Most games build on other games' successes and many are downright clones. Where is the limit of imitation before legal issues come into play? Is it down to literary or graphic work like characters and storyline that cause legal problems, or can someone actually claim to own gameplay mechanics?
T...
Sounds like you're drawing with depth writing enabled, so you effectively "reserve" those pixels to not get written into by anything behind this object. (Since they'd fail the depth test against the value you wrote) So if there wasn't anything behind it when you drew it, nothing gets to be drawn there later, leaving a "hole" that looks through to your clear colour.
yeah, so there's really no diff if i use depthtesting or not, as i gotta make sure to draw transparent stuff at a different time anyways (mind it's for a ui right now, might still consider using depth-testing for worldrendering (alas with everything being sprites i could just as well reserve z-layers to use and order the drawing process by these)
You can if you're drawing opaque content. That's what the depth buffer does well. It does not provide order-independent transparency, which is a much more complicated feature if you need it. (UI generally does not need that - sorting suffices and is a lot simpler)
Hi! I don't find a question with reasonable depth of answers about fair xp rewards and xp tables building. I make a question and gradually the answer (gamedev.stackexchange.com/questions/186081/…). But I'm bad at english and can have a brute lack of clarity. I thank those who help improve question and answer.