Calculate Hello World!
popularity-contest hello-world underhanded
Your goal is to calculate the simple string "hello world" or any other variant.
Rules
You may not use the characters in this set (inside your code): hHeElLoOwW rRdD!, in any form (character codes, hex codes, etc. not allowed) ...
An octree is a tree data structure in which each internal node has exactly eight children. Octrees are most often used to partition a three dimensional space by recursively subdividing it into eight octants. Octrees are the three-dimensional analog of quadtrees. The name is formed from oct + tree, but note that it is normally written "octree" with only one "t". Octrees are often used in 3D graphics and 3D game engines.
== For spatial representation ==
Each node in an octree subdivides the space it represents into eight octants. In a point region (PR) octree, the node stores an explicit 3-...
@Bálint Yeah, I don't get that. To me, a bitmap is just an image, and a quadtree sections a 2D area into four smaller areas, recursively, and is used for various (spatial) optimization purposes. The obvious and huge gradient from top to bottom makes no sense, then.
Ah, I think I get what you're doing. The remaining problem is the heavy bias from top to bottom. I would expect the big(ger) squares to be evenly distributed, since that's what I think when I hear "random".
You know, when you have a bigger square that consists of smaller squares of different colour, it would be cool if you could reset that back to black or white (my suggestion: left or right click, or some toggle switch)
OOOhh, dragging also works with black, if you already begin with a white square=)
FWIW, I get a perfectly readable compiler message about this from gcc O_o
prog.cpp: In member function 'void Coin::setValue()':
prog.cpp:10:7: error: request for member 'value' in '(Coin*)this', which is of pointer type 'Coin*' (maybe you meant to use '->' ?)
this.value = 3;
> Let R be a commutative ring and let I be an ideal of R whose index is 2. Elements of the coset 0+I maybe called even, while elements of the coset 1+I maybe called odd.
I think it's especially my proprioception, since I often do stuff like stand on one leg and use the other for counterbalance as I reach out to put down or pick up something.
> Somatosensory system: senses of proprioception and kinesthesia of joints; information from skin and joints (pressure and vibratory senses); spatial position and movement relative to the support surface; movement and position of different body parts relative to each other
As one of the three components of one's ability to balance.
Oh, also, I have successfully stood on a slackline for more than three seconds in the past. :P