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00:02
hi mr @Pedro :)
Hey @Ted!
00:21
hi Demonark
@SimplyBeautifulArt The cup is twice as large as it needs to be
@AkivaWeinberger Can I call that a conservative statement?
heya DogAteMy, SBA.
My answer appeared on the queue for low quality answers and I was rebuked by a reviewer, lol.
Oh well, I think the algorithm for determining such posts is quite bad and might as well be done away with.
Way to go, Jasper!
Link to it and let me be the judge.
00:31
It's nothing to judge, just a silly thing, lol, so I won't bother. =)
How is the semi unretirement?
Then don't bother bitching about it?
I guess you are still teaching some classes?
Oh OK then, no more bitching. =)
I'm going to teach one high school class at a super-math high school which is enrichment for the kiddies.
What is supermath? LOL
But it's all a universal curriculum, with universal lesson plans, homework, tests, etc. I've never quite taught in such a situation, but I'm looking forward to being in the classroom.
00:32
It must be mathoverflowoverflow, lol.
It's Art of Problem Solving. Mostly on-line students all over. Google it.
But they have a few actual schools, and they're opening a new one in San Diego in a month.
Ah, OK. But the term supermath sounds a little pretentious, which sounds like your favourite word obnoxious.
Oh right! AOPS!
Well, they teach essentially only math. That's what I was referring to.
00:33
In fact, earlier today I used the word obnoxious in the other chat room.
If anyone has experience with AOPS and would like to answer this meta question, please do.
I learnt the word from you, lol.
It's a common English word :)
Im building a game and am trying to figure out how to distribute velocities between two circular objects
SBA, what does that post have to do with AoPS?
00:35
from my physics lessons, i know you can use the momentum equation, mu+mu = mv+mv
@Tobi: You want to conserve momentum, energy, and angular momentum, assuming no inelastic collisions occur (and there are no external forces/torques).
@JasperLoy What's your native language?
@TedShifrin Wow, I didn't know your physics is so good, lol.
looooooooooool
@AkivaWeinberger English and Chinese.
00:36
mv^2 = mu^2 right
I had a fabulous freshman physics course in college, Jasper. And I love that stuff.
Different m's, @Tobi? And remember that velocities are vectors.
I did take a few physics courses in college but I have forgotten everything including Newton's Laws, lol.
I still remember the laws
In my multivariable math course I did several lectures that were mostly physics.
So, conserve energy and momentum?
at the moment im only conserving momentum
The initially moving object stops, and the still object then moves at a proportionate velocity
00:38
I am trying to conserve money, lol.
and it breaks down when theyre both moviing
Theres a constant deceleration for all objects on the surface
I did calculation and everything cancelled out
to Mu = acceleration
where mu is coefficient of friction
That's a standard collision problem, Tobi. Use conservation of both momentum and energy.
but it doesnt take into account velocity
coefficient of friction where? ... then no conservation of energy
yeah the math is completely off
00:40
pages @Semiclassic
heres what it looks like at the moment
One component of velocity gets to 0 before the other
so it looks weird
it goes from diagonal to vertical/horizontal
So usually the collision won't make one stop. Have you figured out when that happens?
instead of decelerating each component seperately, should I turn the velocities into one (pythagorus) and decelerate that?
I think you should first solve this with no friction.
i remember there are different types of collisions from my physics course
00:43
collisions are tricky to model if memory serves.
depending on the relative weights
Hey you. Thanks for responding to the page :)
theres the collision where they stick together and move as one
theres the one where a smaller object rebounds
yeah, elastic vs. inelastic.
00:44
and where it loses all and the other gains all
@Semiclassical Especially boy-girl collisions.
imagine i didnt take physics
id be so lost
Imagine you also knew no math. Why would you be doing such a project?
to make money
joke to consolidate knowledge
more generally there's the so-called coefficient of restitution. if it equals 1, same kinetic energy goes in as comes out.
