I'm making a worms clone, I have big plans what I want to add, but right now I'm adding worms' animations. They work, but I forgot to attach eyes to them.
It was 5 years ago. I didn't know much and I used Flash then. But now I have a custom physics engine and a small team. According to my estimation, I will release the game in a year.
I want to add an xcom-like singleplayer campaign, when you choose and complete missions and do research to unlock and improve new weapons. This will be after the release but it will be.
Consider defining stages of what is most important and then additions that make the game better and bonus stuff that make it really cool and try to delay bonus stuff until the core game stands to avoid that.
well, the most important feature is that the game should work: there must be all weapons, no stubs, acceptable camera and multiplayer. And no bugs. I'm trying to achieve that.
Reminds me of a story at a government office where Tech employee A had 2 monitors, and knew "how to use them efficiently", then Clerk B complained because they just had one, and wanted a second one, but did now know what to do with it.
I guess it's a double edged sword: if a tool looks too good, maybe it'll hurt you down the road when you expect it the least! ("Oh, the physics engine doesn't allow for the feature we need")
its a game about creating complex production chains to build higher tiers of resources to use in other production chains, to fill the needs of a growing population
with the goal being to get as high a population as possible
yeah, its got some influence from games like anno (production chains, rising pop) and factorio (production chains). But in this game you dont control the population. the game does, and it changes, and their needs change, so you also have to make something that adapts with it, rather than just (x is always better than y)
@trollingchar Please eloborate. Shouldnt there be an easy method in the high level network api unity provides? the unity docs shows like 4 methods in order to send one single string.
I just plain dislike unity built-in networking. Some people use Photon, but I dislike it as well. What I like is to serialize commands manually, deserialize them and execute.
If you don't target WebGL, you can use simple System.Net.Socket on client side.
http://dwarffortresswiki.org/index.php/Main_Page/Quote_Archive memes of DF
I'll tell a secret about DF. When water flows out of the map, the entire body of it is considered flowing even while immobile. You can build the most advanced dwarven water reactor using water wheels without pumps. You can even build it underground via fortifications.
But power in this game has little use. There's only one thing that can use such amount - the dwarven computer.
I played it once. To prevent megabeast from entering my fortress, I built a drawbridge. When I pulled the lever, it turned out that it was a retracting bridge. I lost that fortress.
Our russian community has two additional memes about DF. The first one is "I am well". The word "well" was translated as a building with a bucket. And the second is the word "wereass". It needs no explanation.
I'm thinking about what algorithm to use for terrain generation, and the terrain should contain no holes or floating islands. I think that I should generate a solid chunk of terrain and have a hashset of pixels that I can erase (adjacent to the surface). After some iterations I'll get the desired result
@Almo playing on PSVR also, got Beat Saber in a $350 bundle... game added a bunch of Imagine Dragons songs/hits as DLC a few mos ago, yeah impressive stuff, hope they add more DLC...
@vzn well, I started alone. My project was interesting for them and they joined my team. We have an agreement that each member gets an equal share, so I think it's fair.
The project's story itself is like a game. I hope I'll complete it.