Bridge Hand Scoring
One of the things that makes contract bridge very interesting is its highly complicated "artificial" meta game. This system of scoring hands is a small part of it.
Bridge is a trick-taking card game. Each player gets a hand of 13 cards, and the game starts with the bidding. ...
In celebration of hitting 10 Qs per day, output the number 10 in the least creative way, where creativity is objectively defined by the following function of your source code.
http://meta.codegolf.stackexchange.com/questions/8389/lets-make-more-ads-for-our-site-2016-edition ^- there should probably be a short, interesting puzzle on the ad
Bridge Hand Scoring
One of the things that makes contract bridge very interesting is its highly complicated "artificial" meta game. This system of scoring hands is a small part of it.
Bridge is a trick-taking card game. Each player gets a hand of 13 cards, and the game starts with the bidding. ...
One of the things that makes contract bridge very interesting is its highly complicated "artificial" meta game. This system of scoring hands is a small part of it.
Bridge is a trick-taking card game. Each player gets a hand of 13 cards, and the game starts with the bidding. The bidding determine...
> If you work on the number in groups of three digits, you can represent each triplet in 10 bits with very little wastage. Then you "just" need to create a stream of 8-bit octets from your stream of 10-bit triples, which will require a certain amount of bit-shifting, but is not awfully complicated.
@Doorknob I'm also not seeing it in the featured box, but I was recently (less than an hour ago)
@CᴏɴᴏʀO'Bʀɪᴇɴ Yes - you may need to add padding bits to make up to a multiple of 8 otherwise you'll be left with a fraction of a byte at the end of the stream
Electrons bouncing in a wire
Imagine a "wire" that has n spaces. Imagine further that there are "electrons" in that wire. These electrons only live for one unit of time. Any spaces in the wire that are adjacent to exactly one electron become an electron. In Game of Life terminology, this is B1/S...
Imagine a "wire" that has n spaces. Imagine further that there are "electrons" in that wire. These electrons only live for one unit of time. Any spaces in the wire that are adjacent to exactly one electron become an electron. In Game of Life terminology, this is B1/S.
For example, this is a wire...
{na'e} is scalar negation (as in, "not Lojbanic, but somewhere else along the Lojbanicness scale"), and {na} is simply "not Lojbanic" (maybe not on the Lojbanicness scale at all).
I would try to figure out what that means, but if there's one thing I've learned from Lojban translators, it's that it doesn't translate to anything but weird diagrams.