00:45
building a mini graphics library
yeah im using coefficient of friction
@Tobi Then you should join the game Wheel of Fortune.
prob the same thing, but different name over there
its from 0-1 as my teacher said
No, those are different things, Tobi. Go read.
oh ok
yeah, coefficient of restitution is different.
I would definitely suggest doing as Ted said re: doing this without friction first.
00:47
@JasperLoy Wow, that's still a thing? I wonder how long its been going
they would bob infinitely
@SimplyBeautifulArt I don't know. The last time I watched it was years ago, lol.
Um, no, Tobi.
the friction is the only thing slowing them down
How's it going everybody?
00:49
Hi chat
for the same material, is the frictional deceleration constant?
@Daminark it seems we enter at the same time
Yeah, weird
@EricSilva Maybe the two of you are one, lol.
Fr = mu* m* g = m * a => a = mu * g => a proportional to mu
00:50
Tobi: If two you have two balls of identical mass and no friction, when the collision occurs, if it's elastic, one will stop and the other will move.
Eric and Demonark are definitely hanging around too much.
Ah crap Jasper is on to m... To u... Wait hold on no what are you talking about?
Yeah I've been on here way too much lately
They are talking about momentum.
@Jasper: They definitely look very different and have totally different mathematical taste.
@Ted it seems like at any given time I'm doing something very excessively, I started getting on here right after my Undertale craze began to subside
00:51
You're just tired of my asking if you've solved the geometry problems, @EricSilva :P
I looked at the restitution thingy, so its the ratio of relative velocity before and after collision???
I couldn't be doing work RN even if I wanted to
@TedShifrin Talking about taste, I am trying to be vegetarian now.
@Tobi According to momentum, you should be able to get V's in terms of t's, and using a = dV/dt, get a differential equation.
So I feel no guilt
00:51
I'll never do that, Jasper. But my sister is vegan.
@Ted probably
whats the standard way to distribute the velocities of the discs, in 2 dimensions?
Simply: You don't need no stinkin' differential equations.
I've made a lot of headway trying to decipher Bryant lately though!
@TedShifrin Ah, I know of some people who are vegans. But vegetarianism is a good first step towards veganism =)
00:52
So at least there's that
@tobi that's problematic, if memory serves.
OH cool, Eric. I haven't even looked cuz you haven't warned me.
Also @Eric was dynamics a train wreck today?
I wasn't there @Daminark
@Jasper: I have no desire to do either, but I'm not gluttonous re meat (unlike most Americans, who also kill themselves with unhealthful prepared foods).
00:53
if it's an elastic collision, then it depends on where the two disks collide.
Demonark, you're not supposed to be skipping classes.
I was in Logan square cause I had a reservation at a really nice macanese restaurant
@TedShifrin Yes, Americans are like one of the fattest people on earth lol
Schlag gave me permission to leave due to this RTG
NO arguments from me, Jasper.
00:54
I'm in Indiana right now
ohhh ... are you at ND now, Demonark?
if one in motion hits another identical one at rest head on, then one will come to rest and the other one one will be left moving (b/c hey that's basically a 1D collision)
Ah, cool.
Ah yeah the topology thing
Say hi to my friends at ND, Demonark.
00:54
I am, it's been pretty fun
if its elastic, does one always stop?
Who are your friends?
cries
Are they both moving before the collision?
00:55
if it's head on, with one at rest initially and both identical, yes.
but that's the exception, alas.
if its elastic, can I use m1u1+m2u2=m1v2+m2v2?
sure, if you realize that those u's and v's are vectors.
im currently storing my velocities in vector form
but how do i know the final velocities, if i was given one final velocity, i could find the other
@Ted I'll basically be ready to talk about Bryant after this weekend
eh, if you've got an elastic collision, then you've got another condition (energy conservation) as well.
00:57
angle?
Demonark, Nancy Stanton (complex geometry) I've known since my freshman year in college. She knows me well. The others I know seem to have disappeared. Larry Taylor (topology) probably won't remember me. Brian Smyth might remember me. Andy Putman I know via friends on FB, but we've never met.
Whoa, OK, Eric. Which sections should I look at carefully?
Semiclassic: I mentioned that first thing.
