i'd almost say maybe a lot of its damage is traded off for horizontal knockback so a big part of the fight is making sure you don't get tossed off the mountain
like maybe that just means you build a wall around where you'll be fighting but that's still depth, you know
would at least be really interesting if it's relevant to speedruns because building a two or three block wall for the fight may not be the best use of time, but maybe building some small pillars or something and positioning around them could work