« first day (98 days earlier)      last day (2628 days later) » 

Anonymous
03:12
7 messages moved to Trash
Anonymous
4 messages moved to Trash
Need to know beta is out
also thanks for the pin
@DJMcMayhem now I have your gf and megos wife to deal with :P
4 entries in my drawing
keep it up
 
2 hours later…
05:37
@Mego After much work, I think I finally understand what a neatly done factorio should look like. My first factories were total spaghetti, but I'm getting the hang of it now.
I came up with this:
You like?
@DJMcMayhem What da heck?
Isn't it beautiful?
Anonymous
05:51
@DJMcMayhem I get a 403 when trying to view that
@Mego ^
Anonymous
What the hell
@Mego Indeed
Anonymous
Wait isn't that the demo video base?
Uh, IDK.
I haven't watched a demo video
Anonymous
05:58
Hmm... It's definitely 0.15 based on the science packs
Anonymous
But that lab setup is bad - it looks like any given lab only gets 4/6 packs
06:09
XD @DJMcMayhem ^
Anonymous
I'm assuming that DJ is trolling us and this isn't his actual base
Aww
I've only been able to play a very small amount of Factorio on a friend's computer
This is going to change once I get paid on Friday.
Anonymous
The Hive welcomes you
(If anyone wants to buy me a copy of factorio I super promise to pay them back in a few days)
@Mego Hey, I could use some help with something if you're available
Anonymous
06:22
@DJMcMayhem Sure, what's up?
Anonymous
I'm just brewing some coffee right now
How can I use inserters (specifically stack) to load both sides of a belt quickly?
Haha, nice
Anonymous
@DJMcMayhem For a train station?
@Mego Who makes coffee at past 12
06:24
I guess it just occurred to me now I could unload on both sides
Anonymous
I usually unload onto 8 belts (4 on each side of the train), then use sideloading and a balancer to make 4 dual-lane balanced belts
@Pavel An insomniac.
Anonymous
@Pavel Engineers
Insomniac engineers.
Anonymous
aka someone who can't figure out why SQLAlchemy is being such a shmuck
06:25
@El'endiaStarman See I wonder if this is where the insomnia comes from
I don't have a balancer
I'm still pre-blue
@Mego Because SQL in general is kinda crap.
Anonymous
@DJMcMayhem Balancers are pretty easy
Anonymous
For nice numbers, at least
Anonymous
4-to-4 is really simple
06:29
Is there a better way to split a stream of resources heading down a belt than feeding the resources into a storage box and having two inserters taking from the box simultaneously?
Anonymous
4-to-4 is just splitters on left and right -> splitters on outside and inside -> splitters on left and right
Anonymous
@Pavel Splitters
@Mego Do those get unlocked early on?
Anonymous
@Pavel Very. Logistics 1.
Anonymous
The second tech that you research :P
06:36
@Mego In the PPCG server, you made (grenade/turret/piercing bullet)*3 for 5 gray science.
Is that really right?
Anonymous
And each tier of Logistics gives you a new splitter that has the same speed as the belts that the research also unlocks
I feel like I don't have enough turrets
Anonymous
@DJMcMayhem I didn't make military science
Anonymous
Well, I did, but it got replaced I think
Anonymous
06:36
I was working on blue with Lemon
@Mego Well then. I'm bad.
So how much do I need for 5 gray science?
Anonymous
It looks like 2:4:4 ammo/nades/turrets should work for 5
Anonymous
I'm not 100% confident in my math, though
Ugh
I'm doing 3:3:3
06:39
How much less intresting is Factorio if I play in peacful?
IMO, it's way better
I'm playing peaceful now
I don't really want to deal with aliens destroying my stuff but it would be annoying if like half of what you can make is for combat.
@Mego Tada!
Anonymous
Peaceful is good for learning the ropes, but I think that having aggressive biters really pushes you to build well and not AFK
That iron line on the left is from a train
I've never had trains like this before
06:41
@Mego How far can you get before they start attacking you?
