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17:04
@Lazers Took us 22 minutes to close. I am so disappointed.
@Sterno I was AFK.
@LessPop_MoreFizz Then you can delete it FTW!
@Sterno Nah, let The System do it's job.
I wouldn't want Community to get bored.
Troy and Abed in the morning!
Sorry, trigger word
Made me lol
17:10
@Fluttershy I like being able to watch Daily Challenge replays for Crypt of the Necrodancer. It's fun to see you did just as terribly as I did.
0
Q: Do some side quests become unavailable later on in the game? (DQ IX)

user1301428Are there any side quests that become unavailable after a certain point in Dragon Quest IX or can I come back any time and do them all (for example after finishing the main storyline)?

btw, I can recommend buying the new Shadowgate when it comes out... although I hope they add in a hint for one of the early puzzles in the hard version instead of making you brute force it
The best part is when you unlock hidden death mode and suddenly some actions from the original Shadowgate work again... and kill you
@Sterno You can watch friends' replays? :o
And yeah, I did horrible yesterday. <_< 0 points.
0
Q: Why is Nintendo/Game Freak not releasing a remake of Pokémon Emerald?

Webhead101The 3rd Generation of Pokémon consists of Ruby,Sapphire,Emerald,FireRed and LeafGreen. I heard that Nintendo/Game Freak are remaking Ruby and Sapphire. FireRed and LeafGreen are remakes so I understand. But why not Emerald? Will they release it next year or will they not do it at all?

0
Q: Is there a maximum number of skills points in DQ IX?

user1301428I am levelling up my main character at the moment (a warrior) and I am currently only spending skill points in his sword skills. Is there a maximum number of skills points each character is going to receive or is it possible to level up all abilities to their maximum level?

17:23
@Fluttershy Only for hardcore mode stuff
Guardians of the Galaxy was amazing
Best Marvel movie.
OMG SPOILERS
Now I know it doesn't suck. You're the worst.
Yes! Zone 2 complete! :D
@Sterno But maybe he's trying to trick you into seeing a terrible movie, you just don't know.
user15026
@OrigamiRobot Good to know :)
user15026
17:34
Man, in some ways working from my parents is nice (allows me to spend more time with them) but I miss my dual monitors and I realize every time that win8 is just different enough to be exasperating
I wish I were still watching Guardians of the Galaxy :(
@OrigamiRobot It was a very weird movie for me to watch.
Are you weirded out by masterpieces?
The only thing I know about Guardians of the Galaxy, which is, on it's own, enough to make me see it, is that the post-credits stinger features Howard the Duck.
Are you afraid of snarky racoons?
@LessPop_MoreFizz Did not see that coming at all!
17:39
@OrigamiRobot I'm weirded out by my name being used in other contexts.
@OrigamiRobot There is no good reason for it to be there! At all!
Wow Zone 3 is awful.
At last, the real reason Disney bought Lucasfilm has come to light.
Star Wars was just a bonus.
I've literally only heard my name referring to someone else like 3 times other than in that movie.
> Please continue to follow the rules of the beta test and not post any images, guides or videos outside of this beta forum until after the game ships on August 21.
17:41
So weird.
Still can't post Shadowgate stuff. :|
@OrigamiRobot What's a racoon?
3
Every sentence Rocket uttered was gold.
Same goes for Groot.
The raccoon (/ræˈkuːn/, Procyon lotor), sometimes spelled racoon, also known as the common raccoon, North American raccoon, northern raccoon and colloquially as coon, is a medium-sized mammal native to North America. The raccoon is the largest of the procyonid family, having a body length of 40 to 70 cm (16 to 28 in) and a body weight of 3.5 to 9 kg (8 to 20 lb). Its grayish coat mostly consists of dense underfur which insulates against cold weather. Two of the raccoon's most distinctive features are its extremely dexterous front paws and its facial mask, which are themes in the mythology of several...
17:44
@RonanForman LessPop hasn't seen it yet. He doesn't know.
@OrigamiRobot Going tomorrow!
@Chippies How is it?
Ahhh, Uplay though.
@Ullallulloo Idk, I'm downloading it right now
considering it's a team based game, I probably won't like it, since I hate teaming with randoms
I'm still on the fence about the Uplay though
started the download on an impulse, not sure if I'll bother actually playing it, because of uplay
18:01
Bridge, how can I quickly raise $350?
@Fluttershy I wouldn't mind knowing that as well
@KevinvanderVelden @Bat This is getting pretty playable
@Fluttershy Kickstart something stupid
Kickstarter: Tuna Noodle Casserole.
@Fluttershy Kickstarter: $350 in cash
$1 : A big thankyou!
$2 : I will send you a photo of the cash!
$5 : I will email you a personal thankyou, and a photo of the cash!
$10: I'll send you a personal voice message thanking you for the cash!
$100: You'll be able to come and view the cash in person (travel expenses not included), all above tiers included!
$1000: Wow! As well as everything above, I'll give you an actual piece of the pile of cash (maximum value: $1)
0
Q: Borderlands 2 a few questions

