Near the end of Farcy 3, i can no longer assign weapons to slots. Not even the arrows highlight in blue when i press a direction on the assign screen. Does anyone have this problem too?
@fbueckert Have to say I am with @Powerlord on this one.. I dislike LINQ even with lambda capabilities... or maybe its especially with that. Leads to a lot of 'WTF is this programmer doing!?' moments
@fredley earlier in the week a user asked a Mod Rec question about minecraft, wanting to know if any RPG mods excist. I shall echo his question to you, our Minecraft Guru
@SaintWacko If you do not enjoy playing in creative then FTB is going to be short lived.. cause its pretty much spend a week and build yourself into creative mode
We spent last weekend (We being the people I game with on my server) and went over the issues we had with FTB and put together just a few mods to play with
The other thing we found with FTB is that it ... promotes?? rewards?? single player game play ... which in an SMP setting we found to be.. very odd. :)
@badp thats exactly what i was worried about with FTB when I expressed hesitation last week, but none of you have explained how it makes the game an RPG supposedly
@badp That was actually the final nail in the coffin for FTB for us. It was too close to 'Why dont we just put people into creative or /give' cause at the end it was saving 10min or time :)
Yeah, you're already (ideally) cutting down travel time by 87% just by using the Nether; I figured throwing the complexity of a train system on top of it would be overkill
It's like "the spycicle is 20% more kid friendly because when you dip that knife into somebody's back, they turn into ice sculptures rather than corpses. Ice sculptures are FUN!"
@BenBrocka It actually does things like alter the behavior of certain attack strings in the game, affects what can cancel into what, and reverts some skills to behave as old (like for example I believe Falco goes back to his old reflector style).
var query = from person in people join pet in pets on person equals pet.Owner into gj from subpet in gj.DefaultIfEmpty() select new { person.FirstName, PetName = (subpet == null ? String.Empty : subpet.Name) };
I have read all the posts related to implementing the equivalent of a LEFT OUTER JOIN in Linq to Entities (.NET 3.5) when using the Entity Framework, but have yet to find a solution to the following problem.
Given two tables, represented by the objects below:
public class Foo
{
...
In Ad Naseum II by Cactusquid, I can progress to the point where the game says "game over". Is this how you beat the game? Or is there a better ending? If there is a better ending, how do I get it (do I just beat the game faster??)?
This is a bit of a take on the discussion largely brought up by this question of last Fall, but to take a different approach to it. One might also gander at this oldie.
As an upfront note, any instance I use of "native" refers to the original game design, without any modifications.
Game-rec wor...
Yeah I hate that table. Was trying to add a couple indexes on it in the test system, took ~20 minutes to add an index and I had to try several different indexes to test performance
@fbueckert This is a 3rd party DB with crazy denormalized design. They shove every possible thing into a row, resulting in relatively few tables but lots of columns and lots of rows
That way I could perform one ~1 second "update" query to update the table the app touches instead of several hundred millisecond queries at every action in the app
@Powerlord Shout "WATERCOOLER IS SPY" and jump out the nearest window
Well, basically, this meeting is usually between the lead dev, the db programmer, the db administrator, and the kinda/sorta PM with me offering very little (since I have very little to do on the project other than testing now)
@BenBrocka I played it for an hour today. I found it to be pretty interesting, but it's not quite a game with goals or anything. I posted a bunch of screenshots of my playthrough today on my Steam.