Anonymous
@DJMcMayhem You'll want 1 regular ammo assembler per piercing ammo assembler
Wait, why is ammo being assembled on a peacful world?
Anonymous
@Pavel It depends on how far away they are (i.e. how large you make your starting area) and how much pollution you make
Anonymous
Biters start attacking once your pollution cloud hits them
@Mego Are you suuuure. Cause they really all seem to be running at max capacity
06:43
Do they stop attacking if you stop making pollution?
Wait, nevermind
I can't say that yet, just a sec
Anonymous
@Pavel You need ammo for military science, which is required for a lot of mid-to-end-game tech, which is required even if you don't fight biters
Anonymous
@Pavel Nope. They don't stop attacking until you kill them. However, only nests within your pollution cloud will attack you, so you don't have to deal with a giant army unless you make a huge pollution cloud without clearing out nests
The pollution doesn't expand on it's own the way actual air pollution expands outward, does it?
I might play on non-peaceful and try to be as conservative as humanly possible about using coal.
@Mego bullets take 1 second, piercing bullets take 3...
Anonymous
06:49
@DJMcMayhem Whoops, you're right. I was looking at my setup, and I neglected to consider that I have 10 grey science assemblers going.
07:27
@Mego I just maxed out red/green/gray, 5/6/5.
I'm so happy right now
I've never been able to keep up with that before
Now I just need to pump some blue in
Anonymous
Blue is hard because of the steel requirement
I've learned my lesson, and this time I'm not gonna do it from the same iron/copper source
Anonymous
I usually try to tap every iron patch in my starting area for blue+
Anonymous
Which is much more difficult on a ribbon world lol
Anonymous
12:02
New favorite solar blueprint: factorioprints.com/view/-KzikrhimQ4d2sntxvn0
14:21
Petition to rename the room PPCG-Factorio ;-)
Anonymous
Petition denied. Allegedly, other games than Factorio exist (though I'm not convinced).
Anonymous
Factorio 0.16 is live!
Anonymous
14:39
Man... I was making so much progress on my ribbon world
Anonymous
Time to start over :P
You can't migrate worlds?
Anonymous
You can, but I'd rather start fresh because of the early-game improvements
Anonymous
Like more iron patches, more spread-out patches, richer patches, and less blamming trees everywhere
I must admit that was the most tedious aspect of the one game I've played -- lumberjacking an entire forest just to build a wall through it.
Anonymous
14:44
That's the most American thing I've heard in a long time
I did splurge on steel tools for that
Anonymous
I splurged on poison capsules and flamethrower ammo
15:47
@Mego I can't get it to update...
:(
Anonymous
@DJMcMayhem Go to properties (in steam), enable the beta
ooooh
Thanks
Anonymous
Glad to help ruin your productivity :D
@Mego What are you talking about? My factory is doing really well, and with the new features from 0.16, It'll be more productive than ev... Oh. You mean IRL. Yeah, I gave up on that weeks ago
Wow. I made a new map just to check out the new map generation, and I stumbled on a 3.5M copper vein. That's the largest vein I've ever seen of any ore
16:04
there's one change that's also significant IMO
"Removed Assembling machine 1 from the production science pack."
that and the belt optimizations.
Anonymous
@NathanMerrill Yep, another reason why I want to start over :P
Hahaha, this is great: "The real question is what version will be out when I get home in 10 hours."
@Mego really? I totally think that grey is harder than blue. I generally setup steel way early because of all of the really useful stuff it gives you (power poles, axe, furnaces)
Anonymous
16:20
@NathanMerrill Once you get to blue, the difficulty ramps up. It can be difficult to produce enough steel to have a respectable amount of blue going.