XDroidie626Okay so I am loving bl2 goty and I wanted to ask a few questions 1 - for leveling should I skip the side stuff til tvhm or should I do them all on first run? 2 - what's kreig like for fun? And what build would you recommend? 3 - should I do dlc in first play or avoid? Any other tips for t...

0
Q: Considering a PS4 - are all games that have a "download now" able to be downloaded?

MatthewMy wife and I have a Wii and Xbox 360/kinect we are looking to trade in at gamestop along with about 20 or so games. I'd like to pick up a PS4 and Last of Us. One of the things that I think is really appealing is the whole playstation network thing where I can download older PS1 and PS2 games, a...

18:24
@fredley You joke, buuuuuuuuuuuuuut...
@LessPop_MoreFizz A noble effort
@LessPop_MoreFizz
@fredley @bat Is the crafting table supposed to come up in furnace mode as well?
@RonanForman Nope, and smelting isn't working yet anyway I don't think
I've fixed that bug but not pushed to site yet
18:28
@fredley Seem to be for me, at least for iron anyway.
@RonanForman Oh cool
@Bat's been working on that part
Although I forgot I'd only get 1 for every 10 ore.
Yeah, not sure whether to keep that ratio or not
A lot of work to be done balancing the game I think
Oh wait, it's not taking the ore away.
Or the coal I think.
@RonanForman Yeah the fuel is not being consumed I don't think
It's not finished
Anyway, build smiths (give villager pickaxe) for smelting
Although I'm in the process of sorting out villagers, so their behaviour will change a bit soon
18:34
@fredley I'd rather have an axe villager, always short on wood.
@RonanForman Coal lasts for a few smelts.
@Ullallulloo I know, that's why I wasn't sure.
@RonanForman Axe villagers don't give you wood, they craft things automatically
@fredley Things?
@Ullallulloo Nope, fuel consumption isn't implemented
@RonanForman Currently anything craftable that you've crafted before
But I'm changing that
So you can assign a specific recipe to a villager and they'll craft only that
18:35
@fredley This is definitely consuming my fuel.
It takes 10 when I place it on the furnace
and then disappears when I activate it.
@Ullallulloo Are you playing on tommedley.com/incraftmental?
@fredley no
@Ullallulloo Well that might explain it
Oh no! Everything is being crafted into swords.
@Bat and I are re-implementing it in nicer code
@RonanForman Hahaha, this is why I'm changing it
18:37
@fredley Do you need any help with that?
@RonanForman Feel free to join in, @KevinvanderVelden plans to too I think
@fredley Thanks!
@RonanForman So the plan is to have the next 'phase' of the game to build structures
i.e. you'll need a bunch of materials for them, and you can build houses, smiths, lumbermills etc
You gradually grow your village to a town to a city
apples only serve to get your first villagers, beyond that you need to build appropriate structures and they'll breed
Potential for many more professions that need to balance
I think I won't try and add anything new just yet.
@RonanForman haha, ok
18:41
Are you currently changing the builder or should I work on that?
@RonanForman I'm working on making villagers assignable to a particular object
I'll push what I've done so far, hang on
@fredley That's what I was thinking.
Should it be a list thing or just build as much as this as possible.
@RonanForman See latest commit. Useful things to work on would be filling out other villager professions
@RonanForman No, villager has an object (e.g. 'stick'), and for a crafter, would attempt to craft as many as possible (at the maximum rate allowable)
Smith would accept ingots/food
@fredley Last commit is the furnace thing.
@RonanForman orly
18:47
Ugh, GitHub is being slow then.
Oh wait, am I on my own branch?
@RonanForman Shouldn't be, should be on master
