> Hiroshi Takai: "we are confident our final build of Final Fantasy XVI, there will be no day one patch, we believe the game should be ready to go at launch, recognizing that not everyone has access to the internet"
> Finally, the company announced that, despite working hard to not require a day one update, a small update approximately 300 megabytes in size will be released prior to launch on June 20. It will contain the following fixes and optimizations:
expected...
Lucky, those are just minor fixes that don't mean the game is unplayable without the patch? Right? RIGHT?
> - Fixes a control flag issue which can make progress impossible under very specific circumstances. - Fixes an issue wherein the game could close unexpectedly under very specific circumstances.
just a crash-to-desktop issue and an hardlock progression bug...
@SPArcheon I think a 300 MB patch is reasonable. Most people should be able to download one of those trough 5G tethering or over shitty internet. It's when companies have a 30 GB day one patch that they're taking the piss
@Nzall I would distinguish between "if you do this quite uncommon thing" and "if you dare exiting the room before destroying the echo sensors"
> Go to the northern part of Viridian City, and watch the Old Man's demonstration on how to catch a Pokémon. Fly to Cinnabar Island Surf up and down along the east coast of the island
@Nzall And I am pointing out that my notice was about "easily accessible, should have been cached during testing" ones, not about "if you follow this two pages long procedure you can glitch the mons spawing" or " what happens if you glitch yourself past the game play area"
I am fine if something escape testing. But then you have Skyrim upside down dragons that no one noticed internally, or horses running up mountains
> n the seventh level of this action platform, beat the seventh boss and collect the key. Go to the next boss - a giant spider - defeat it, and then leave the room. Return to the room and there will be no key and the boss will no longer be there.
Is that not something someone should feasibly test? "kill the second boss, then go back to the first boss room"?
Ah that helps a lot; yep, that can be built in TOTK. I'm just pretty sure it will not move.
Make a fuckton of lazers and drain your battery in about a second tho.
hunh, nah, correct that, I think it will blow up when you activate it; you have 4 'keep upright' things in the legs, if you activate that machine they will work against eachother and break
I dont work in the industry but AFAIK, usually for a character, especially for a major character, they will probably to 30-40 completely different designs, to then see what they like, they dont like, and then start mashing the likes into a design, probably through 10s of revisions
@Unionhawk I have a particular gloom recovery strategy. I always only make +15 gloom with no actual recovery and just chase it with a full recovery or something.