Anonymous
@NathanMerrill My bet is on 0.16.5
@Mego do you have dedicated iron furnaces for your steel?
because that made a huge difference in the "ease-of-steel" for me.
instead of killing my existing iron production, I go directly from iron ore to steel in a single line
Anonymous
@NathanMerrill I do, but then you run into iron ore shortages. It's a real problem when there are only two iron patches you can reasonably reach (thanks 0.15 ribbon world).
yeah. those initial iron patches are often quite small
that said grey science is also iron-heavy
I'd argue that whether you go grey or blue first, you'll generally have to setup a new patch after finishing it
Anonymous
I set up a new patch just in time for my original patch to run dry :(
16:25
that said, the biggest reason I don't like grey science? Coal
I hate belting it to my assemblers
it feels so wrong to have coal in my lines
Anonymous
Grey science, boilers, and plastic are the only reason I have coal on my belts after I get electric furnaces
you mass-assemble boilers?
I'd only do that in a lazy bastard run through
oh, ignore me
-.-
Anonymous
Lol no
Anonymous
I didn't even mass-assemble boilers for LB - I just made 10 in an assembler and said "good enough"
yeah.
I had a couple of assemblers lying around the base for just that reason
Anonymous
16:29
The biggest change I'm excited about is the buffer chests
Anonymous
They open up a whole new world of possibilities for highly-modular designs
by modular, do you mean the practice of keeping distinct robo networks?
if so, I don't see it
like, I agree, they are great, I just don't see how they specifically help with modularity
Anonymous
Buffer chests allow you to have large robo networks and still maintain modularity
Anonymous
You can use them to make pseudo-mini-networks within a larger network
lets say you have a buffer chest with a bunch of solar panels and stuff
and its right next to where you want to build solar stuff
if you make that request, you're still going to have a gazillion robots flying from the other end of the map to pick up the solar panels
Anonymous
16:33
Look at it like this:
that said, they might end up quitting faster (as the solar stuff would be built faster by closer robots)
Anonymous
In 0.15, the way to do modular designs was with a bunch of small logistic networks that transferred their inputs and outputs via belts and/or trains
Anonymous
Say you have 3 networks: a main network, a network for making steel, and a network for making red science
Anonymous
You'd transfer iron to the steel network to turn it into steel. But now that iron isn't accessable anywhere else - the red science network can't use it. If steel production backs up, that iron is essentially gone (unless you do circuit shenanigans to move it back to the main network when things clog up).
Anonymous
With 0.16, you can use buffer chests and one large network to solve that problem
Anonymous
16:37
You get your iron from the same network and put it in buffer chests that feed the furnaces
Anonymous
So if steel production clogs up, your bots can still grab the iron from the buffer chests to use elsewhere - no fancy circuit shenanigans needed
Anonymous
Also it's useful for stuff like belts: whereas before you'd do yellow belt assembler -> provider chest -> red belt assembler -> provider chest -> blue belt assembler -> provider chest (and then have problems where you want the belts available to the logistic network, but you also want to keep a certain amount in the chests to use for upgrading to higher tiers of belts). Now you can use buffer chests instead of provider chests.
Anonymous
Ninja addition (wasn't in patch notes): nuclear fuel. Makes vehicles (cars, tanks, trains) go even faster than rocket fuel, and has more energy density.
Anonymous
Also 1.21 GJ
@Mego Love that reference.
 
3 hours later…
 
2 hours later…
21:32
@Mego @NathanMerrill, do biters do pathfinding? that accounts for walls and such? If so, would they chose to attack through a hole in the wall even if it's further away?
> Fixed that when biters were attacked but couldn't find a path to the attacker, they would stoically accept their fate.
21:51
I still hate getting over it
Another Factorio question: how long does it usually take for experimental releases (like 0.16) to become actual releases?
2 days to how long do you have to live?
@El'endiaStarman yes to both
it depends on how far away, though
its rather effective to wrap your turrets in walls with a gap at the back
XXXX
XTTX
X  X
@El'endiaStarman I don't know. I've always played on experimental :)
Yeah, makes sense. Seems to me that it would also work to surround large portions of infrastructure and leave a gap with a corridor lined by turrets.