Unless you forked it?
You'll need to pull changes down into your fork
@fredley I think I did by accident.
There we go.
Good good
@RonanForman Wait a few more minutes, changing the way villager actions are called
Where's my save stored? I want to move it to my downloaded version.
@RonanForman localStorage
see main.save, main.load
Moving saves is slightly tedious :)
back in my day we moved saves in the snow, upwill, both ways, at 3 kilobytes per second, using download managers
SIZE: 60.00 MB
ETA: 1 hour(s)
@fredley That's what I could work on!
It seems to already store it as a single object, just allow it to copied by the user.
@RonanForman Haha, if you want
The problem is making sure the new game doesn't overwrite (save runs every second)
so you'd have to have a console-accessible functions loadSave and dumpSave
yes please give me JSON I can edit that would be brilliant I don't even need to use the console
@badp Base64 encrypt JSON, unhackable
19:04
@fredley Yeah, that's why I couldn't just copy it in the save value.
@fredley ...every second?
@badp Why not?
Anyone mind helping me out
looking for a game from ages ago, ran on the apple computers
Basic premise was it was a point and click adventure, you played as a yougn boy
you have to break into a museum, and restore all the different exhibits in there (different parts are in different other exhibits, put them all in the right place)
The beginning was you getting into the museum via a labrynth
@fredley that sounds wasteful.
you had to get the right keycard to get out of the maze
then after you got out you had to restore the exhibits
19:07
@badp Save is simply dumping ~50 numbers into localStorage. It is not an expensive operation.
If it becomes a performance issue it can be dialled back
nvm found it
Museum Madness is an educational computer game for the PC (DOS) and Macintosh developed by Novotrade for MECC, and was released in 1994. The game is based in an American natural history museum and aims to teach the player many aspects of history such as technology, geology, space, American history, and prehistory. PC Magazine described the game as having kids learn about educational topics (i.e. ecology) while making logical deductions in a series sequence and solving puzzles. == Plot == The game starts in the bedroom of an American high school teenage boy who is seated at his computer, attempting...
The weird part is, a lot of the description for that game also sounds like Shivers with the exception that you're trying to find things in the museum to trap the monsters that escaped.
Shivers is a single-player horror-themed PC adventure game, released on CD-ROM by Sierra On-line on September 30, 1995. It was developed with Sierra's Creative Interpreter. == Plot == The player steps into the shoes of a teenager dared by his friends to spend the night on the grounds of a "haunted museum"—Professor Windlenot's Museum of the Strange and Unusual. Upon entering and exploring the museum, it is discovered that evil spirits known as "ixupi" are inhabiting various elements in the building, which attempt to kill the player by stealing his "life essence". The player becomes tasked with...
19:28
0
Q: Breaking into a museum and trying to restore exhibits old Mac game?

lumbricus lubricantSo, I'm looking for a game that involves breaking into a museum, it is a point-and-click adventure. I remember playing it on the old Macs, the ones that had different color cases and a really old OS. The premise was you had to break into the Museum for something, but you had to cross through a ...

0
Q: What is the fastest way to earn tank EXP in World of Tanks?

Jonco98Ok, so I have a teir 4 scout, and its next upgrade takes like 5,000 EXP to research. So what would be the easiest way to earn that much EXP in a short amount of time?