I'll tell you when I have it in front of me, I'm in the car atm
I hope you're not chatting whilst driving.
Oh no I'm in a taxi
00:58
Who takes taxis these days?
Eric does
What was that, @PVAL?
I would never drive in Chicago tbh
I've driven in Chicago.
how do they calculate it?
these are only head on
It was raining pretty hard so I took the first thing I was presented with
LOL ... I was never so rich in grad school. I walked in the rain.
I don't like driving in big cities
Don't try CA, then, Eric.
00:59
@tobi go to the Advanced tab
Schlag is the source of my disposable income
Figures, given the name :)
Schlag = cream
I may not look at Bryant tonight though, I have to prep a gmt lecture for tomorrow on some hard Theorems
this 2 complikate omgggg
01:00
Sure. Just let me know so I can do a few hours of homework.
Oh I remember seeing this one thing about him
17 mins ago, by Semiclassical
collisions are tricky to model if memory serves.
omg @Semiclassical the advanced tab is exactly what i need
A fun side-note, you can obtain some sort of value for that series at $x\ne0$ using the Gamma function:
$$\sum_{n=0}^\infty x^nn!=\int_0^\infty\sum_{n=0}^\infty x^nt^ne^{-t}~\mathrm dt = \int_0^\infty\frac{e^{-t}}{1-xt} = \frac{e^{-1/x}}x\operatorname{Ei}(1/x)$$
However, the funny thing is that this is by no means an analytic continuation... so what is it?
01:01
@Ted I I needed to post a picture as a comment. So I posted it here and linked it.
Demonark: You saw my list of names?
yeah, they've got some really nice apps there.
The picture is supposed to show the answer to this question math.stackexchange.com/questions/2380035/… doesn't work.
Kaffee mit Schlag, aber natürlich
01:02
Assuming the integral and summation change is necessary to make any sense of that sum.
Yeah I saw, I'll try to find people tomorrow after the talks
cool, Demonark. Nancy will freak out if you find her. :)
She's a bit stiff at first but really a nice person.
I haven't seen her in decades and decades.
This is summer, so probably most people won't be around.
I will say that Andy Putman spoke today
A bit on covers, representations, and homology
@Semiclassical what can I read to build the advanced tab
I was just wondering that myself.
01:06
@Ted I had this amazing skirt steak today, with some twice cooked plantains in a chimichurri sauce
Changed my life tbh
LOL @changed my life.
They may not have it online, tbh.
I don't eat much beef, but I do love chimichurri.
And probably the best Portuguese egg tarts I've had in my life
And I've had them in Portugal
I don't know the Portuguese version, but I'm not a fan of those in general
01:07
I love em but they're like a childhood snack
So lots of nostalgia there
Yeah, I get it ... I don't much like flan or crème brulée either.
@tobi This looks like a pretty good summary of 2D collision simulation stuff : gamedevelopment.tutsplus.com/tutorials/…
jesus christ
i hate reading
get over that!
@Ted my mothers flan could win you over guaranteed
Bob
Bob
01:10
I recently tired to ask a question on StackOverFlow and it says that I need to login in to ask a question. I logined in and it says that I have asked too many bad questions so I cannot longer ask questions. It also says that I did not ask any questions. Any ideas?
I'm dubious, Eric, but I'm open to the bribe.
A friend of mine once drove four hours just to have some
In portuguese we call it Pudim
Hi. Given any definite integral in $[a,b]$ if we make the subt $u = x(x-a-b)$ then we can prove all integrals are zero.
OO
Eric, I had friends who drove several hours to have dinner at my house, so I don't buy that one :P
Yeah, @Topologicalife, but it's garbage.
:P food is the great uniter I guess
01:14
Or $\int_{-1}^1 x^2\mathrm{d}x$ into the subt $u = x^2$ :D
puts @Topologicalife on ignore
:D :D :D
my mom also makes a mean mango mousse
to die for
Now that I will die for.
I just was explaining the 'horse paradox' to some friends.
I tried and tried but they didn't understand it. Now they believe all horses are red.
