Like "i" for index in a for loop, that's fine. But if you're doing it on class variables, "k" for an array of pressed keys, "b" for amount of "bullets"? It makes your code harder to understand but adds no performance, we also have autocompletion, so why bother?
I guess it all comes down to what's' considered "accepted" in programming. For example i in a loop is just used everywhere so everyone understands what it means
It would explain why people use one letters in physics, if a lot of people do it, it's easy to understand the code
In this game duplicants communicate using something that looks like emoji, and they usually say that something is good or bad. They can dislike even the best things, but no one ever said that microbes are bad. Microbes are awesome.
This kind of games is for me. I play them on ultranightmare difficulty and it feels like normal. But I really suck when I play fightings.
I remember an old game for DOS, Snake Battle. You don't control a snake directly, but you program it using regex-like cards. The game matches cards with the map 8 times with different rotation/inversion, and if a card matches, the snake moves in the specified direction.
There are negations and OR- and AND-color groups. One of my cards uses all available 5 colors. And it's also possible to program a decent snake using only one card (the limit is 9)
you can combine strategies so they use only one card
and some strategies use more than one
This game will be good with a server with automatic combat, because it doesn't require your presence
@TomTsagk Embedded Systems is as low level as you can, I quite enjoy that. Arduino is quite a fun platform, and if you want you can go into the low level C or even assembly.
If you don't use the I/O, a raspberry pi is just like another PC. The Arduino has no OS, you program all logic yourself directly. One "thread" and no networking bs (unless if you have a network add-on), your control the hardware directly.
Yeah, I was quite drawn to actually making stuff move IRL instead of on your screen only. It comes with quite some difficulties as well, but when it works in the end, it feels very rewarding.
One of the project groups shorted a power pack on the line-following robot, the thing practically burned down, which, looking back to it was quite amusing.
@TomTsagk play.worms.pro if you are curious, this version is one year old, with server hosted on Heroku, and that server has an unusually long delay. When a new version will be ready, I'll host the server myself. To get rid of that delay.