@Howard I don't understand. The question is deleted now and I can't look more closely, but didn't you write those comments? When I briefly looked (before deletion) and hovered over the name, it showed 14k. Isn't that you?
@TheDoctor Well, if you are playing Vanilla Minecraft, no. You can grow crops on it or use it as temp house on your first night if you are just that slow.
But who plays vanilla MC these days...
We should get a MC group together from the people that sit around in this chat room. That way I can spend less time complaining about sandboxes and more time building sand castles
@TimWolla Nah, you can build pretty castles even if you are only limited to sand. OR even better you can use torches to hold up the sand blocks such that removing a single torch would generally cause your entire castle to collapse in a cascading style.
Also, sucks to be you, @mniip. I am one of those dirt blocks that is too close to spawn and so you can't mine me.
Don't you hate that
@hosch250 I'm not worried about having an answer. The challenge was too hard (in my opinion). I made an easier one the very next day and it was TOO easy (got many answers and few votes). I think Code Golf's g-spot is somewhere in between.
So I was thinking about posting this to the sandbox, what do you think of implementing a generic grid puzzle solver?
An example of a quite complex grid puzzle is the zebra puzzle
You give K properties, and N possible values for each property,
and then some facts about how properties are related. And the program has to deduce the rest.
I think I'll go for pop-contest this time, as the definition of which features should be in, is quite floating. So is the input format and the execution time. And the deduction algorithms