There's also another wall-placement technique that was useful, but was more dependent on a bug IIRC
but basically, you would put walls in an X pattern
X X X
 X X
X X X
they would really struggle getting through that
as to whether that still works, I have no idea
22:59
Hi
@Mego I picked up factorio a while back, but I didn't get too far into it yet. I wasn't sure whether I should play on a peaceful map or not
@EricTressler I'd recommend it for your first time
biters are an important part of the gameplay: providing motive to progress and a large portion of the tech tree is dedicated to warfare
I started on peaceful after the tutorial, because as far as I could tell the aliens were just a recurring nuisance. I only just built a research lab, though
that said, I generally play on peaceful, and the game is plenty fun on peaceful
biters evolve and get harder
Well, I was about to say
when you set it to peaceful, you're exposed to the "biter evolution" and other similar sliders
right. Biters will still exist, but won't actively attack your base
23:07
@NathanMerrill Do you know much about the inner workings of Steam? I'm trying to find the answer to something
not really, but shoot
I have a game that's about to go on sale, and I want to give away copies. I want to know whether copies that I buy and gift to people still flag the reviews as "this person received a copy for free" or not.
don't think so
Ok. I think that giving out review copies that aren't actually for review is not kosher. But, my game is going to be <1$, and I thought I might buy ~20 copies to give out to people here who are interested.
23:10
@EricTressler interested :P
@NathanMerrill okay, thanks
@Christopher2EZ4RTZ have you seen it already?
@EricTressler no :P
I would look at it
Well, since it's going to cost me at least a pittance per copy, at least take a look and make sure you'll play it first :-p If so, then sure.
can i get a link?
and I would be happy to review it for you :P
23:15
I would play it
Well, if I give you a copy, you should probably check the box, and then your review won't count. But nevertheless... okay, when the winter sale starts, I'll bring it back up in here.
I would check the box
@EricTressler I think I'd play that on my phone, but not on my computer
I really like logic puzzles, but if I'm already on my computer, there are a gazillion other things I could do
@NathanMerrill too bad, I don't have a mobile port. It's something I've considered, but it would be a pretty big undertaking
23:18
what is it built on?
@EricTressler add me on steam username: Lowly Herald
plain old Java
Alright, adding in a sec. I was offline, for dark souls
23:20
@EricTressler oh really? what library for the graphics?
@NathanMerrill awt
wait, swing?
@EricTressler Minesweeper but with much more variation in "grids"?
how old is this?
It's new, and yes, it's swing
@El'endiaStarman More variation in the grids, and a couple of other types of "long-range" hints, and also very difficult
23:21
I thought that JavaFX was better in every respect.
@NathanMerrill I think it may be, but I learned how to do this as I went. I'm a mathematician. I went into it knowing a lot about the algorithms I'd need to build the puzzles, and very little about application development
@EricTressler Yeah, I particularly like the use of different tile sizes.
Anyway, it turned out fine, though it does use a lot more CPU than it seems like it should. I'm pretty happy with it.
ah, makes sense. JavaFX is far newer (which means less tutorials and stack overflow posts often use swing)
@El'endiaStarman Would you like a copy? I'm trying to get it out there for more people to try it, and hopefully mention it to others :)
23:24
I don't think porting your app to android would be terribly difficult.
JavaFX is well-integrated into the Android world, and awt and javafx are really similar (in many spots its a 1-to-1)
@Christopher2EZ4RTZ I can't find you on Steam, try adding me instead? My username is Tudwell
@EricTressler Unfortunately, I don't find Minesweeper-style games interesting. I probably wouldn't play it much.
