I posted a question on SO and someone suggested I move it here because it's pretty broad. https://gamedev.stackexchange.com/questions/194332/why-do-large-creatures-in-some-games-seem-like-they-have-no-mass-when-rotating
I think the tl;dr of the question is this: In some games you'll be fighting a large creature / boss and the creature will seemingly rotate on X axis to aim or adjust itself to some new heading and it will do so without any "mass". I know there's no real mass. I'm just wondering what the difference here is versus a space sim with a ship. Is it just much easier to cap ro…