haha, that is not my problem, because the mouse still is in the right place, but think about it like this, if i don't move the camera then it all works, because what is draw on the screen is i think 16 by 9, but if i were to shift it by even one f 1f when trying to move the mouse to what would be -1 x, it just stops at 0 x, but if i were to be in windowed mode that problem just does not exist
but if i were to shift it by even one f 1f when trying to move the mouse to what would be -1 x, it just stops at 0 x, but if i were to be in windowed mode that problem just does not exist
If your camera is at -100, 0 then your mouse gets stuck at 0,0?
when the program/game first starts the top left is 0,0 be it in window or full screen, that is basic every single program logic. Now if i were to hit the A key the camera would shift, and this little basic sprite that i have would move past 0 on the x axis as well. But if i want to shift the mouse over it will stop at the 0, Whatever y it was at,
but this problem only happens if IsFullScreen is true. If it is a window game, where it would still start at 0,0 in the left top hand corner and i shift with the A key i am able to move into the -x axis
because i am trying to get the cursor to move with the camera, and so i have mouse_pos.x+camera_x_move and camera_x_move is ++, or -- depending if the player has the A or D key down, and this is down right above the deceleration of the mouses movement line, and after the .GetState call. and it literly will only shift one pixel as long as the key is down
Never mind fixed that, just had to not 0 the number
I have literally zero motivation to get anything done. It's Friday, I'm hung over, and the only thing I have to work on is planning out some new AJAX functionality, which I'm not familiar with, and don't really know how to do.
Lately I've been noticing very high RAM usage from Chrome. A little investigation points to Gamedev.stackexchange.com being the offending website:
This is found by using Chrome's Task Manager, by pressing Shift+Esc in the browser.
I'll admit I pretty much always have the gamedev tab open, but...