@RonanForman Are you working on villager stuff at all?
Hey @KevinvanderVelden
19:49
0
Q: I've tried every thing but i can't connect the server!

makaylaEvery time I try to join the server everyone already on leaves the game and I can't move from spawn and the chat says im not authenticated anymore!!Someone PleaseHelp!!!I tried lots of things I can't figure it out

@KevinvanderVelden Incraftmental is coming along
Fancy!
I have some changes that are problably just conflicts now ><
I did some refactoring to crafting
@KevinvanderVelden I think I also did the same...
Jeah oh well :)
19:57
@KevinvanderVelden It's pretty functional at this point
Smelting still needs refining, but crafting/villagers working
implementing last few villager types now
When do you get villagers? Apples as well?
@KevinvanderVelden For now
Basically the idea is that you can get to a certain number with apples before it gets ridiculous
and from then on it's structures
Have not started structures yet, or even thought about how it works. Resource cost should be high though, high enough to match what you have at that end of the game
I've just had an idea, what if we make it so you have a starting plot of land to build on which you can expand with torches
20:02
Nice
When someone says they don't like bacon, a pig gets to live but a fairy dies. Which do you want to be? Fairy killer or pig killer? #teampig
2D map or just m^2 variable?
0
Q: How do I sort my downloaded PS3 games by size?

SeanI'm out of space on my PlayStation 3 and would like to remove the games with the largest download sizes. I don't see an option to sort by size. Is there some way I can do this?

