This is why I suggested splitting the workload in two halves, but I kind of realize getting 7+ people to gangband on ITG questions doesn't sound like an easily doable plan (especially when likely 6 of them want to close ALL the ITGs anyway)
So... well... let's not delay things any further @LessPopMoreFizz. I assume you didn't already do that splitting yourself so... um... we're going to need the full list anyway
@badp Correct. The questions in that list have neither an accepted answer, nor an answer by the OP that is not accepted, nor an unaccepted answer followed by a comment from the asker indicating that it is correct.
It's possible that I've made a few mistakes, I did just read ~250 ITG questions after all, and I erred on the side of inclusion in cases where there is an a comment to the effect of "This feels familiar, but I'm not sure" or "I'll check out that game you mentioned" but which is not definitive, but those cases account for, if I were to guesstimate, roughly 5-10% of the items on the list.
(They account for ~25% of the total items on the list, and those show up instantly on the Unanswered tab. The Problem With ITG is that the Unanswered tab lies.)
@RonanForman I don't like the first note, I'm probably going to be changing that. Anyway... we'll see how it goes, I may end up not using this in the video depending on the footage I get. I guess we just have different ideas of how we want the establishing shots to go. =]
@GnomeSlice Yep. roughly 3000 of them to be precise. Of those, roughly 750 are considered 'unanswered' (that is to say, none of the answers have upvotes). The key difference is that upvotes on those answers mean something. Upvotes on ITG answers are largely irrelevant to the accuracy of those answers.
Hmmm... Hey, @badp is your search-fu better than mine? Is there a way to refine this search to only include answers to questoins that have an accepted answer?
@badp Yeah, I figured. :( Oh well. I'm too sick of trawling through ITG's to manually parse out the 476 results there just to refute @GnomeSlice. Suffice it to say, that there are a lot of upvoted wrong answers to ITG questions.
(and even, often, very highly voted, and in some cases, bounty awarded wrong answers).
Is it possible to give a player a cape? Either so I can either only I can see the cape, or everyone on the server can see it. Either through mods or texture pack editing.
It is important that only one person has the cape, rather than everyone having a cape.
I'm playing vanilla minecraft, and am getting ready to head to the end. I need enderman pearls however, and in my main hunting grounds (large desert area) one enderman / minecraft night may spawn. Is there anyway to "promote" enderman spawning?
@Pyrodante I tend to play Bethesda kelptomania-sims twice. Once at release, and a second time after all DLC is out, with a bunch of mods installed.
(Note that 'twice' might include multiple concurrent or sequential playthroughs. But the point is that I reinstall the game a year or two later to be played again.)
user30
Obviously, 10.8 is just calling for Stack Exchange notification centre integration.
(I also use iMessage quite a bit since I have an iPhone and have several friends that have iPhones.)
@badp I was planning to use some variant of this:
> Hi, It's been a week since you asked this question, and it appears that nobody has properly identified it yet. Could you edit your question to provide some more information? If you're unable to do so, I'm afraid I'll have to vote to close your question as Not A Real Question for being insufficiently clear.
Replace 'a week' with $age and go from there.
user30
now, I hate Eclipse at the best of times
user30
but when I actually want to use it it doesn't respond.
@ThomasMcDonald because they're so used to cramming everything into the system tray on Windows and don't understand how offensive it is to do what seems like the equivalent on OS X.