const materialTrans = new THREE.MeshPhongMaterial({
opacity: 0.5,
transparent: true,
});
// Load a glTF resource
loader.load('/Content/3D/Modelo.glb',
(gltf) => {
var model = gltf.scene;
const a = new THREE.Vector3(0, 0, 1);
model.position.set(0, 10, 0);
model.traverse((o) => {
if (o.isMesh) {
// note: for a multi-material mesh, `o.material` may be an array,
// in which case you'd need to set `.map` on each value.
if (o.name == "Techo_CP" || o.name == "Techo_TT" || o.name == "Techo_CL" || o.name == "Techo_MF" ) {