WSAStartup(MAKEWORD(2,0), &WSAData);
server = socket(AF_INET, SOCK_STREAM, 0);
serverAddr.sin_addr.s_addr = INADDR_ANY;
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(5555);
bind(server, (SOCKADDR *)&serverAddr, sizeof(serverAddr));
listen(server, 0);
cout << "Esperando al otro jugador..." << endl;
int clientAddrSize = sizeof(clientAddr);
if((client = accept(server, (SOCKADDR *)&clientAddr, &clientAddrSize)) != INVALID_SOCKET)