01:15
All of mine are purple. Damn.
Isn't induction great?
the mangoes produced on my moms tree are honestly magical
I've never had any that managed to match the flavor
Oh yeah my calc prof used that to mess with us when we were first learning induction
OK, I'm on my way. Tell me when/where to make reservations.
ahahhaah
Also he gave us this one paradox which messed me up
Like, you have a right triangle
Side lengths 1,1, root 2
01:17
"Like"?
Or I can be rich: $$1$ = 100c= (10c)2= (0.1$)2= 0.01$= 1c$$
But if you try to approach the hypotenuse via stairs, you'd get a length of 2
Oh, right. That's the standard thing people don't understand about integrals.
In engineering notation, $ds\ne dx$.
isn't that because the convergence isn't in $C^{1}$
the length functional isn't continuous in $C^{0}$
It's not even Lipschitz.
Right, uniform convergence doesn't solve everything. Curvature is worse.
01:21
Yeah that's the issue, as it turns out
don't wanna forget how it feels without lithium...
it's the same as the $\pi = 4$ thing
Students standardly are bothered by the difference between volume integrals and surface integrals. But this is the key issue, Demonark.
Yikes, @Twink.
what? :(
Lithium scares me :)
01:23
me too
I don't lilke it
I guess one could do a $\pi = n$ paradox the same way
after reading some GMT a lot of the things Andre told me back in the Willmore course are starting to make much more sense
I want to stay in love with my sorrow
@Twink Pretty much the perfect song for that: youtube.com/watch?v=D6p_qe45miY
[Chemistry]
ok, so I am going to code a modified gram schmidt to rotate the rotational axis of my 3x3 rotational matrix so it points to the correct direction. Now to learn some python...
@Balarka so I've connected an external keyboard long enough to log in, and now I've pulled up an onscreen one
01:45
Can someone answer a question of mine from Munkres?
KE1initial + KE2initial = KE1final + KE2final
KE = mv^2/2
can I do simultaneous equationiningism
for horizontal and vertical
Equationingism?
The two balls exert and equal and opposite force on eachother, right? how do i calc that
$\frac{a^2 + b^2 + 1}{ab} = k \in \Bbb Z \implies k = 3$
(yo guys)
Force is different than energy. You put the conservation of energy law...
01:52
does anyone have an idea on this one?
let me draw it
Everyone join me, awwapp.com/b/uquc67ben
lmfaoo
@LucasHenrique, are $a$ and $b$ integers?
@Tobi, I joined.
@gian yeah.
is it just me or is that latex unformatted
@Tobi Not just you, MathJax isn't enabled in chat.
01:57
Click the link in the upper-right corner to learn how to render MathJax, @Tobi.
whos trolling :/
who the fk keeps wipipng the board
i was wiping it
since nobody told me I could not
sorry
Does it give you angles?
I have the components of velocity, thus (initial) angles
02:07
Okay so use conservation of momentum and preserve momentum for both components.
From there you get the velocity for both resultant components.
yeah but how do I know the final momentums, if one stops, i can put all momentum into one of the ball. But one will not always stop, so i have 2 unknowns
And then just use pythagorean theorem to get the final velocities.
You don't need the final momentums if the problem gives the angles after collision.
m1u1 + m2u2 = m1v1 + m2v2, right?
Right.
oh i dont know after.
I konw the velocities before collision
the vertical and horizontal components
/ the resultant + angle
02:10
Well you need to know the angles after collision to get final velocities.
Unless they give you some other information.
Like?
Well is it elastic?
could i do simultaneous equation
with kinetic energy
and momentum
Yes try that.
would that take into account the angle at which they hit eachother
02:13
Well if its an elastic collision then the kinetic energy is conserved.
And if you're given the masses and initial velocities, you should be able to solve a system of equations involving both conservation of energy and conservation of momentum.
Does that make sense?
ill just assume it will
Write out both conservation laws and plug in the info you're given and see what you're left with.
02:28
@LucasHenrique, did you figure it out yet?
02:47
No raw data is given @Tobi?
