> "Questions about Game Design and Development are off topic. This includes speculative questions about developer intent, with respect to both mechanics and narrative. You might want to ask over at GameDev.SE, but be sure to read their FAQ"
@badp That makes no sense, as we have plenty of questions where the accepted answer is "Sorry, the game company has not released information about the question you are asking" and they are not closed
@committingsudoku If you're asking about some obscure thing, it can be useful, or if you want to save $120. But if you want people to make shit up for you, there's reddit
of course I myself cannot decide if every question should be opened or closed. You're asking why your question was closed and this is the most likely answer
This is the text for one of our off-topic close reasons.
However, I feel we've got a pretty serious problem with this close reason. This is popularly interpreted as "If the game (or series) doesn't tell you the answer, then the the question is off-topic."
This is problematic, in my opinion, a...
It is never okay to vote to close a question because it is “not addressed directly through in-universe sources”, due to the inherent problems of needing to know the answer to the question (or at least that it does or does not exists) before voting to close. I made a similar argument here, in that...
> It is never okay to vote to close a question because it is “not addressed directly through in-universe sources”, due to the inherent problems of needing to know the answer to the question (or at least that it does or does not exists) before voting to close
Soldier 76 is Jack Morrison. After the death of Overwatch, Morrison was presumed dead when in reality he was in hiding. He raided multiple corporations that had profited from the downfall of Overwatch, and stole their tech, including his tactical visor and the Heavy Pulse Rifle he wields. How...
"the inherent problems of needing to know the answer to the question (or at least that it does or does not exists) before voting to close" is perhaps the biggest mythical non-issue
The main issue to me about this, is the degree of permitting questions whose only tie to the game is a mere "Is this confirmed or addressed at all in the canon?". If it fits within the logical or canonical context of the story or its setting, it can be a very sensible question.
But there has to ...
people also do follow meta
anyway
you still asked me why it was closed, you didn't ask me if it should have been closed
I of course posted the answer that says it should be closed, and I still do strongly believe that
interestingly enough, @sterno's answer calls for the dev speculation text to be reworked (which it has) and @GraceNote's answer talks about NARQ and Too Localized, neither of which exist anymore
@KutuluMike and I'm telling you that you are entitled to being wrong, but I do strongly believe that you should have enough knowledge about the subject matter to reach a conclusion
But that's not the same as "You have to know what you're talking about before you vote to close", to use what I think were badp's words earlier but I already scrolled back down and am too lazy to double check.
@KutuluMike it is special because people think you need to be knowledgable about the subject matter to know if the close reason applies, so no other close reason need you to be knowledgable about the subject matter
On Pokemon Alpha Sapphire I've been trying to collect the legendaries but it's not working. Some of the spots to find them are missing and sometimes the battle won't initiate. I'm currently having this problem with Zekrom.
I can get to the place, even though it doesnt show the mirage spot but i...
I wrote something for no reason and it felt fucking great. “How to Win in L.A. (Just give up.)” https://medium.com/@BridgetPhetasy/how-to-win-in-l-a-just-give-up-62a85dfd9294#.swxd57i48
I like @badp's analogy towards network-wide privilege levels. It's not a direct parallel, but the concept can still be extended and applied on a site-wide level within the different scopes inside of the site.
Long story short, my Prisoners' Family need is very high. I have built a phone booth room, but no Prisoners are using it!
Picture coming soon.
Here is a quote from the PA Wiki:
Prisoners will use phone booths during Free Time regardless of what
room they're in, so long as the room is not ...
@GnomeSlice I'm still mad about how Steam is designed and how years ago I've bought the equivalent of a Board Game and I can't actually play it with the people who live in the same house as me without buying 3 additional copies of the board game.
Tobari's a nice platformer that is more of a stage, puzzle-based kind of thing. Takes a lot of inspiration from the nature of Kirby games.
Helen's Mysterious Castle is an interesting one-char RPG with a simple gimmick type of battle system, but that, too, is well executed. Short, alas, but I don't think it could've gone longer without exhausting what makes it so good.
Introducing "bullet patterns' into normal games is not a novel concept on its own. Plenty of games have fights that deal with this sort of stuff. But it can become very, very clunky if it's not really designed with that as an intent.
Rabi-Ribi, meanwhile, is designed with the fact that this is a bullet hell game, just in a platformer as well. So it works to accommodate both, which also expands the ability for it to execute both jobs.