Reminds me of my class of discrete math at university. The teacher was writing stuff on the blackboard and he took a few shortcuts in-between some operations. A student raised his hand and told the professor he had trouble figuring out the missing steps. The professor looked at the blackboard, looked at the student again, then at the blackboard again, and finally answered "It's trivial". Then went on with is class.
I’m not actually sure if I would handle that well. I have a ton of pent up anger and sometimes it can be let out because of ridiculous stuff like that.
I think my battle system works pretty well so far. It's like a mental challenge to try to focus on the bar's position, where everything is moving, and how to time. @DMGregory might understand, because he was here when I thought of the gauntlet idea.
I am trying to understand material and shaders in Unity.
I would like to make a material to attach to a sphere, and make it emit light like a sun. For the moment I do not care if it's not looking like a star, but I would like that it at least emit light.
I tried to play with the Standard shader...
The most annoying thing about this is the winter tires. If you take them off the car, there is a risk of accident, and if you keep them on, you use them up prematurely...