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8:58 AM
@ritwiksinha I'm really glad the site has helped. Thanks for being part of it. I sometimes use horizontal lines (--- gets rendered as a long horizontal line the width of the post) to separate important sections of text, and there's also bold and italic and 3 different sizes of title (using #, ##, or ### at the start of the title). Hopefully that helps with emphasising any text that needs to be.
 
There is also bullet points and numbered lists
 
Oh good point. Numbered lists are especially helpful for anyone referring back to things in comments/answers
 
there's also a way to select the language to use for syntax highlights using <!-- language: lang-* -->
otherwise it'll make a best guess based on tags and the code itself
 
9:13 AM
There's a handy faq for that on MSE:
266
Q: What is syntax highlighting and how does it work?

ben is uǝq backwardsI noticed that sometimes my code gets highlighted in different colors when rendered. What is syntax highlighting? How does it work? What if my code isn't highlighted correctly? How do I report a bug or request a new language? What languages are currently available on Stack Exchange? Return to...

 
@trichoplax that's what I linked to...
 
9:33 AM
@ratchetfreak Sorry - I'm clearly not fully awake yet - I completely missed that you had included a link...
 
10:21 AM
Good morning
CG SE really needs some more voting activity.
 
10:49 AM
Yes it does. I guess that will only come with new users though...
 
11:09 AM
no, the new users want to recieve votes. existing users have to vote.
 
I mean the total number of users needs to be greater so that we have more people voting, although encouraging existing users to vote more is good too.
10
Q: Vote early, vote often!

5chdnThis is one post which every user of any beta site should read and act accordingly. This is a reproduction of a moderator's (Richard) post on meta.hermeneutics.SE; I believe it is very much applicable to this community as well. Richard wrote a post encouraging voting. I think this is a big issue...

This was well received back when you posted it and still very relevant now
 
there are 2.5k users. but only 80 with 200 rep. voting is relevant. probably the most relevant thing in any beta.
i'm tempted to repost this :-)
on ethereum SE i often use 30-40 votes per day.
 
I vote a lot here, but it can only help people who are posting. We have a relatively small number of people posting questions and answers
 
11:26 AM
maybe i'm complaining because I only have 22 votes on 13 pots :-P
 
I don't think it's just you - there are lots of good posts with very few votes...
On any site, a lot of people view without voting (up or down). As we grow and get more views I'm expecting the voting to increase.
 
12:23 PM
@5chdn Hmm. Using your posts as an estimate, the community as a whole votes about the same number of times as I do...
 
12:58 PM
@trichoplax this means you really have to start voting :D
 
1:51 PM
0
Q: SIFT Feature Extraction

TalhaFirstly, English is not my native language hence sorry for my grammar mistakes in advance. I am trying to implement the SIFT feature extraction algorithm. I have couple of question which are not very clear at paper: When interpolating the extremas with 2nd order func., do we upscale the downsca...

 
 
5 hours later…
7:15 PM
@5chdn So by "you" you mean everyone except me...?
 
 
3 hours later…
10:17 PM
0
Q: Fastest shader compilation strategy on windows dx9 and dx11?

Alan WolfeTo compile shaders, I currently spin up a thread per core where each thread pulls a shader from a list and calls D3DX11CompileFromFile for dx11 and D3DXCompileShaderFromFile for dx9. I've heard it mentioned that spinning up multiple processes instead of multiple threads can be faster, since ther...

 

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