« first day (184 days earlier)      last day (976 days later) » 

00:25
I feel bad :(
Air
Air
00:46
@Emrakul "In the morning?" What timezone are you in?
And why is it not PST
user61230
My alarm didn't go off, and I slept 12 hours.
Air
Air
My alarm always goes off. Sometimes at random times during the night. Because he needs to blow his nose, or he thinks we need to go into the kitchen to have breakfast at 4 AM.
I don't remember the last time I slept 12 hours at a time; it sounds heavenly.
      - TL Diplomacy II -
   ProgramFOX - England (Pink)
         Seth - France (Blue)
     Doorknob - Italy (Green)
      Emrakul - Germany (Brown)
          Air - Austria (Red)
Morgan Thrapp - Turkey (Yellow)
   michaelpri - Russia (Purple)
4
yikes, Italy
Air
Air
I'll leave it up to @Emrakul and @Zizouz212 to figure out if they want to try to switch out at all during the game. I know it's possible to leave a game and to join games where somebody has left but I don't remember how it works and I think leaving goes on your permanent record, you dirty quitter, or something like that, somehow.
Re: the layout, they just replace your own message box with "Notes" because, well, you're sending messages to yourself there. It kind of makes sense. Not sure if it's great UI or an example of outsmarting yourself.
I suppose this is as good a time as any to remind those playing, particularly first-time players, that all strategic and tactical communication should take place on WebDip, using the message boxes provided. People are not in the game can comment as they like, wherever they like. Active players can still use this room (or any other medium) for random chat, discussion of rules, whether such and such order is or is not legal, so on.
2
01:04
@Air it's fairly intuitive, I guess
@Air France... could be worse.
could be Italy :P
lol
Shouldn't I have gotten an email that the game was starting though?
now, I need to figure out the UI without blowing anything up..
Air
Air
@Seth I didn't, and I don't see any email notification setting/preference.
humph.
well I'm always in this room so I guess I will have to rely on that.
Air
Air
01:08
And France is, statistically speaking, a favorable draw. Though the statistics are very close among nations.
and now I think I should probably go review the rules again.
Air
Air
There's also the encyclopedia of openings buried somewhere in the star list, though that can be overwhelming - particularly when you have as many options as France has in 1901.
user61230
@Doorknob Have fuuuuuuun.
I didn't realize webDiplomacy is on GitHub.
user61230
@Zizouz212 If you still want to and have time to play, let me know. I'm not sure how much time I have to dedicate.
01:22
Sure! I'm sure we can always switch in and out :)
Air
Air
I don't see any "quit" or "surrender" in the UI...
It's possible that the only way you drop out is by missing orders, which would make subbing in or out very inconvenient.
just share the accounts ;P
01:40
on the other hand.. if will effect the game if we don't know who controls Germany.
 
2 hours later…
04:03
Since the system didn't seem to send out emails.. ping @michaelpri @ProgramFOX
oh and @MorganThrapp
Game started.
04:21
@Seth Thanks
 
10 hours later…
14:02
Woooo, game on!
14:15
How does capturing supply centers work? Do I need to have a unit on them? Or is it just the last player to touch them?
 
2 hours later…
16:01
@Seth Yay!
:D
Uhm, now on to figuring out how to play this...
alright, thanks
(you didn't sign up for this with no idea how the game worked at all, did you? :P)
16:09
I mentioned I never played it, and read the rules page once. But now it started it looks more confusing than I had thought :P
Ah, read the rules once. For a minute I thought you had signed up without even knowing how the game worked xD
I've never played either, but I watched the last game and read the rules a few times.
(not that that goes for anything, didn't mean that)
I know; if I wouldn't have any clue that's probably better for you ;P
Air
Air
16:50
@MorganThrapp Territories only change ownership at the end of each year (every other order phase). The location of all units following the Fall retreat establishes ownership, with unoccupied territories at that time staying with their most recent owner.
Ownership of non-supply territories is meaningless so you can interchange "territory" with "supply center"
@Air Ah, good to know. I was under the impression ownership changed after every phase.
So any moves I make this phase doesn't capture anything unless the unit is still there at the end of next orders phase?
Air
Air
@Seth No, that's a key detail; it allows you to actually move through a supply center without capturing it, provided you enter in the Spring and leave in the Fall. This rarely happens intentionally in the early game because players tend to distrust one another; more commonly, one power manages to sneak into an opposing supply center and then uses the possibility of leaving before the end of the year as a bargaining chip.
Okay, that makes sense.
@Air Indeed, very key xD
Air
Air
16:57
@MorganThrapp Correct. Though, because of the defender's advantage, it can effectively capture something.
@Air Makes sense.
Air
Air
And just for the record, choosing your opening move is stressful for everyone. Have fun. :)
I feel like it's marginally less stressful for me, only because I have no idea what I'm doing. :P
So I don't know all the mistakes I'm making.
Air
Air
17:23
The most serious mistake players new to Diplomacy make, in my experience playing online, is not communicating enough with the other players. That might be a bit less of a problem in face to face games since you can see everyone else going off to scheme privately.

« first day (184 days earlier)      last day (976 days later) »