class IA {
public:
IA(std::vector<Terrorist*> &pTerrorists, RigidBody *pPlayer, OgreBulletDynamics::DynamicsWorld *pWorld);
IA(const IA& orig);
virtual ~IA();
void updateWorld(Ogre::Real pDeltaT);
private:
// int patrullando, rastreando, atacando, muerto;
bool notifyAllTerrorists;
Ogre::Real deltaT;
Ogre::Real auxT;
RigidBody *player;
std::vector<Terrorist*> &terrorists;
OgreBulletDynamics::DynamicsWorld *world;
};