Numbers.
I have us, and ms, elastic collision
What I'm asking is if they specifically tell you what the masses are. Like 5kg and 3 kg...
02:49
yes
I have the initial velocities, and masses
Give them to me.
Can someone help me fix the Latex in my answer here:
0
A: Is there an epsilon-delta definition of the second derivative?

Keshav SrinivasanI basically cheated. We say that $f''(a) = L$ if $\forall\epsilon>0\exists\delta>0\forall h\in\left(0,\delta\right)\exists L_1,L_2>0:\left(\forall\epsilon_1>0\exists\delta_1>0\forall h_1\in\left(0,\delta_1\right):f\left(a+h_1\right)\in\left(f\left(a\right)+ \left(L_1-\epsilon_1\right) h_1,f\left...

why do u need
I need to know the method to calculate final velocities
Okay well it looks like you've got it.
To find the final velocities, plug in the data you have first. Then rearrange this result so that one of the velocities is in terms of the other.
the equations have the final velocities, which I dont know
ive gotten to this
M1 * ( U1^2 - V1^2 ) = M2 * (U1 - V1) * (V2+U2)
is that correct?
after all of this time, all i needed was this: khanacademy.org/science/physics/linear-momentum/…
.......................
03:07
Your problem requires doing it twice; once for each component. The video shows a one-dimensional collision if I'm not mistaken.
its the same thing (procedure), yes twice, for each component
I've posted the problem and solution
03:58
GUYS
I DID IT OMGGGGGGGGG
@Semiclassical
Its not taking into account the angle of impact, though
because i think the formula are for point impacts
yeah, I can believe it gets complicated fast.
i couldnt find anywhere teaching how to do that
so i just did the physics on paper and got the equation
04:05
How many objects can you have on screen at once?
i dont know, havent tried
ill do so now
A fun one, just to watch, is to turn off friction, put a bunch of balls in there, and then give one of them a high velocity.
it'll scatter off one of the other balls, transfering momentum to it, and then that one will transfer it to another, and so forth. and bam, you've just made a gas. :P
should I use the normal velocities
could not tell you.
for getting proper angles
by normal velocities, i meen the component that is normal to the point at with the circles faces collide
would that fix it
05:03
@Daminark whew!
05:15
@Twink keep taking it until you regain control of your sorrows, my friend. It's for your own good.
user84215
I come again with a new idea. Let us construct a university in MSE. Like other universities it would have classes (chat rooms), stuffs (professors, directors, president, ...), research groups and etc. We would also have Bachelor and PhD programs in it and give graduated students Bachelor and PhD degrees. Please go to MSE University for more details and sharing your opinions (please first read it completely and then say your opinions).
2
05:41
@aminliverpool I have read the details and I think the idea is doomed to failure, because SE just lacks individuals willing to give the time and energy for quality instruction. So much is needed just to conduct one single lesson, you know. Even if this university awards degrees nobody would recognise it. And there are already enough crap univerisites in real life, and this will be even worse.
I'll have to agree with Jasper on this one; but it's a great idea in theory :-)
And seriously, I don't even trust SE in general for authoritative answers on any site. One can come here asking a question hoping that an expert will give an answer, but there is no guarantee the answer is correct or good, and there are so many high rep users on each SE site who know shit about the subject.
Perhaps post it on meta. @aminliverpool
user84215
@JasperLoy Thanks for your comments and devoting your time to read my idea. First, you have said "SE just lacks individuals willing to give the time and energy for quality instruction", but I think it is not true because I have seen many MSE users with wonderful reputations (about 50 k and more). This fact indicates that many users spend many of their times and energy for math instruction and answering to people.
Second, you also have said "Even if this university awards degrees nobody would recognise it". I think that this degree would not be the main goal of all students to study math in
user84215
@TheRaidersofLasVegas Thanks for your suggestion.
05:55
@aminliverpool Answering individual questions is not the same as conducting an entire course. If it is not an important goal of the students to get this degree, then this is just like a normal learning avenue, and there is no guarantee of the completeness or quality of the course.

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