look, in the differential equations class they were either referred to as the solution to an initial value problem or a general solution to the differential equation depending on the problem
@MikeMiller neither. @GFauxPas asked me what I was doing in some question and I told him and tried to explain why I was doing it but instead of just accepting it he fights on things irrelevant to my point.
@MikeMiller the differential equations professor last semester flat out point blank said the solutions to all differential equations are continuous where defined.
if the diverge or fail to exist that's a completely different issue
@TheGreatDuck Sure. For the level of things you're talking about, that's the right perspective. On the other hand, GFP is interested in more general situations, and I want to tell him that solutions in these situations are still continuous.
@GFauxPas Your tone does sound rather confontational.
@TheGreatDuck That's a more general perspective - that of 'dstirubtional solutions' to differential equations. Sometimes those distributions are actually represented by continuous functions.
@GFauxPas it's okay. It's just my point wasn't "I can solve these guys by using the alternate system and converting back". It's "I can do it easier than with the laplace transform".
@GFauxPas considering that was one the professor did in class cause it was easy to think of and we could remember for reference involved 3 or 4 terms in a partial fraction decomposition and finding inverse laplace transforms I would argue that solving in the alternate system (which I showed is as trivial as if h were a constant) and finding a continuous solution is if not easier, less difficult then dealing with the laplace transform tables. :-)
OK, yes, solutions to your ODE when $u$ is piecewise constant (or piecewise continuous, with discrete set of discontinuitities) are indeed automatically continuous.
Why when people make projective plane animations, they love to rotate it so tat the midrib is in the way (thus resulting in the projected 3D figure to look like a roman surface)?
@MikeMiller and what I do is solve as if piecewise constants were constants and then use that fact to find a continuous solution. Basically, the arbitrary constants in that system are piecewise constans which provides the missing parameters that must be picked such that the solution is continuous.
that's the wrong 4D rotation to expose the details of that double line (well at least now I know why the roman surface is a immersion of the projective plane) Youtube link: https://www.youtube.com/watch?v=yUerROXAEtw
@MikeMiller to be fair, I was merely discussing with @GFauxPas how to solve certain equations. I don't really wish to discuss the dirac delta function.
@GFauxPas it's plausible that you may be able to find an equation where C(x) does not exist due to some problem but I think one might argue that in math if a method works for useful situations, then it's good enough as a clever shortcut.
and to be honest, I think we would struggle for a while to find a situation where it fails to be true.
@GFauxPas huh? I'm not at all claiming the alternate system is correct. I'm saying converting to it and back is an easier method to solving an equation.
Plus, it's a hilarious game. Also, I know the guy who made it so I'm a little biased as well @Ramanujan . It's actually fun to take some of the stuff in it and do crazy things. Much easier than working from scratch.
Counter-Strike (also known as Half-Life: Counter-Strike) is a first-person shooter video game developed by Valve Corporation. It was initially developed and released as a Half-Life modification by Minh "Gooseman" Le and Jess Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired. Counter-Strike was first released by Valve on the Microsoft Windows platform in 2000. The game later spawned a franchise, and is the first installment in the Counter-Strike series. Several remakes and Ports of Counter-Strike have been released on the Xbox console, as well as OS X...
@Ramanujan i don't really play video games. I mostly do math, work on schoolwork, and work on that mod a bit for leisure. I don't have time for video games.
Take $(x(u,v),y(u,v))$ and take partial derivatives with respect to $u$ and $v$. When you do the cross product you're doing the determinant. And so you have $$\left|\begin{matrix} \partial x/\partial u & \partial x/\partial v \\ \partial y/\partial u & \partial y/\partial v\end{matrix}\right|.$$