2D chunk map probably
Say, N torches is a 8x8 (visually 16x16?) area on which you can build
And then you can select the torches and select an adjacent plot to build on
Huh, the crafting stuff seems to be the same as what I refactored
@KevinvanderVelden Torch cost will need to be quite high (100/block?) as they're cheap to make
@KevinvanderVelden Yeah, we both hit on the logical way to do it!
20:06
@fredley no, as in it's unchanged
@KevinvanderVelden wut
@KevinvanderVelden You sure you're looking at the merged file?
Surely you got conflicts?
I'm looking at the raw file
I've got conflicts, but more on the "Hey he added functions here to, what order do you want them"
@fredley Haven't actually touched anything yet, but I'm going to do the save/load now.
@RonanForman Cool
those are my functions...
THOSE ARE THE FUNCTIONS OF MY FATHERS
20:09
What's the best way to add an options menu? Should it just be there but hidden from the start?
@fredley oh no, I meant in button.js
@RonanForman Just add it and tweak its behaviour later
@RonanForman Add it but hidden. Work out when you want it to appear, and add (or append to) that condition in buttons.updateDisplay
As in, the code that handles the crafting
I've basically refactored the $('#craft').click hook in several functions that aer better reusable
@KevinvanderVelden Oh.
20:11
Do I still want to decouple the recipes from the items, and do it like minecraft does it, i.e. a separate list of recipes
If that sounds good to you =p
@KevinvanderVelden No I don't
I'd rather keep it in one place tbh, as it allows me to do if(item.recipe)
as in, can this item be crafted
That was meant to be a "Though I"
@KevinvanderVelden Yeah I guessed
I'm not convinced
It does prevent having multiple recipes for one thing, and it'd be trivial to add a item.isCraftable when a recipe is added for an item
@KevinvanderVelden I don't think I need multiple recipes for anything (and if it was really required, I could make the strings lists of strings)
20:17
It would also make it possible to place a torch recipe anywhere
@KevinvanderVelden You can do that already
You can even make a torch with non-torch recipes!
(work it out)
@fredley maybe that's changed since I last checked then
Also I created a pull request for the refactoring I did
I also added craft 10/100 buttons in it
@KevinvanderVelden Craft all?
@KevinvanderVelden I'll take a look
But the main thing is that it's now 3 steps, first getting the recipe from the inventory. Then finding the matching item. Then crafting that
@RonanForman not currently, just craft 100 a few times =p
Though yeah that'd be possible
20:22
@KevinvanderVelden As long as it will craft 20 if you only have 20 that's fine.
@RonanForman oh yeah it stops when you can't craft any more, and shows how many were crafted
@KevinvanderVelden I meant it will craft 20 rather than saying you don't have enough.
How do I hide things by default?
@RonanForman it'll craft as many as possible currently
@KevinvanderVelden Is a much simpler way of writing what I was trying to write.
@RonanForman display: none; it in the scss;
aaaah abort @fredley
I made a dumb
20:25
@KevinvanderVelden Yeah, you've duplicated a lot of functionality
@KevinvanderVelden Doesn't work, do I need to compile the scss?
@KevinvanderVelden Also I don't like your bracket spacing :P
@RonanForman yeah, don't know how that works
@fredley I don't like yours, but your worst sin is single quotes in HTML =p
@KevinvanderVelden Why?
@fredley how so?
@fredley huh, I thought single quotes were illegal but my search for a citation proved me wrong
20:27
@KevinvanderVelden single quotes are nicer
But yeah, I just see doublequotes as the default and go WTF every time I see single quotes
@KevinvanderVelden Wait no. But you've put things in nasty places. Things like getMatchingItem should be a method on inventory. I'm moving stuff around
@fredley The scss question.
@fredley that's good :) I just wanted it out of a anonymous function so it could be reused
@RonanForman eh?
@KevinvanderVelden Yeah, good idea
20:29
How do I hide the options by default?
@KevinvanderVelden Although I don't think it needs to be reused
@RonanForman display:none;
@fredley Not working, do I need to compile the scss?
@RonanForman sass
@RonanForman Get some sass in you
@fredley I've put in #options-menu{display:none;} into the file, it still shows up.
@RonanForman Maybe your selector isn't strong enough
20:34
@RonanForman Is the same line in the css file?
@RedRiderX id selector strongest selector
@fredley Nope.
@fredley Not if the selector you're overriding has an id and a class.
@RonanForman Well there you go. You need to compile the scss to css
Yeah that would do it
@fredley So I do need to compile the scss, which I asked earlier and you didn't answer.
Doesn't SASS have a javascript thing that automatically converts it for you?
Use alphapixels.com/prepros if you don't have a compiler
@KevinvanderVelden yarp
I can't find it :(
sass --watch style.scss:style.css
20:36
But you don't really want to use that in production.
@RedRiderX Oh no
@fredley If you have sass installed.
@fredley Because linking to the entire thing is super helpful.
@fredley that's a ruby thing. I meant like what coffeescript has where you include a javascript and it automatically checks your links and downloads and runs the coffeescript files
@KevinvanderVelden ...ew
20:37
@fredley it's meant for development =p
Less was always bigger for that iirc
Is it nearly 6 already? I barely got anything done today. I mean I cleaned a bit, did some photo editing, but other than that, it doesn't seem like much
I've got a python thing now
@KevinvanderVelden Craft 10/100 not working
No, nothing is working hold on
20:45
@KevinvanderVelden pull my changes before PRing back
I've got the craft function working fine
Just not multiples > 1
Jeah it was the binding method not working
stupid -/_ >.>
How do I make a pull request for a single commit?
@KevinvanderVelden No idea
127
Q: Send a pull request on GitHub for only latest commit

Kevin HakansonI forked a project on github and am successfully making changes to my local master and pushing to origin on github. I want to send a pull request, but only want to include the last commit. The pull request UI on github.com shows the last 9 commits and I don't know how to filter that down. I was...

Jeah found that one myself =p
Making a builder villager was an error it seems, the guy is crafting stuff at the speed of light. Getting enough sticks to make something new is getting interesting.
Trying to craft some leather armor, I make a single pair of boots, villager immediately craft seven more and I run out of leather.
@Arperum You can disable them (click the star)
Need to make that feature more obvious
20:58
Thar we go
Hmmm, for some reason replacing localStorage['save'] and then running load doesn't work.
@KevinvanderVelden Not merging that, you've not resolved the conflicts
Aaah
DAMNIT GIT STOP HATING ME
And/or I should go to bed and code when I'm awake
Yea, the dude went batshit insane, is it possible to disable him from making specific recipes? I don't mind him making planks, but I have no need for all my sticks and gold to be turned into gold swords.
How do I cancel?
20:59
@RonanForman remember it's saving every second
Oh, it's throwing an error, fun.
@fredley I had autosave disabled.

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