Hi guys! So I'm reading some webgl libraries and I've seen a simple geometry cube where points are duplicated.
I'm wondering if storing duplicate points is a "default" thing, and reading this answer: https://gamedev.stackexchange.com/a/172610/4508 seems to confirm... normally in 3d geometry shared points between triangles are duplicated because of in this way we can store normal per vertex and have smooth shadow right? but does this make sense in a cube?
I'm wondering if storing duplicate points is a "default" thing, and reading this answer: https://gamedev.stackexchange.com/a/172610/4508 seems to confirm... normally in 3d geometry shared points between triangles are duplicated because of in this way we can store normal per vertex and have smooth shadow right? but does this make sense in a cube?