. I messaged him a while ago, let's see if he gets back
 
Is the actual proof of the approximation in EM too complicated to put into practice?
 
What is this btw?
Like what type of maths?
 
It's a corrugation trick @0celo7. I don't think it's too complicated but it seems it's only theoretically interesting
 
@Phase my water cooler is hot
This game is going to melt my PC
 
11:55 PM
stop playing it then ez
 
They interpolate between 2-plane distribution by a zig zag ladder trick
 
But no, realistically if you stop overclocking and just eat the shit it'll probably not melt your PC
 
It’s pretty damn good though
 
balarka pls wat is it I wanna google
 
11:56 PM
H principle
 
Oh ive watched this before
 
@BalarkaSen yeah I saw the neat pictures
 
ages ago
About like, the sum of certain properties being constant right?
Like the amount of 'going to the right' and 'going to the left'. It's been ages so that's probably far from what it's actually about.
Is this topology?
 
well its about turning the spheres inside out
yes it is
@0celo7 it gives things like existence of contact structures on open manifolds
sp00ks
 
My knowledge of topology goes as far as that really primative formula thing
V - E + F
 
11:58 PM
Euler characteristic is very good
 
Maths professor made a mini-puzzle thing once about the Topology of a level on Sonic
the one where you get all the big rings
and you go to the space where all the coloured balls are
 

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