@NathanMerrill I think on the larger puzzles (with smaller tiles), it would be prohibitively irritating to play
@El'endiaStarman that's fair
23:27
@EricTressler possibly? Pinch zoom solves the problem of "I can't touch this reliably", but if you need to see large distances, then yeah, that'd be annoying
I mean, it depends on how much zooming there would be
I think that it would be a problem, unfortunately. I could design a version of the game that limits board sizes so that zooming won't be necessary
@Christopher2EZ4RTZ I think you must have added another tudwell, I didn't get anything. I just searched, and there's another one out there, surprisingly.
@EricTressler opps
the turtle?
yeah, that's not me
ok
hebypojken?
@EricTressler hm, ok. Out of curiousty, have you used this game before?
23:31
nope. I found you; I think maybe I have privacy settings that don't list me
you can set the size of the generated puzzles, and they can get quite dense
@NathanMerrill yes, I have. I play Towers and Unequal a lot, on my ride to work :)
But minesweeper on there is not like my game.
oh, I know
@EricTressler I like both of those a lot. Towers though can get really tough on big sizes
I play them both on the highest non-custom difficulty
that's about the right length for my commute.
23:34
I rather like galaxies as well
my favorite is coming across galaxies of obscure shapes
It's actually something I've been thinking about as a research topic. Most of these games probably quickly reduce to SAT, and I don't know whether they have individual solvers built in, or one big DPLL SAT solver that deals with all of them
But, I've noticed that even on the hardest difficulty, Tents is never very hard, etc; some of the games seem fundamentally easier than the others
yeah. Even if there isn't one big solver, I guarantee there's a lot of shared code
I'd like to know if there's a way to explain why by converting them to SAT instances. Anyway, I have never played galaxies; I'll give it a try
@EricTressler tents?
oh, I found it
That might not be the name, it's the one with the trees and the tents
23:36
yeah, I think I've played that once?
Do you prefer the "<" or the "|" of unequal better?
I play one for a while, then get sick of it, and play the other for a while. I can never conclusively decide
@EricTressler not to rush you or anything but i just added you as a friend and i am waiting around for somones code, i could start downloading it
Those are the two I've settled on. I played way too much sudoku in the past to be interested, and the Hashi implementation in that app is just not very good
@Christopher2EZ4RTZ I'm going to wait until the winter sale starts in a couple of days to buy/gift copies
@EricTressler I agree with the implementation issues. It was way too easy
23:39
@EricTressler ok sounds good
i mean if you gave me a copy as a review copy (free for you) I will actually provide a review so it is ethical
@NathanMerrill that was interesting, though; you named the one game I play pretty much every day on my phone
@EricTressler I don't think its by chance. The puzzle you posted above feels very similar to the puzzles found on the app
@NathanMerrill Fair enough
@Christopher2EZ4RTZ I think the review copies are supposed to be for more traditional press, and not for Steam reviews. It's a little hard for me to parse the language in the Steam developer documentation
but to be on the safe side, I'll just wait
ok sounds fine
@EricTressler click the link on my pinned comment
@Christopher2EZ4RTZ hah... no, thanks, I have enough frustration in my life. Also, there are students around, they should get your free copies
23:51
@EricTressler this looks like my jam, I'll just buy it. :)
@EricTressler :P
@MartinEnder martin the MVP
@MartinEnder Thanks. There's a chat/support room for it, if you get stuck. It is lightly occupied, sometimes.
how long did it take to make? (I guess the split between building the engine and designing all the puzzles would be interesting)
It took about 3 months of pretty solid work, about equally divided between those 2 tasks. 3 months at ~30 hours a week, I would guess?
And then quite a bit of time in updates and other things after it was "finished"
oh wow, did you actually take time off to work on that, or did you do those 30 hours on top of another job?
23:55
That's on top of my normal job, but there are weekends. It wasn't so bad, I enjoyed most of it.
yeah, I'm sure the enjoyment part helps a lot :)
anyway, that's great. congrats on the determination to see such a project to the end!
The core solver/generator code was a lot of fun, too. Thanks!

« first day (98 days earlier)      last day (2628 days later) »