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03:22
A lot of the time on Stack Exchanges, just posting a wad of code and going, "What's wrong with this, and how do I fix it?" isn't met with the friendliest of responses. You know, because it's seldom obvious how the question could become a general resource.
 
4 hours later…
07:36
yes, but posting code, asking politly, writing what was tried already, what it should do, what it is currently doing, any error that is thrown and if needed some screenshot usually gets you a good answer
 
8 hours later…
15:51
Since games can be so individual, I think we're a little more relaxed about the "general resource" criterion here than some other exchanges. As long as the question can be understood in isolation, without needing outside knowledge of the game project from e.g. a Git repository or the developer's head, there's still a decent chance the Q&A may be useful inspiration for someone making a similar game in future.
 
5 hours later…
20:24
Apparently, Cunningham's Law also works (re: my latest). 😅

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