There's a few big devshops in town, and one of which quite a few folks from our team left for. They seem to be liking them, but a few of the things they've said makes me worried... and a bit more research suggests something: These organizations are all very flat, with little room for advancement
Company some workers left for has about 30-40 devs, but seems like they're all just devs, with only a handful of folks at a more senior level
aka no team leads or project leads or anything like that
Interesting to read reviews on GlassDoor, since there's this trend... folks that have been at a place for a year or two are like "it's great!" but then folks at 3+ years are all "no career advancement, looking for new job/left for new job"
Supposedly one of the devs who left asked about dev positions in an interview, and they laughed and joked at the idea of having more senior dev roles. Just "dev".
You realize that when folks repost something that's starred and we give'em a hard time we're all joking around, right @ardaozkal? We're not being serious that folks need to not repost things and delete a repost?
when you have a sql table called ".*AttributeDefinition", ".*AttributeValue" and columns like "The value of this attiribute if it is an integer", "The value of this attiribute if it is a string", "The value of this attiribute if it is an date", "The type of this attribute"
I know that sentient AI technologies are considered dangerous because they may lead to a revolution of sentient machines, but is this true of sentient combat computers? Will ships equipped with them defect in the event of an AI uprising or perform any other actions detrimental to my empire?
I don't know who Zoella is, and after listening to that video for 2 minutes, then skipping ahead, I don't think this person even ever comes up. What the hell was that link?
Don't think that including networking is just a checkbox you do. It requires a lot of decisions ahead of time and basically requires you to program around that feature in your game
@KevinvanderVelden anyway, if you have a coop game, you massively shoot yourself in the foot when you don't include online multiplayer. You essentially give up 75% of your sales figures (because if you have online multiplayer, everyone has a separate copyà
@twobugs if you got a 4 player coop game, you could sell 4 copies per group of friends. If you only have couch coop, you sell 1 copy per group of friend
@twobugs also, if you got online coop with something like matchmaking or server browsing, you also get a large audience of players that have differing interests from their friends
@twobugs I'm saying that not including online matchmaking in a multiplayer game is a poor design decision that basically means sacrificing income for your vision. Some people think that's the right option, but it's debatable
I don't think the exclusion of online matchmaking is a big deal and again I don't think you're really getting the point of this game. It's fine if you disagree
> Genji Shimada shouts "Ryujin no ken wo kurae!" when he uses his ultimate, which roughly translates to "Take my Dragonblade!". Hanzo Shimada shouts "Ryuu ga waga teki wo kurau!" when he uses his ultimate, which roughly translates to "Let the dragon consume my enemies!".
I find the main thing that helps me as S76 is that I have good mobility to flank for favorable one-on-ones, and if I'm with the rest of my team, I'm usually a low priority target
@StrixVaria McCree is always "It's high noon" for hostile and only hostile. If you hear anything else, it's friendly. 76 is always "I've got you in my sights" for hostile and only hostile.
@StrixVaria I need to get better at holding onto my revives. I'll probably try damage boosting a lot more when I have ult so I can bring everyone back at full
I'm of two minds for Mercy ults. On one had you can built ult quickly enough that I think ulting frequently isn't terrible and can keep pressure up. But being able to counter revive like 5 people after a Junkrat ult is game changing