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12:29 AM
@trichoplax I should have used dash/bullet points, there wasn't really an order
 
12:52 AM
@GiantCowFilms I was just thinking aloud - I didn't think you were insisting on an order :)
 
@trichoplax True
Personally I'm coming up blank on ideas for ads....
 
I don't have any ideas either. I'm going to sleep now. We'll see if the community has any ideas...
Thanks for all your thoughts about the site
 
 
8 hours later…
8:45 AM
0
Q: How to texturize a 3D model from video?

Michael LitvinI have a base 3D mesh of an object that I want to texturize. I also have a 360 degrees video of the real-world object. What are good ways to use the video to texturize the mesh? Are there existing tools to do that? (paid or free)

 
9:26 AM
0
Q: How to encode/decode buffer data in glTF?

5chdnI'm playing around with base64 embedded data URI's and tried to analyze the buffer data of the gltf box sample model, as defined in this example here (line 76). "uri": "data:application/octet-stream;base64,AAABAAIAAwACAAEABAAFAAYABwAGAAUACAAJAAoACwAKAAkADAANAA4ADwAOAA0AEAARABIAEwASABEAFAAVABYAF...

 
10:23 AM
0
Q: How to draw a STL file in libigl ManipulatedFrame

pythonimusI want to draw a STL (read with readSTL) in a ManipulatedFrame. The only example for the readXXX function I found is this. They are using the Viewer to render. In the example for a ManipulatedFrame they use plain OpenGL functions. Is there an easy way to render using libigl functions or do I have...

 
10:49 AM
1
Q: Why do adjacent triangles never overlap when rasterized?

Reuben ScrattonApologies for the following noob question, it's just I can't find a satisfactory answer anywhere... When I render a simple axis-aligned quad made up of two triangles, I don't understand why there's never any visible artefacts on the diagonal edge where those triangles meet. Some of those pixels ...

 
 
1 hour later…
11:51 AM
0
Q: Total emitted power of diffuse area light

Rasmus Rønn NielsenI am reading the book Physically Based Rendering (Pharr, Humphreys). In the chapter on lights, they talk about approximating the total emitted power of different kinds of lights. For example, a point light's total power is intensity * 4 * pi. Here 4pi represents a solid angle over the entire sphe...

 
 
4 hours later…
3:55 PM
0
Q: The generations of Intel's integrated graphics

thbWhich among Intel's integrated GPUs depart from their predecessors in a major way? Which are merely incremental improvements? BACKGROUND Intel integrates GPUs with many of the processors they sell. With each generation of processors (Ivy Bridge, Haswell, Broadwell, Skylake, Kaby Lake, etc.), In...

 
 
5 hours later…
8:50 PM
0
Q: Computing distance field from voxel model?

BRabbit27I am new to the area of model-voxelization. I would like to know if someone can point me out some good resources to read about distance field computation from voxel models. I found a couple but they talk about distance-transforms, however, I heard that term in image processing but never in 3D gra...

0
Q: how does a gpu process a task by using multiple ALUs

KaranI know the philosophy of how a gpu works { many weak men doing a a tasks(gpu) compared to one strong man doning the same task(cpu)}. How does the gpu manage all the ALUs and schedule the the necessary calculation to an alu.

 
9:29 PM
@ritwiksinha Just to let you know the only reason I changed the formating following your recent edit is that the > text block format indicates text quoted from elsewhere, so using it to highlight text that isn't a quote clashes with how it is used elsewhere. I've approved all the other changes in the edit - thanks for making it!
 
 
1 hour later…
10:33 PM
@trichoplax no problem, I didn't know that ">" is used of for highlighting quoted text, i always use it to differentiate some text from other, like in MSE i use it for showing my work and where i am stuck. Sorry for it. I love this site as it answered my basic questions that lie unanswered on "SO", So i will do, what i can do to help.
 

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