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Okay, my drain life ring damage enemies based on their max health (.4%/second) but heals me for 1% of my max health per second. Which for me is about 5000. Nice.
@GnomeSlice just found it in my inbox; licensing is basically irrelevant to Content ID, if it comes to a manual review you should be good with proof of permission from nitrome/IGS. Only way to know if it hits ContentID is to actually upload it to youtube (even unlisted/private) and see if it gets matched
ContentID usually matches quickly, if it doesn't have a match within 24 hours of finishing processing it should be fine. Impossible to know what nintendo sound effects are in the library or how well they'll match really
> The fact that some people claim to go for 10+ hours without finding a legendary is not only not our intent, but should in fact be impossible. We added a system in the expansion that tracks the amount of time you spend fighting creatures without finding a legendary and after a certain period of time will slowly start increasing the legendary drop rate. Once a legendary drops for you, actual item not crafting recipe or material, we reset that timer.
@BenBrocka cool, so I guess it's okay? I wonder why it didn't get matched, you said videos were getting muted for having the pipe effect in them right?
@GnomeSlice Yeah, that's what it seemed like anyway. Hard to know, Content ID never shows you the source clip, it just shows you the first part of your video it matched
Probably because if they balance around that idea, then it's less about luck and more about grinding for the right number of hours (which in the long run, works out the same, but is psychologically different)
My first playthrough I dual wielding Falchion, in my second game I was a mage, and in my third playthrough I'm using a claymore (normally two-handed, but carry around a shield). I'm making use of a bow on my non-mages as well.
I wanted to reroll a stat on a legendary ring I found yesterday and it took some crazy high topaz that I didn't even have a jeweler high enough to make yet.
@StrixVaria Some crafting plans also need the highest level gem as material. I found a plan for some set, but I doubt I'll be crafting it anytime soon as I would need one gem per item for the set
@Unionhawk A couple labels decided to just content ID ALL music they've licensed, even if they don't have exclusive licenses. This basically amounts to copyright enfringement
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What Colbert was doing was basically saying "You don't think The Redskins are racist? Oh. Well then, I guess you don't think this widely agreed to be grossly insensitive racist caricature of Asians is a problem either... What's that? You do? Well then, maybe think twice about redskins!"
So these past two days, I've been told to repeatedly warn everybody in my little sub-unit in the army not to talk or make idle speculation about certain events that may be confidential and/or under investigation, under the threat of persecution of military law
So of course guess what happens when I warn everyone to stop making idle speculation about something which nobody has any rightful idea of in the first place? They make idle speculation, duh
@FEichinger Some of the "overpriced" alphas were included at the same price as Kickstarter tiers and they don't want to piss off their backers by going "hey you immediately get the same access at the same time for less if you didn't bkac us like a sucker!"
@FEichinger And the obvious, traditional developer answer is "No I'm not fucking kidding you, you can wait if you don't want to pay to be in the alpha."
It took a lot of work to make our tiny little game, but not much to clone it. Our feelings, and how we made Threes: http://asherv.com/threes/threemails/
Mind you, I don't give a shit about what price they pick - it's their choice. But the reasoning that this is "because Kickstarter!" is a) part of why people still think of Kickstarter as a glorified pre-order platform and b) fucking nonsense.
ALL YOU NEED TO KNOW IS THAT YOU DO NOT NEED TO KNOW THE THING YOU MIGHT WANT, BUT DO NOT NEED TO KNOW, AND YOU NEED TO KNOW THAT WANTING TO KNOW WHAT YOU DON'T NEED TO KNOW IS NOT COOL.
@BenBrocka It doesn't need to be retail price, but it isn't fundraising. In Early Access, people are buying the game - they aren't "funding the development" anymore. That's what Kickstarter was for.
As I said, for all I care they can ask for two hundred bucks - none of my business how much they ask for in return for the product. But they are selling the product, nothing else.
Early access is totally used as "funding continuing development" and also how many devs deliver the "early access" tiers, which is why it makes perfect sense to price it the same. They promised early access for a certain price. If you want that same access at the same time, you pay the same price
@badp Yeah, that'll do. Drone on half an hour about each person's performance review, then insert critical military sekreeeets into the middle of next year's budget resource forecast
@FEichinger you can ignore Early Access, lots of people do. IT is NOT a traditional retail platform. It's very new and weird and if you pay without knowing it's new and weird you...well you shouldn't be doing that
@BenBrocka The point is that fundraising and retail are two separate things, and should be kept separate. Otherwise people get butthurt their Kickstarter didn't work out and "scammed them", or that Early Access is asking for too much. These things need to be distinctly different.
In England there exist super injunctions, which apparently are like normal injunctions, except the person whom the injunction is served to cannot even publicly acknowledge he has been served such an injunction
(Alternatively, super injunctions may also be injunctions served by lawyers dressed in superman costumes. At least that's what the BBC's Friday Night radio comedy program tells me)
@TimStone I rather think about the amount of money they could be saving on font licenses - or rather, if it wouldn't be cheaper not to print anyhting at all