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18:57
@Hohmannfan how's it going?
School has started :)
Is it something that I can try to finish before sept 11?
oh, no, i just wanted to know what you think
is this your senior year?
It is the second one of three years.
oh. that i didn't expect.
in my mind you are practically in university already.
Nope, just started with physics earlier today.
19:04
are you back at your grandpa's place?
is the physics course challenging enough for you?
i'm going to take that as a 'no'.
About Moonwards: I have been playing a lot around with canvas, and I am starting to get comfortable with it. If you wish, I can make some small interactive thingy for the learn page in a couple of weeks. Anything specific that could be nice to have?
19:11
hmmm
About school: In the first year, everybody here gets the same basic courses. I made some modifications: 1. I speak a language that has only about 500 native speakers. That one is pretty obvious to fit into the schedule. 2. Math. I really needed it. 3. By chance, it was barely possible to cram in chemistry too. Then my schedule was stuffed. That is why I am starting with physics now.
wow, learning a language with 500 native speakers...
are you improving your knowledge of it, or is this like a writing class?
does everyone on your island speak Sami?
No, just me and my sister and brother.
sounds like you should be teaching that course :P
If something can potentially move my focus away from Moonwards sometime in the future, it is if some big project related to my language turns up. Then it has priority.
19:17
is it structurally similar to many other languages?
It is related to Finish and Hungarian, but not very close to them.
Speaking it is like functional programming in my opinion.
it does sound worth preserving. i am not sure why, but losing whole languages does sound like a bad idea.
When you delete a language, there is no recycle bin to restore it from. I do not want that to happen.
related to the whole Moonwards project - i am only slowly really understanding exactly how much work it would take to make it what i think it needs to be in order to matter.
you are learning skills that are useful to you anyhow, and i am sure it is valuable to understand the guts of what you are doing, even if you use a game engine in the end to do most things for you.
Sound correct to me. That is a good deal on my end.
19:26
i am thinking maybe that is what will happen - your code for the basic environment would be taken over by the game engine, it would need to be ported.
Porting is usually easier than writing from scratch, so I am most certainly not causing any harm by starting to develop something.
no, you certainly aren't. the important thing to me is that you feel that way. because this thing keeps getting more complicated.
On the other hand, you get something YHNIWYG. (You-have-no-idea-what-you-get).
that's reality for you :)
i hardly know how to spend my time these days. finish models? fix models? research the design? learn drupal? learn blend4web? learn a bit of webgl? fix the website? write a blog entry? reply to email? pursue input from experts?
since you set a date of the end of the year (more or less) to have a basic environment, i want to have the skills to evaluate where to go from there by then. that sounds doable.
The Apollo program did something similar :)
19:33
:D
i have decided to try to make a video of a flythrough of the hab i'm finishing right now ready before sept 11
That sounds like some heavy 3d rendering.
i have a pretty good card, and the work i've been doing for the last several weeks has been largely to make it a much smaller file while looking much better
if you have time to make a canvas, maybe you could either do up the radiation dose script for the radiation blind somehow, or maybe do something about the skyhook tether idea.
Yeah, I can make some interactive tether thing, instead of just an animation.
the fact it doesn't rotate anymore helps, right?
Perhaps, but the rotation is not really a problem for simulation.
19:40
sure. so, this isn't a calculator in any way, it's a simulation?
My first thought here is to make a simulation showing the tether, with adjustable controls to view different types.
that sounds good.
(The calculators on the page as for now are a little outdated in an UI sense, they where learning projects learning basic JS and HTML.)
they have value though
but i agree, to draw an audience, much better to make them more graphical
I can play around with the learn page, right? If you do not like something, you just not publish it.
19:43
oh, absolutely. consider it yours.
i am learning how to collaborate, you are learning how to make things, it is all very up in the air.
at some point, to make something good we will need to figure out how to work closely together on the same thing at the same time :)
be we aren't there yet.
actually, maybe it would be a good idea to give you the password to the official site, so you can update on your own.
that way you can look around how DreamHost organizes things, and see what tools there are and such
Do you have any safe communication channels for such a thing?
can i use your regular email?
Probably, but please wait and think at least a week before you give me a password. Think it through.
I mean, I do not need a password to contribute content.
passwords can be changed. i own that site, my name is on the contract. if you changed it on me, i could have it changed again.
Yeah, but you know, I am a stranger on the interwebs :)
19:52
well, trust has to start somewhere :P
especially when it saves labor...
I honestly do not really know how much labour it is to push updates to the live site. I maintained a school website once, but that was pretty different.
it is very little labor, i just have to remember to do it.
However, there are things like the forum.
i guess that's it, just the forum... but if my feeling about this is right, and the right thing to do is move to a CMS, you having access to that control panel will be necessary.
OK, then I dive a little into some scripts now, and eat some food. Have a nice evening!
you too Hoh :)
20:18
Food, done. Next, script. That sub-orbital calculator is horrible, right? It should be click and drag, not type in coordinates.
20:28
if people are to play with it, yeah, i think that is needed
20:40
By the way, I wrote horrible code back then.
hey, i write way worse. i have just abandoned javascript, i don't have time right now.
21:33
@kimholder Here is a preview. Just download and unpack it. I am going to try to combine it with the learn page now.
oh, that looks good
Nothing failed? The click and drag thing works?
well, no...
i didn't know it was supposed to work
Wait, it is not click and drag, it is click and move.
What happens for you if you click at one of the red markers, release the mouse button, and then move around?
oh yeah - that works
21:44
Then the rest is css :)
What is most intuitive? Changing the behaviour from select and move to click and drag is literary just changing onclick to onmousedown.
um, i think mobiles handle dragging better, so aside from a subtle difference in what is most intuitive, it would probably work better on mobiles.
OK. Then I am starting to integrate it now.
22:44
(In Firefox at least)
(and Midori)
Can you test it with Chrome?
It works, but the image doesn't load until i click on one of the cross marks.
Are you sure? The image should not load before the GeoGebra applet below has loaded completely. It may just take some time.
i let it take its time this time, but the image didn't show up until i clicked a marker.
22:59
Uhuh, the behaviour is a little different across browsers then :(
BTW, does the GeoGebra thing load both at the gh-pages site and moonwards.com?
yep
you have looked at more browsers than i have, have you seen any where the menu gets very bad?
Lynx :P
mm. i can't really be bothered to fix it, i've looked at it once or twice and don't really know what to do
Wait, it is even good in Lynx. I actually checked now.
Spencer, that webmaster guy, says it breaks down on some phones according to his emulator
at any rate, just asking
23:04
Testing on my phone now...
(Yandex browser on android)
Yep, looks good.
you really like this yandex ecosystem, i'll have to try it one day
Meh, it is just like Google, but not Google. Not a lot of differences.
So then, Moonwards is OK in Firefox, Chrome, Midori, Dillo, Lynx, Yandex(mobile) and Tor.
Of the big browsers, there are only Safari, Edge, IE and Opera left to test.
So nothing to worry about.
;]
my sentiments exactly...
i have tested IE on hubby's machine, it's fine
and i sort of take safari for granted since it works on firefox
i tend to not check, because if i find something, then i have to do something about it :P
That sounds... erhm... like a good idea....
23:31
it just seems more important to produce more content than to troubleshoot layout problems on different browsers
because that always ends up taking me a lot of time
if it is functional, i'd rather just leave it

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